ruPal
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Everything posted by ruPal
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Yeap, that will solve the problem with smokes.
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+1 with [PG] tag in displayname it was easier to find gear and uniform. New icons looks beautiful too.
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BI changed classnames of some effects. That is not hard to fix, but it is impossible to make a public release without author permission. Only Opticalsnare has rights to do that and that is fair cause he made a lot of work and spent a lot of time on this mod.
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May you make an ACE3 version of this mod, please? Switch from action menu to ace3 menu like in ZADE_BOC mod http://forums.bistudio.com/showthread.php?192196-Zade-s-Backpack-on-Chest. Don't know is it possible but connect this mine detector with laser designator batteries will be a good option too.
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BlueHud - Enhanced Periphal Vision HUD
ruPal replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for an update, BaerMitUmlaut! And Armaholic, and PWS for mod hosting! -
[SP] Hell-Heli : Simple Randomized Autorotation Practice
ruPal replied to dr_strangepete's topic in ARMA 3 - USER MISSIONS
Thank you for update! Great mission!- 25 replies
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- autorotation
- helicopter
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(and 1 more)
Tagged with:
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BlueHud - Enhanced Periphal Vision HUD
ruPal replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Donwloaded and found a problem. In editor it works but when I export mission and run it as server (not dedicated), I don't see HUD and settings in configure addons section. Tried with CBA and BlueHUD addons only. -
BlueHud - Enhanced Periphal Vision HUD
ruPal replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you plan to add squad member list like in ShackTac? -
[MELB] Mission Enhanced Little Bird
ruPal replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe it is possible to make a small separate pbo with different configs and textures (or hidden selections). You want pencil cross - install MELB.pbo + MELB_cross.pbo, circle - install MELB.pbo + MELB_circle.pbo, clear windshield - MELB.pbo only. Something like that. Just a suggestion. -
[MELB] Mission Enhanced Little Bird
ruPal replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IMO, pencil mark works well and pencil cross was better. HMD looks pretty strange on such small birds. Keep it simple, please. If someone needs HMD, ask Kimi to add this little bird to his HMD mod. This will help to keep this mod modular: want a simple pencil sight - MELB alone, want MELB with HMD - use MELB + Kimi's HMD. Personaly I don't like HMD on such helicopters, cause it take too much space screen and annoy you when you use Track IR. -
Fix this issues, please: Conflicting addon TRYK_Uniform in 'zabb\', previous definition in 'tryk_unit\' Conflicting addon TRYK_Uniform in 'zabb2\', previous definition in 'tryk_unit\' Conflicting addon TRYK_Uniform in 'Zara\', previous definition in 'tryk_unit\'
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USMC Aircraft (AV8B/AH1/UH1)
ruPal replied to Maj D. Schultz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very good job with MV22! Beautiful bird. I found that in old versions of MV-22 (ports from Arma2) was a feature - pack/unpack wings. I have found a script in your pbo too: scripts\pack.sqf, but in your version of MV-22 engine propellers don't pack/unpack. Here is a video from other MV22 port found in Internet: http://zippy.gfycat.com/TanCautiousAchillestang.webm If it possible, may you fix this issue, please. Idealy if pilot will have ability to pack/unpack MV-22 from cabin (action menu) and this feature blocks if engine is on. Btw, found unpublished MV-22 here http://forums.bistudio.com/showthread.php?170135-ArmA-2-C-130J-and-MV-22-Redux&p=2649873&viewfull=1#post2649873 Have already posted there a request on sources. Looks like that one have better textures and materials. Probablt, merge of this projects will give the best MV-22 of Arma 3. Thank you for your time. Great job! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It happens without any mods too. Probably, not ACE3 problem. -
ARMA 3 Addon Request Thread
ruPal replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lopking for a mod that will lock backpacks of AI units in some area. May somebosy help? -
Tip: SMAW included in new version! Found problems:
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I have screen tearing with FPS limiter. Only v-sync helps.
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Confirm, doesn't work with units without cba_enable_auto_xeh.pbo. But works ok with custom loadouts from VR. I didn't use PG service units before that is why I thought that it was fixed.
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I have just tried this. ACE3 menu opens and works OK. The problem posted here http://forums.bistudio.com/showthread.php?183539-PG-Services-%28PMC%29&p=2946814&viewfull=1#post2946814 was solved in latest PG service update. I don't get any compatibility issues since that.
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Actually, I don't have ACE3 compatibility issues even without this compatipility pbo.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
ruPal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How to lock backpack that other players couldn't open AI backpacks? Have found lock backpacks pbo but don't see any module to use it in editor. -
BWI Addons - Aircraft & Vehicles
ruPal replied to nzdfcrash's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful aircrafts. But error pop up in VR. Here is rpt file: -
Very good job. Looks so beautiful in game (backpacks, static weapons functionality...).
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+1 for hotfix. Btw, rangefinder works as it should, problem is only with binoculars. Want to say thank you for this great mod. Weapons are amazing!
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Does more number of pbo files cause less performance on server/client? Is there a limit for number of pbo files that can be connected as mods?
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Content Licensing - Questions and Answers
ruPal replied to Maio's topic in BOHEMIA INTERACTIVE - GENERAL
ImperialAlex, actually it doesn't matter. For example: we have an edited mod (mod "A") based on any of this APL sample models (not APL-SA) https://community.bistudio.com/wiki/Arma_2_Sample_Models, of course it contain changes made by mod author (edited p3d's, new p3d's made by mod author, configs, etc.). 1. In the mod "A" description we see "License: APL". May I edit it and made mod "B"? 2. There is no information about license in mod "A" description. May I edit it and made mod "B"? 3. We have totally new mod "C" (made from scratch) and in description I see "License: APL". May I edit it and made mod "B"? 4. We have totally new mod "C" (made from scratch) and there is no information about license in mod description. May I edit it and made mod "B"? In all situations I asked for permission from mod authors but didn't get an answer from them (so they didn't give me permission). Please don't answer groundlessly and don't base your response on moral aspect.