Jump to content

tirpitz

Member
  • Content Count

    34
  • Joined

  • Last visited

  • Medals

Community Reputation

15 Good

About tirpitz

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think if we can get a stack exchange then we will be onto a winner Sent from my WAS-LX1A using Tapatalk
  2. That would be awesome, with varying spread by terrain type. That sounds like something I would like to do in the not so distant future Sent from my WAS-LX1A using Tapatalk
  3. So it may be possible to have a real stack exchange site: http://area51.stackexchange.com/ Looking at the activity requirements we should be able create a site, although possibly just creating a tag on SO might be better, as this is programming after all. Sent from my WAS-LX1A using Tapatalk
  4. Where is the problem? Does the loop not work or the behavior? Sent from my WAS-LX1A using Tapatalk
  5. Sorry I was not specific enough, you would needed to script something and load it as a mod or as part of your mission. Sent from my WAS-LX1A using Tapatalk
  6. I don't have a PC at the moment. This is a massively overkill implementation of what you want: https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/core/functions/fn_keyHandler.sqf Perform some checks as to whether you are in or near a vehicle. Implement this somewhere: https://community.bistudio.com/wiki/User_Interface_Event_Handlers And your are good to go. Sent from my WAS-LX1A using Tapatalk
  7. I was working on a survival game mode where the focus is on finding water and food and signaling for a search party etc. Unfortunately I never got far and started working on other projects, but am hoping to restart it again soon. Sent from my WAS-LX1A using Tapatalk
  8. This is what I love about this forum, people without any idea about code trying to get other people to implement their ideas for them without showing any kind of attempt themselves. Then when someone tries to help by suggesting an approach they very shot down because they didn't stop what they were doing and write some code for someone on the internet. Sent from my WAS-LX1A using Tapatalk
  9. Create a key handler for those keys and apply that action to cursor target or vehicle player. Sent from my WAS-LX1A using Tapatalk
  10. I will be working on something like this, but it will take some time and be clunky, locally hiding a server object and creating a local object and syncing them Sent from my WAS-LX1A using Tapatalk
  11. tirpitz

    Replace all mags with tracer mags

    Search the for the equivalent mag class name for tracer or the color of it exists then add to container. If you want to go down the string parsing route. Sent from my WAS-LX1A using Tapatalk
  12. tirpitz

    Workshop and SteamAPI

    To answer your last question, to get access to the server you need a copy of arma. You could just upload the mods from your steam install directory to the server. Sent from my WAS-LX1A using Tapatalk
  13. tirpitz

    Lazy mans diag log

    I use this in a header file that I include where needed, simple version: has three levels of logging. #ifndef tirpDebug #define tirpDebug 0 //define desired value for debug level before including this file (0-3) #endif #ifndef fileName #define fileName "UNKNOWN" #endif #define ERROR(MSG) if (tirpDebug >= 1) then {diag_log ("Tirp ERROR ("+ fileName + "): " + MSG );hint ("Tirp ERROR ("+ fileName+"): " + MSG );} #define INFO(MSG) if (tirpDebug >= 2) then {diag_log ("Tirp INFO (" + fileName + "): " + MSG );} #define DEBUG(MSG) if (tirpDebug >= 3) then {diag_log ("Tirp DEBUG ("+ fileName + "): " + MSG );hint ("Tirp DEBUG ("+ fileName+"): " + MSG );} advanced version, allows some messages to be logged permanently and another set logged only when a value is defined in that file to help reduce RPT spam. #ifndef tirpDebug #define tirpDebug 0 #endif #ifndef DEBUGTHIS #define DEBUGTHIS false #endif #ifndef fileName #define fileName "UNKNOWN" #endif #define ERROR(MSG) if (tirpDebug >= 1) then {diag_log ("Tirp ERROR ("+ fileName + "): " + MSG );hint ("Tirp ERROR ("+ fileName+"): " + MSG );} #define INFO(MSG) if (tirpDebug >= 2) then {diag_log ("Tirp INFO (" + fileName + "): " + MSG );} #define DEBUG(MSG) if (tirpDebug >= 3) then {diag_log ("Tirp DEBUG ("+ fileName + "): " + MSG );hint ("Tirp DEBUG ("+ fileName+"): " + MSG );} #define DEBUG2(MSG) if (tirpDebug >= 3 && DEBUGTHIS ) then {diag_log ("Tirp DEBUG ("+ fileName + "): " + MSG );hint ("Tirp DEBUG ("+ fileName+"): " + MSG );} in script file: #define fileName "fn_AI.sqf" #define DEBUGTHIS true //this line enables extra loggin for this file only #include "MACRO.h"
  14. You could make to mod server side only, only the server would have to run it Sent from my D6503 using Tapatalk
  15. Mod would be the obvious solution Sent from my D6503 using Tapatalk
×