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Rabbit35

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Everything posted by Rabbit35

  1. Don' be sorry, the crappy english is part of your charm Ah yes, forever catering to ArmA's dodgy physics...
  2. Awh, I miss Petrtlach's unreadable updates, I can't take the piss out of this one... These look amazing though, are these an asset or part of the terrain?
  3. Some screens and a good long video from our recent test OP with the 72nd AD http://imgur.com/a/lYZhf
  4. See ya in about a decade so? :D That thing looks like a beast, what's the poly count like?
  5. Another litle thing I've been able to sneak in while we wait for the BAR: https://youtu.be/BRKAy1VsW28 needs some adjusting and there's a lot of work getting the actual sight moving correctly, but it's a start
  6. Hmm, new T-post or the same crosshairs as the old WC, what d'yee think?
  7. Rabbit35

    CH-46 Knight

    200k?! You absolute madman :D
  8. Rabbit35

    CH-46 Knight

    if you merged the currently proxied parts that you're trying to use hidden selections on to the main .p3d instead of using them as proxies (obviously still use proxies else where) it'll work, I'm not at my pc right now so I can't remember exactly how to merge it. This is assuming you're not nearing the poly limit.
  9. So, the retexture of the M-26 is finished thanks to Benj, so she should be in game in the next few days!
  10. And here we have yet another grenade to add to the american arsenal; the M26 "Lemon" frag grenade! She is due a retexture to get rid of the red buffer and yellow band before we put her in game, and hopefully we'll have a soviet grenade for the Koreans soon enough
  11. Another small update for the USMC fans, a placeholder Marine uniform to go with the frogskin Helmet cover!
  12. I'll have a look through them and see what I can find, thanks a mil for the links
  13. Our wise and mighty lord has spoken... I wouldn't say it sucked, and this'll most definitely blow it out of the water as far as scale and realism go, but BF1 will inevitably be better looking and better if you're just looking for a small quick game of something
  14. 1911 is in game and looking good (will need a model and texture rework in the future though)
  15. Another little surprise to be snuck in before the alpha, thanks to Benji, is this little baby here, which I'm hoping to have in game within the next 2-3 days: Don't worry, that Deadpool logo will be gone by then as well ;)
  16. Well, looks like I've a lot of readin in my near future... In other news, specter finally figured out the issue I was having with the uniforms, which are both in game now, along with full ACE3 compatibility for all guns and grenades Disclaimer:I'm aware that's not a korean face, I was in a rush so I just picked the first east Asian looking face on the list
  17. All of our weapons are configured to work with ACE3's advanced ballistics already, with data as accurate as I could get it. there will be a sniper variant of the Type 99, hopefully for the first release but maybe a while after that Well, if I knew how RHS configured their armor values I'd almost definitely go down that road but unfortunately I don't so for the time being at least we're going for vanilla Unfortunately we don't, but like everything else we're hoping to patch it over at a later stage even if it can't be done immediately
  18. Petrtlach, you are literally like a human polandball at times... Can't wait for the release though, especially loving those beautiful weapons
  19. Rabbit35

    Cromwell Tank

    Model.cfg or named selection assignement in Object builder Smartarse...
  20. I've also seen pics of Brits with MP 40s, and any of the Communist nations with just about everything, I'm starting to think the PLA and DPRKA just didn't do "standard loadouts"
  21. Shh, say nothing, don't let Comrade Galarza find out about the leak!
  22. Shh, we don't want everyone to know that ;) No, and even if they did hey had so little it would not be worth our time to model (the exception being the type 68 pistol, which will just be a renamed Tokarev TT-33)
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