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ussmarines

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    52
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18 Good

About ussmarines

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    GameDesign-ConceptArtist-3D
  • Occupation
    Play-GameDesign-ConceptArtist-3D-Draw

Profile Information

  • Gender
    Male

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  • Biography
    GameDesign-ConceptArtist-3D Student in a french School in Montpellier.
  • Twitter
    https://twitter.com/ussmarines
  • Steam url id
    ussmarines
  • Linkedin
    https://www.linkedin.com/profile/view?id=407414964
  1. ussmarines

    Operation FrenchPoint

    For now, the C-160 Transall is not planned but will probably be done later. For the Gazelle and the other helicopters, it is expected to make several variants, is to use the latest functions as make bis like the firing form vehicle.
  2. ussmarines

    Operation FrenchPoint

    Yes, we have an H225M Caracal (EC 725 Caracal) in current modeling :) We update the first page of the topic with the current models, watch out, some models are no longer in the "Planned" list, they are passed in the "In Progress" list.
  3. ussmarines

    Operation FrenchPoint

    Yes, we build from scratch all the models for arma 3 keeping a high level of details and integrating the latest features available in the game. :)
  4. ussmarines

    Operation FrenchPoint

    Yep, they still in the team :) He works on the new famas and another stuff :P Merci :) If you want it to play with the mod on arma 2, you have the download link on the official website ;) http://operation-frenchpoint.com/en/telechargement/(english)
  5. ussmarines

    Operation FrenchPoint

    It is time to come out of the abyss ! :) Hello dear Gamers ! And no, we are not dead, whatever we start a little gathering dust… In order to boost the productivity and to increase our forces, because we are still too few, we are looking for motivate and passionate people to join us in the OFrP Project on ArmA 3. The content will be created for free to the community. We need : – 3D Animator for characters, vehicles and weapons animation. – 3D Modeler to create models that will be integrated in Arma 3. – Sound designer for the treatment of many weapons or vehicles sounds. – Librarian to centralize and share information on French elements in favor of modellers. We are multi software, whether you use 3Dsmax, Maya, Blender, ZBrush does not pose any particular problem. Each member is free to choose a working tool and may need to seek advice from the rest of the team. You keep your copyright on all content produced for OFrP whether 3D models, Scripts, etc… You are the rightful owner, and you have the right to refuse or accept the publication of your content within the mod OFrP. If you are interested in joining us, please contact us on our forum. If you know anyone who may be interested, please feel free to turn the info. Good game to you, and see you soon, hopefully ingame !
  6. ussmarines

    [COOP] Dynamic Combat Generator

    Hello, I saw that there was no more PNJ to protected the FOB when it is created, so, I wanted to know how the protected the fob when no one is logged on the server, because we are loose the FOB when my team don't play: /
  7. Hello, I asked a question, will you make a stretcher in arma 3? I'd love to carry the wounded soldiers over and put them in vehicles like the Black Hawk Mev RHS for example :D
  8. ussmarines

    RHS Escalation (AFRF and USAF)

    Will you make this vehicle? http://www.funker530.com/army-and-marines-decide-on-humvee-replacement/
  9. ussmarines

    [COOP] Dynamic Combat Generator

    Hello, I found some problems after a few hours of play with my team : There is always the explosion in vehicle spwam to the base : When it disconnects and reconnects to that one, the vehicle explodes when we go as a driver It would be interested to deliver to FOB IA to defend it deploys as before. Time management (hours) and weather directly in the game (just like Zeus for example). Summing voiceovers of armed when calling air support. Have 4 IA in CH-47 RHS for transport (2 gunner and not 1 as at present) For FOB added to bring the barrier at the entrance (road barrier up and down) More missions :D Great job, i'm very fan, a big thank you for the work already done :)
  10. ussmarines

    [COOP] Dynamic Combat Generator

    YESSSSSS Thanks :lol:
  11. ussmarines

    [COOP] Dynamic Combat Generator

    Can you added a control time in the mission in the settings before or directly involved (in the DCG ACE menu for example)? Just to be able to fog or rain when you want: D
  12. ussmarines

    Alaska 2035 Terrain [Alpha]

    Yes, looking good ;)
  13. ussmarines

    Alaska 2035 Terrain [Alpha]

    I think the best for such a map is to remain in the wild, with some picturesque villages wood but no big city, no great either see no basis at all, I'm really looking to see what it will give later, I really hate to play it :)
  14. ussmarines

    [COOP] Dynamic Combat Generator

    Great, thank you for the update :wub:
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