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jones140

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Everything posted by jones140

  1. Quick on are you planing to add All Fortifications and warfare buildings to zeus Would be great to be able to place them on the fly i know its alot of adding classnames to cfg patches but would be great addition
  2. Thank you our Intention with Flight model is to make it as Realistic in arma But also Try and keep it as fun as possible {Personally my self i love Flying this Around Its just Good fun}
  3. We are aware of the Floating issue we are trying to work towards a AFM stable fix but at this time the AFM isnt High on our priority's As for the Tail numbers this is something I belive is planned down the line but Requires a few other things To be Created First @Teddybear1 i will look into a zeus CAS module may take me some time
  4. Thanks @Phronk for kind words as for the collective issue i put it up on the Feedback Tracker i will get them To have a look into this tomorow
  5. Would like to say everyone is in for a real treat with this, but be patient. Really great work Syko and Diesel. :cool:
  6. Would Tripwire Flares be something you think about creating
  7. jones140

    RHS Escalation (AFRF and USAF)

    Amen to that when you google arma what do you get its life or dayz. RHS is taking arma to the level of what it should be i barley see a milsim community video that they dont use RHS
  8. dagit missed that last line thank you anyway
  9. Would you ever consider adding ACE3 intergration later down the line?
  10. Would you be willing to add a brush for making AI Stand up I could see it being very helpfull in Town or bunker areas and as we all know ai love to lie-down and glitch through walls floors basically anything they touch hopefully this is simple thank you anyway also Great job on mod
  11. jones140

    BISInvisibleWall?

    I belive its already in editor it is in zeus i know that
  12. jones140

    ARMA 3 Addon Request Thread

    sadly no this isnt possible 1 it would require editing models witch cannot be done 2 i believe the engine doesn't allow it i have been shows some wip stuff but nothing reliable and not very usable
  13. jones140

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    This thread is better than the news i come here everyday theres something new and it doesnt make me sad but seriously look great :)
  14. i would like to ask if anyone would be willing to spend the time talking / helping through making a terrain start to finish have basic experience in arma3 modding i have or can get all software needed . like to think i have some great idea but i am struggling with written tutorials very eager to learn as terrains in arma have always fascinated me i have ts3 skype steam ect any response would be great :cool:
  15. jones140

    windows10....

    yes i run windows 10 and have been for a few months i didnt get into windows 8 but am enjoying windows 10 works with steam and arma3 perfectly
  16. jones140

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    looking nice would love BI to add some kind of Proper towing
  17. jones140

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    wow Your work rate is very impressive just keeps getting better and better have you had any ideas on external structures eg what this stuff will look like from the outside also are you planing any of them with windows Great stuff btw
  18. jones140

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    yep i ran out of ideas there isn't much out there on creating a rope
  19. jones140

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    something i had idear for fuel depo a while back i never got to far into it http://i.imgur.com/BPJlYON.jpg (175 kB) [comes from a A2 mod] was also looking into makeing a pysx rope larger eg pipe that had to be attached to vehicle to refuel [i also a hate the look at fuel tank insta refuel ]
  20. jones140

    RHS Escalation (AFRF and USAF)

    as naizarak said the controls are too twitchy, same problem with the bmp's they are better in the lates beta but still bad we have had them spin to fast killing whole squads the AA version also isnt the same handling as normal ones it is using older handling
  21. jones140

    RHS Escalation (AFRF and USAF)

    just wondering are the M2 Bradley pysx and movement/speed ect still being worked on ?
  22. jones140

    RHS Escalation (AFRF and USAF)

    Great to see the Bradlys fixed 1 issue still the M6A2 (AA) has old handling and likes to spin about the place Nice update btw
  23. jones140

    Arma 3 - Marksmen Community Challenge

    i wonder what the % of ppl that just play life,dayz mods or wasteland and didn't even know there was single player
  24. jones140

    RHS Escalation (AFRF and USAF)

    Sorry to repost this it got lost under all that beta stuff [repost] Hey guys first of very nice work just checked out the beta good stuff coming is see only got 1 issue will the Bradlys handling be worked on as it stands at the moment i can turn on the spot in a second and the turning is similar to that making it difficult to drive this week in my unit we had 1 flip out and kill a whole squad XD
  25. jones140

    RHS Escalation (AFRF and USAF)

    Hey guys first of very nice work just checked out the beta good stuff coming is see only got 1 issue will the Bradlys handling bee worked on as it stands at the moment i can turn on the spot in a second and the turning is similar to that making it difficult to drive this week in my unit we hade 1 flip out and kill a whole squad XD
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