fareast
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Everything posted by fareast
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asp-kir muzzle flash is too bright making it useless during night mission..
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using large page memory mapping, for increased performance
fareast replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
malloc still working but this registry tweak no longer working in windows 7..it works fine in windows 8-10 -
Does anyone kind of feel like buying the Marksman DLC was a donation?
fareast replied to rekkless's topic in ARMA 3 - GENERAL
weapons is not the only content...2 new scopes, 2 remote designators, full ghillie suits, firing drills and marksmen showcase.. -
Weapon Inertia & Sway Feedback (dev branch)
fareast replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
the turning speed also needs to be slower with mg..right now its a joke as u can turn 360 with a mmg in a flash even while proning -
Couple problems with weapon resting/deployment
fareast replied to mannyrecon's topic in ARMA 3 - GENERAL
i think the sway while using bipod is there to simulate ur eye and head movement... -
so i reseted the control to arma 3 preset to make use of the strider turret elevation control and now i cant use the advance stances anymore..left CTRL+WASD no longer working...this is game breaking hotfix pls
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goodluck killing arma+ace3
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Weapon Resting & Deployment Feedback
fareast replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
wrong stance while deployed on curb http://i.imgur.com/62i7vkj.jpg -
the indoor sound effects is missing in military tower and steel bunker
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Marksmen DLC: Concerns regarding suppressors
fareast replied to doc. caliban's topic in ARMA 3 - GENERAL
yes we need better weapon collision asap..there's some exploit going on with the current system http://i.imgur.com/VOVpjK4.jpg -
The old house model is glitchy..character clipping through the floor http://i.imgur.com/keG5Vmy.jpg and also this happened when i deploy on the veranda http://i.imgur.com/5FXOOSm.jpg
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it annoys me that weight doesn't affect the sprint speed..a 100% load guy holding a binocular can sprint as fast as a naked guy..only marching and walking that shouldn't be affected by players load imo..
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Weapon Resting & Deployment Feedback
fareast replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
make it undeploy automatically when u switch to UGL or reloading.. -
zafir bullet still show 7.62x51 when u look at the ammo belt..
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from the campaign intro
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after doing some diggin.. from the image there's 4 possibilities..Taiwan,Hainan,Malaysia and Indonesia
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im just stating the dx11 textures tech advantage over dx9 since that guy praise dx9 so much and hopefully arma will use it because its also part of dx12
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well then at its current state the kir is not a marksmen rifle but rather a shotgun with sabot slug disguise as a rifle
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my vram usage can easily go past 2gb..and also dx11.2/12 has tiled resources
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
fareast replied to Placebo's topic in ARMA 3 - GENERAL
u want the best cpu to run arma go for 4790k and at least 2400mhz ram speed..as for gpu 660ti can run this game max setting fine with no AA -
i tested the cyrus and it misses quite a lot at 1km range..is this intentional? the kir also bad at 300m i need at least 3-4 shot to hit a standing target
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Marksmen DLC: Concerns regarding suppressors
fareast replied to doc. caliban's topic in ARMA 3 - GENERAL
that would be the Kir with its integrated suppresor -
How Long And How Much Work To Build Future New Engine?
fareast replied to infiltrator_2k's topic in ARMA 3 - GENERAL
did u just compared a rail shooter with excessive post process filter to a military sandbox game? -
if dx11 version of a game run worse than its dx9 with no visual difference its the devs fault..world of warcraft dx11 vs dx9 performance difference is massive..dx12 actually scales up to 6 cores
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ACE3 - A collaborative merger between AGM, CSE, and ACE
fareast replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i hope this is not april fools joke im so hyped right now