DerBiwi
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CatBook-Yi23332 started following DerBiwi
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Here is a part of my Model.cfg, which contains the animation for the windowed Magazine: I'm working currently on a weapon pack, which use windowed Magazines. When you have questions, ask me ;)
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Toadie's SmallArms and Animations for Arma3
DerBiwi replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would say WWII, because I'm waiting alot of time for an good A3 WWII Mod and the weapon pack would decrease the wait time for me... -
Tools Development Branch Discussion
DerBiwi replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
ohh. :p Forget it... -
Tools Development Branch Discussion
DerBiwi replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
The Addonbuilder said, "Build failed, Result Code = 1", when I want to pack my Project folder! -
Are there any valid links for pboproject, for A3, or can I use the A2 version of the pboproject?
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Include Weapon animation, when one grenade is fired.
DerBiwi replied to DerBiwi's topic in ARMA 3 - MODELLING - (O2)
realized it yesterday. The whole Animation is covered :) -
Include Weapon animation, when one grenade is fired.
DerBiwi replied to DerBiwi's topic in ARMA 3 - MODELLING - (O2)
BAd to Hear :( Where can I create one? Maybe I can create a ticket to change this... @Devs, fix it please, if you see this post... Would be really awesome if you could realize this. @SaltatorMortis. No, there are no 2 diferent UGLs. Its one "barrel" , divided by the cover. If the first grenade is launched, the second GRenade will be transported into the "mainbarrel" from where it will be shooten. If the "magazine is empty, the Grenadier have to put the first grenade into the last part. Then the mechanic push the first grenade into the mainbarrel, then the Soldier can put the second grenade into it. I've already workeda bit on project art for an GrenadeLauncher, with the same System, but with an Magazine under it... ;). This would be more Aesy, because of one primary muzzle. -
Include Weapon animation, when one grenade is fired.
DerBiwi posted a topic in ARMA 3 - MODELLING - (O2)
Hey Folks, Im currently working on a Weapon with included Grenade Launcher. The GL got a two chamber system (one Grenade in the barrel, the other behind it.) Now, I want to realize this Animation: The very special thing is, that the animation just have to start, when: 1. Before shooting, both GRenades are in the "MAgazine". 2. The Magazine is NOT empty. I thought abaout a script solution with eventhandlers and count elements, but I dont know, how to realize this Script and include into the config and/or the Model.cfg, so some help would be very nice :) The other thing, I wanted to ask is, whether I only need an .rtm, shown in the video (of course later exported from Matrices) or I need more than this. Answers and all help is welcome. Greets, Biwi -
Im not an expert with RVMATs, but I can tell you, that you maybe have to made a "full" simple .rvmat (Normal- Specular- and Detailmap. Just choose temporary files to fill it.
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Its a little bit of diferent to help you without knowing the .rvmat. Please send us the inside of the file. But if you watchting on Buldozer, dont select the whole model. Got the same issue, when I started modeling...
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Blender Toolbox and Oxygen Animations
DerBiwi replied to Mattaustt's topic in ARMA 3 - MODELLING - (O2)
Nice Work with the animations man:cool: Maybe reinstall OB. When reinstalled, the Box should appear. I got it for some Reason... -
Hey Folks, I'm currently experimenting with an Assault Rifle, which got an Flashlight already included into its mainbody. So, I'm interested in, how I can activate it (with "L", like an normal Side Accessory). This is, what I copied and overtook from the Config of the SCAR with laser of the A2 Samplemodels: class FlashLight { color[] = {0.9, 0.9, 0.7, 0.9}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "flash_dir"; direction = "flash"; angle = 30; scale[] = {1, 1, 0.5}; brightness = 0.1; }; So, my simple question is: have I to make something special to make it activatable by the player? Greets, Biwi
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How2: A handanimation for my Weapons
DerBiwi replied to DerBiwi's topic in ARMA 3 - MODELLING - (O2)
Hey guys. For some days, I cannot find out, why I have the same issue than last time again. It looked so: http://steamcommunity.com/id/DerBiwi/screenshot/38596151986286242 So I believe, its a binarizing error. This is my Animation as .rtm: http://www.file-upload.net/download-9226149/BISkeleton_lrx.rar.html And my model.cfg: I dont know, What I can do to solve this problem. Please help me... -
Thank your for the answer. Now it works. But I cannot find any .log file,where all my Config.cpp errors are enlisted. Where can I find them?
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Hey Folks, since the new bootcamp update, I wanted to update my Weapons, which arent finished yet :) Now, When I want to pack my Addon in AB, I get this message: http://www11.pic-upload.de/05.07.14/2lqegl9txuw.png Then, The building is finsihed, it said, the build was successfull, but when I take a look on my Desktop, There is no .pbo file and no error textfile. And i Cannot figure out the Error, when I dont get a errorfile. Do somebody have a solution for this? Greets, Biwi