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380 ExcellentAbout Vectif
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Argentina
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ArmA series, seven-string guitar, six-string bass, furry stuff
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Here's the satellite view and topography exports of both versions so the variants can be better appreciated, and so the flooding of the flooded variant is apparent.
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Prilivsko by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3226370463 Prilivsko is a 16 km² fictional proof-of-concept terrain located in the Green Sea region. Inspired by Arma 2's Bystrica and Army of the Czech Republic DLC "Silver Lion" campaign's final mission "There Will Be Flood". Prilivsko was made as a proof-of-concept terrain for flooding built-in, as achieving this through tides and setTerrainHeight comes with their own issues as opposed to being done directly from the terrain. As such, Prilivsko was made for this purpose specifically. Included with the terrain is a non-flooded version for normal gameplay, and an experimental flooded version with 4 m of water. This terrain was made from scratch in a non-consecutive sprint of 64 hours total as a side project. Images Features - Landmarks such as a main town and a few villages, industrial sites, farmsteads, and a small military base - Custom lighting config for a more dramatic and unique aesthetic - Two versions (flooded and non-flooded) included - Enabled casting shadows on water for flooded version - Bright nights on clear full moon - Customized weather config - Customized ambient animals config - Curated spatial sounds from Enoch - Small download size - Standalone terrain with no dependencies Additional features - ACE Weather support (temperature, wind, and humidity) Technical details - 4 km x 4 km terrain size - 2048 grid size - 2 cell size - 160k objects - Elevation range of -5 m to 8 m (-9 m to 4 m flooded) - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Made from scratch in 64 hours Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for assisting with split layer config to save filesize and feedback National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Brett Mayson for additional testing and feedback License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Finally made a post in the ADDONS & MODS: COMPLETE category... be sure to check it out for a nice surprise!
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Korsac (Winter) released! Hey all, we are happy to announce that the much requested winter version of Korsac has just been released to the STEAM Workshop as an update to the Korsac mod, including new textures, a tweaked soundscape, and ports to DRO, ALiVE, and Combat Patrol! Make sure to hit 'Repair' in the mod launcher to ensure you are on the latest version... and to tell that one friend who had been wishing Korsac had a winter version! Trailer Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
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Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Launch trailer Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Alternate winter version - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Additional features - Custom models (objects and structures) made by Bromine - Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain - ACE Weather support (temperature and humidity) Missions Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE! Authors Vectif - Project lead, terrain artist, factions, configs Thoreaufare - Factions, configs, winter version Brominum - Custom models (objects and structures) Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 600 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Sketchuptextureclub for the snow ground detail textures Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hey, thanks a lot for adding support for Korsac and Lybor - I did ever so slightly modify the lighting classes in Lybor, and more so in Korsac to achieve a different vibe with the contrast and shadows to get a mix of Arma 2 and Reforger/DayZ vibes to get a more "dramatic" feel, but I wasn't able to sort out all the HDR elements side of it. I've always thought there was so much more that could be done with lighting in Arma and so little people that ventured into seeing what were the possibilities. I looked into these HDR parameters before for Lybor and Korsac but wasn't able to wrap my head around it... seeing your results with the ACES parameters is awesome and exciting, it is definitely what I was longing to see in the game. Awesome work! All these options with the HDR parameters are definitely something I'd like to look more into when I have the time.
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Korsac public release Hey all, I'm thrilled to announce that Korsac is now publicly available on the STEAM workshop! Release thread Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427
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Hey, how's it going? Korsac has been going through plenty of stages in the past weeks, ranging from the addition of some new villages, to a complete redesign of the main airport... and the addition of another airfield! Further custom lighting and environment tweaks, and last... but definitely not least, custom objects! I am super happy to mention that Bromine has been included into the team for this project, and they have been working closely with the team for some time now, making many necessary and vibe-defining custom objects for the Korsac terrain, from it's iconic above-ground gas pipe network, to a landmark large radiocommunications tower, and the unique main terminal of the Rostok airport! They have been a pleasure to work with, and have been providing quality work that I am sure you all will be as excited to play on as I am! Without further ado, here are some miscellaenous screenshots! Things are coming along well, and Korsac is just around the corner! Worry not, we are looking forward to release the terrain with some additions and extras! Stay tuned.
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As for landmarks and points of interest, there is currently: 1 airport 1 airfield (slightly militarized) 1 grass airstrip 1 military radio station 2 modern towns 2 lumber mills 4 radio stations 6 industrial sites 8 farmsteads (as opposed to smaller farming locations not named on map) 11 villages However, this is not a finalist selection and I may add more, remove some, or change them altogether. This list only includes named locations on map and not other miscellaneous locations, so in summary, you could say there is about 35 named locations on the terrain currently.
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They say a picture is worth a thousand words... so here's a picture! 20-08-2023
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Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hey all, happy to announce that Lybor has been released! We are looking forward to seeing how people play and create on it. Release post https://forums.bohemia.net/forums/topic/243114-lybor/ Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917
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Lybor is just around the corner! 👀 The main post has been updated with some more recent screenshots, a new picture map, and some other data! Stay tuned!
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Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 300 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for feedback, general help and suggestions, and for keeping me responsible and inspired National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
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Hi, the map is entirely vanilla. No dependencies.