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fareast

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Everything posted by fareast

  1. fareast

    Marksmen DLC Weapon Feedback

    asp-kir muzzle flash is too bright making it useless during night mission..
  2. malloc still working but this registry tweak no longer working in windows 7..it works fine in windows 8-10
  3. weapons is not the only content...2 new scopes, 2 remote designators, full ghillie suits, firing drills and marksmen showcase..
  4. the turning speed also needs to be slower with mg..right now its a joke as u can turn 360 with a mmg in a flash even while proning
  5. fareast

    Couple problems with weapon resting/deployment

    i think the sway while using bipod is there to simulate ur eye and head movement...
  6. so i reseted the control to arma 3 preset to make use of the strider turret elevation control and now i cant use the advance stances anymore..left CTRL+WASD no longer working...this is game breaking hotfix pls
  7. fareast

    Squad (PR:BF2 Devs)

    goodluck killing arma+ace3
  8. fareast

    Weapon Resting & Deployment Feedback

    wrong stance while deployed on curb http://i.imgur.com/62i7vkj.jpg
  9. the indoor sound effects is missing in military tower and steel bunker
  10. fareast

    Marksmen DLC: Concerns regarding suppressors

    yes we need better weapon collision asap..there's some exploit going on with the current system http://i.imgur.com/VOVpjK4.jpg
  11. The old house model is glitchy..character clipping through the floor http://i.imgur.com/keG5Vmy.jpg and also this happened when i deploy on the veranda http://i.imgur.com/5FXOOSm.jpg
  12. fareast

    Fatigue Feedback (dev branch)

    it annoys me that weight doesn't affect the sprint speed..a 100% load guy holding a binocular can sprint as fast as a naked guy..only marching and walking that shouldn't be affected by players load imo..
  13. fareast

    Weapon Resting & Deployment Feedback

    make it undeploy automatically when u switch to UGL or reloading..
  14. zafir bullet still show 7.62x51 when u look at the ammo belt..
  15. fareast

    Next DLC and Expansion Speculation

    from the campaign intro
  16. fareast

    Next DLC and Expansion Speculation

    after doing some diggin.. from the image there's 4 possibilities..Taiwan,Hainan,Malaysia and Indonesia
  17. fareast

    DirecxtX 12 for ArmA 3?

    im just stating the dx11 textures tech advantage over dx9 since that guy praise dx9 so much and hopefully arma will use it because its also part of dx12
  18. fareast

    Marksmen DLC Weapon Feedback

    well then at its current state the kir is not a marksmen rifle but rather a shotgun with sabot slug disguise as a rifle
  19. fareast

    DirecxtX 12 for ArmA 3?

    my vram usage can easily go past 2gb..and also dx11.2/12 has tiled resources
  20. u want the best cpu to run arma go for 4790k and at least 2400mhz ram speed..as for gpu 660ti can run this game max setting fine with no AA
  21. fareast

    Marksmen DLC Weapon Feedback

    i tested the cyrus and it misses quite a lot at 1km range..is this intentional? the kir also bad at 300m i need at least 3-4 shot to hit a standing target
  22. fareast

    Marksmen DLC: Concerns regarding suppressors

    that would be the Kir with its integrated suppresor
  23. did u just compared a rail shooter with excessive post process filter to a military sandbox game?
  24. fareast

    DirecxtX 12 for ArmA 3?

    if dx11 version of a game run worse than its dx9 with no visual difference its the devs fault..world of warcraft dx11 vs dx9 performance difference is massive..dx12 actually scales up to 6 cores
  25. i hope this is not april fools joke im so hyped right now
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