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Everything posted by somesangheili
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I'm fully aware that you can do that in Eden. I think you misread what I said. Let me quote myself... And since when did my name become 'OP'? :P- 195 replies
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Bug: when pressing J to bring up the diary, your rank symbol on the top right will be corporal, no matter what rank you are
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Long story short, they had to scrap a lot of stuff in 2012 or 2011. And I think that F-35 was just a place holder. They have learned from their mistakes and now they're showing us almost nothing from future things like Apex in case it might be scrapped in the future. Anyway, what does this have to do with hidden textures...?- 195 replies
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would but I have no idea how to get the skins from the garage to the 2D editor. I'll remove them if someone tells me if it's possible to do that ^ or when Apex is released and the 2D editor is gone- 195 replies
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Is there any way to remove the annoying interaction icon off the middle of the screen
somesangheili replied to SPC.Spets's topic in ARMA 3 - QUESTIONS & ANSWERS
I agree, and what I hate about this icon, is that it always comes up when your clip is empty and you need to reload. This is especially annoying when you are a sniper. Most times when sniping you spend ages between each bullet trying to get a good shot on a target. Sometimes IRL you pull the trigger, only to realise you have no bullets left (like that scene from The Hurt Locker). In Arma vanilla this situation wouldn't be possible due to the annoying icon that comes up telling you that you are out of bullets. -
Bug: passengers in Zamak fuel, ammo and repair trucks are clipping in their seats
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Compatible was probably the wrong word -.-, what I meant was all vehicles in Altis have their wheel on the left, so if you wanted a civilian vehicle from Tanoa to be in Altis, it would feel like it was an Altis vehicle, due to the wheel being on the Altis (left) side.
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I guess the only reason they made it like that is so Tanoan civilian vehicles would be compatible with Altis and other terrains...
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http://images.akamai.steamusercontent.com/ugc/509278725896463899/44A3CD3016F8B9B6337C988606CE18E68B592D5F/ http://images.akamai.steamusercontent.com/ugc/509278725896464890/53AF94DBD5AEE6D8149C5913AD14282B3752EA77/ http://images.akamai.steamusercontent.com/ugc/509278725896465932/DB1257617B85BEC79DB2B9CFB400FEFB6D593686/ http://images.akamai.steamusercontent.com/ugc/509278725896467463/D98BD59EA9DD9042C48814A49A31B582DEC319FD/ http://images.akamai.steamusercontent.com/ugc/509278725896468622/38675F901E892A3FE8AC761586BF1F7CDE41246B/ ...And a strange blood glitch I witnessed... http://images.akamai.steamusercontent.com/ugc/509278725896476064/4CEAFE4A2BD4B6BFAD62A9EA7D4E552209A9273F/
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All of these skins are already in the game's files, so no mods required. Just script inits.- 195 replies
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Actually shadows seem to be glitched with a lot of other things too (vehicle turrets, player models?, etc). Hope this gets fixed...
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Bug: shadows are glitched for caps and possibly other hats
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Halo 3 Marine and Bravo-Kilos
somesangheili replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great job so far, these models look superb. Are you going to fully texture them too? And are you planning on making more OPTRE assets when you are finished with these two? -
Bug: the 2 passengers of the fuel, ammo and repair Zamaks are clipping in their seats
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List of all hidden texture inits
somesangheili replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Added CSAT Bobcat- 195 replies
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https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/#entry2847578 There you go The 'apc_wheeled_03_ext_co.paa' is for the NATO Gorgon. You can find the inits for it in the link above.
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Currently experiencing AI getting stuck next to rocks and buildings (as in they walk next to them and then don't move). They get stuck there forever and there is no way to get them out of it. Kind of ruins mission flow.
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No New Font ( Please go back to the old one! )
somesangheili replied to jabeds's topic in ARMA 3 - GENERAL
Meh, this scenario kind of reminds me of new YouTube layouts. Everyone hates it at first but then overtime everyone gets used to it. I don't see a need for it to be changed back. It's just a font. -
http://feedback.arma3.com/view.php?id=27570(sites module broken) This bug is going to ruin a lot of missions if it makes it into stable. EDIT: tis fixed! Seems like posting bugs here is very effective
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http://feedback.arma3.com/view.php?id=27507 This bug has been fixed on dev branch for three RC updates. It would be great if the fix made its way to the RC as well. It's a pretty serious gameplay breaking bug IMO, I would hate for it to be in another stable build.
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http://feedback.arma3.com/view.php?id=27570
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They're probably gonna release the proper trailer for Apex with its release, just like how they've done that with all their other stuff. I really hope this time we'll get the trailer 1-2 months before release
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Removal of the 2D editor - why - options are good, workflow slowdown for modders
somesangheili replied to tortuosit's topic in ARMA 3 - EDEN EDITOR
It says on dev branch that 2D will be removed with Apex -
Oh right, hadn't noticed that mods now only use vanilla categories in Eden
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From 27-1-16 dev branch changelog: I haven't seen these subcategories on Eden yet (probably because these men have yet to be added), but it sounds to me like we're going to be getting many reskins of NATO and CSAT infantry for Apex