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PaterPruts

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About PaterPruts

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  1. PaterPruts

    1988 - Return of The Red Star Redux | RELEASE

    I do appreciate very much when people make mission and try to make the best of it. The beginning was very good. No voice action, thats ok. The missions are more important. EDIT: First mission, the atmossphere was very nice. Nice sunset, nice roat. It was realy great. The only thing I did not like was that I had to sit next to the driver insteat of driving myself (it was a long ride) Second mission, my squad could not reach the destination I was (extraction point). Don't know why Maybe the fence? Good luck making missions!
  2. Is it possible to make changes in the save files? I've been playing the resistance campaign (original game with no addons) but I lost my progress. So I would like to add some gear (PK, NV goggles, SDV) and I would like to add experience to my squad so I can continue where I left of.. So I can unlock the missions from the menu. Edit some files (but I'm not shure wich) and get on? That would be great. Or if someone can send me save files? Thx!
  3. I've been replaying Resistance in the standard game (ver 1.99 or something like that with no addons). Now I lost all the savegames of the game and I don't want to start all over, I was near the end of Resistance campaign. I dit well I think. Got a lot of nice weapons en NV goggles and stuf like that. Now I'm looking for someone who can send me his savegame so I don't have to start over. I used a copy of the RESISTANCE.SQC file but It doesn't seems to contain data over gathered weapons and combat experience of the team? Where is the info about gathered weapons and the experience of the team written? Is it in the savegame or somewhere else? Can I open that file and make changes my self?
  4. PaterPruts

    Pilgrimage - Ported

    Great thanks! I had some very nice gaming time playing those missions. I have to quit now for some time. Cheers!
  5. Thanks for checking it out. I still do have error messages but I'm shure it is mod related then. I use cba_a3. But it is not your concern. When I play Arma it is Pilgrimage, wich takes up to 6-7 hours so weather mod sounds great.
  6. PaterPruts

    Pilgrimage - Ported

    Playing the major-stiffy Malden version now. Had a great time so far!! Thanks. But I think the body is lost somewhere inside a rock or something. I'm at a churche where the stomper was but there is no sign of the body and the game does not save and does not put a cross over the churche! Is there a way to cheat and get the body back?
  7. PaterPruts

    Pilgrimage - Ported

    Great! Looking forward to it!
  8. PaterPruts

    Pilgrimage - Ported

    Another question. In the beginning of Pilgrimage there was a mod called dynamic weather, wich would be very nice in this mission but id does not work (anymore). I can't realy find other mods doing this. I did find something but I don't understand how to make it work. Sombody knows about a nice weather mod? Would love it! Starting Malden now :-) Cheers
  9. No problem. As I read above it might be cba. But even with no mods installed I don't have an option menu or weather machine in the map view...
  10. PaterPruts

    Pilgrimage - Ported

    I started Malden yesterday and picked major-stiffy lasted version but this doesn't wanted to start. I had the options menu and then it loads everything but would not actually start. Did not test more so thats all info I have for now. Alky_lee version had no problems for me and it great to see only a few churches crossed of when gathering intell. Thank you guys!
  11. PaterPruts

    Pilgrimage - Ported

    Superb, I'll try it out soon! @alky_lee, a quick test mission? In 9 hours :-) ... and only 4 reverts. Thumbs up!
  12. PaterPruts

    Pilgrimage - Ported

    Ok, I like Malden but will have a look at those other small islands then!
  13. PaterPruts

    Pilgrimage - Ported

    I've played the Malden map by alky_lee and am playing it now by major-stiffy but finding the body go's fast. When I got intell about places where it he is not (when places are exluded) about 1/3 of the map get's excluded. That in combination with a point in the right direction brings me to the body real fast. Is this intentional? When I played the Tanoa version only one or 2 places would be excluded on getting the intell. Thanks
  14. PaterPruts

    Pilgrimage - Ported

    @alky_lee & pvt. partz Super information. Thanks for the details. I got the new TPW now, didn't know it was there. What I can share is that I'm using some modules of ACE and I think it works flawless now. It's this one http://steamcommunity.com/sharedfiles/filedetails/?id=1186318708&searchtext=ace. it's half the original ACE and without medical system. I added 3 pbo's form the original ACE: maps - maps gestiure and reload, it ads some little nice immersion. You can jump with it and the AI is better it seems. You have also the interacion menu and can combine magazines. I guess it changes gun sway also... The mod immerse is also very good in my opinion. And ofcourse, JSRS! Playing Malden now, for the first time. Your version alky_lee. Cheers
  15. PaterPruts

    Pilgrimage - Ported

    Thanks. TPW I know, it has been there from the beginning. Incognito and unlocked uniforms also. Now I added RHS , very nice for the Pilgrimage RHS versions!! Love it. But I was looking to have a little more gamechanging stuff so I'm experimenting with ACE now. I found a lite version without explanation but the pbo's look's good and the game runs nice for now! I also use "immersion", very nice little thing. I used asr AI also but did not know about that chopper so thanks for the heads up. Nice thing about ace seems to be the module of ai, for now I think I like it!
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