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Everything posted by POLPOX
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Run ArmA 3 with DLC disabled for testing purposes
POLPOX replied to dupa1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately no. IIRC it was possible before using that way, but not anymore probably for security reason. -
Wiki Edit - 'attachTo' command
POLPOX replied to AirsoftArmoury15_97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And I am still waiting for your reply, @AirsoftArmoury15_97 . -
From the Scheduler point of view
POLPOX replied to PrizraK11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just use Cycle waypoint. There is no need to make WPs continuously. Scheduled or Non Scheduled is not a concern here because there is no reason to do such complex scripting. If you have a trigger and check if a player is in the trigger or not, just use trigger's condition. Non Scheduled: Pros: Will run within a frame anyways, not going to consume other scripts' process speed Cons: It cannot have a sleep Scheduled: Pros: Can have a sleep between execution, possible to execute something in a certain amount of time later, or continue as long as you need Cons: If you have a lot of Scheduled scripts, it can make every Scheduled scripts slower -
is there a way to sort a hashmap by values instead of keys?
POLPOX replied to bendy303's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A HashMap cannot be sorted. It is how a HashMap works so you need an array instead. -
Wiki Edit - 'attachTo' command
POLPOX replied to AirsoftArmoury15_97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What exactly is your working and not code? It's very hard to believe you're true IMO because I have never experienced such, so please share your actual snippet. -
As always, and nothing is different than any older days, we cannot say anything until an official statement.
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Need help how to turn on and off the Eden Editor min map ?
POLPOX replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
3den Enhanced's latest update introduces that and as the changelog even told you you can tweak size or even hide from Eden's preference -
Unbanned.
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amazingdoge has been unbanned.
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Unbanned.
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pjlad101 has been unbanned. We cannot find tobangado1257 so nothing has done yet.
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Integrate Simple MapTools
POLPOX replied to Vadym Mazur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A question from the author: why? Another question from the author: why not MapTools Remastered? -
Unable to use Arsenal Extension Mod
POLPOX replied to SuperSoldier943's topic in ARMA 3 - TROUBLESHOOTING
If you mean my Mod Arsenal Extension, Antistasi is most likely unsupported since it also modifies Arsenal. -
Disable OneDrive is one suggested way.
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That is not an official Editor feature. Even though there is setObjectScale that is added months/year ago, but it is definitely not perfect and will not work in some situations, as the BIKI article suggests.
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Approved. Unbanned just now.
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https://community.bistudio.com/wiki/CfgPatches // Optional. If this is 1, if any of requiredAddons[] entry is missing in your game the entire config will be ignored and return no error (but in rpt) so useful to make a compat Mod (Since Arma 3 2.14) skipWhenMissingDependencies = 1;
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Taget Acquiered but NO ATGM LOCKON
POLPOX replied to revolt-decoy's topic in ARMA 3 - TROUBLESHOOTING
So I think I've red wrong that quote part wrong way. I really do not know how you test this issue, but how about if your Kajman has a gunner? I've just ran a test in version 2.15. Looks it requires both “recognize the target (by the group)” and “it has enough heat signature” to lock. -
Taget Acquiered but NO ATGM LOCKON
POLPOX replied to revolt-decoy's topic in ARMA 3 - TROUBLESHOOTING
This is normal if the vehicle is not “hot enough” to be detected by the Scalpel missile itself. Scalpel missile has IR seeker so at least the target should have the engine that recently turned on. -
How to make pilots spawn in vehicles
POLPOX replied to Liam Barrett's topic in ARMA 3 - MISSION EDITING & SCRIPTING
moveInDriver or any other commands. -
Scripting Mentor/Teacher wanted
POLPOX replied to zinntheinvader's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Asking question/troubleshoot 101: Don't ask to ask, just ask. What you exactly want to ask is your solution to solve your issue, not someone who can answer. While you only looked for someone, nobody can answer your actual question. -
Adding Scroll Options to Virtual Arsenal
POLPOX replied to B-Rett's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please describe what exactly is your goal. We do not really know what save/load system you talk about. If your goal is just add save and/or load action menu into a certain object, it should be very easy. -
On the other words, you are not allowed to load that Mod and join into the server.
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warlords Help with custom assets list
POLPOX replied to NEVERMISS228's topic in ARMA 3 - TROUBLESHOOTING
Is that file is the thing you're actually trying to load? Because it is very easy to see bunch of errors and easy to point them out too. Even though I have zero experience with WL modding/editing, but Line 308: }; class EAST Unintentional bracket Line 654: class Defences { class rhs_KORD_VMF { cost = 250; requirements[] = {}; }; }; }; class rhs_KORD_high_VMF { cost = 300; requirements[] = {}; }; }; class rhs_Igla_AA_pod_vmf { cost = 400; requirements[] = {}; }; class rhs_SPG9M_VMF { cost = 600; requirements[] = {}; }; class RHS_NSV_TriPod_VMF { cost = 700; requirements[] = {}; }; I have zero idea what are you trying to do with those brackets -
Shift + Tab to open Steam Browser and close them.
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