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140 ExcellentAbout jaaxxxxon
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Sergeant
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Biography
AD US Marine Corps, Infantry!
Nerd, shooter, gamer and guitarist :)
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RHS Escalation (AFRF and USAF)
jaaxxxxon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just fired an m1 garand yesterday, the sight picture is pretty terrible. sure, the rear sight blurs a bit but it doesn't help much. (not to discredit your opinion - sometimes you do have to take liberties for gameplay)- 16577 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
jaaxxxxon replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
holy sh** you're still updating this? I think I can speak for everyone when I say we love you. (BI, hire this guy for Arma 4 pls) -
RHS Escalation (AFRF and USAF)
jaaxxxxon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
change the loaded magazine in the arsenal to the one you want 👍- 16577 replies
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1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hmm, very minor request but something amazing that I noticed recently on the RHS UH-1Y - the Venom passenger seats are set up as "left/right 1, 2, 3 etc" which means that when you get into the bird and sit in a "left" seat you get out on the left side, which is nice to prevent the squad-size cluster**** you normally get when everyone tries to exit the bird, allows you to keep fireteams together etc. Think you could look into that perhaps? Like I said super-duper minor, but quality of life things are always nice. Keep up the great work! 🙂 -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
let's be real, this is arma - sneeze funny around a heli and it turns into a tactical nuke 😄 that being said, would be cool to pull out downed helos if and when possible 🙂 -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Once you get this bad boy out I'd love to give feedback on AFM, I'm using hotas + trackir etc. I don't know anything about actual IRL helicopters but i've got ~1k hours of flying AFM or so 🙂 Glad to hear everything is going well, we love you! ❤️ -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
easy solution, get that newborn working on configs -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice! -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah, thanks for the clarification. -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, came across this today - I thought that the door guns were locked forwards and always remote controlled by the pilot/copilot, seems like they can be crewed manually? Kind of weird picture, since there isn't actually a gun on the mount from what I can tell - that being said, there's a crewmember sitting where it should be, and wing pylons. I wouldn't imagine that they'd have door gunners on an aircraft in which can't have them, so I would take a guess that they're just not running them for training reasons or something? I'd love to have this in, as my group loves using miniguns - same kind of support from the overhead that you could get from something like an AC-130, except much less OP :D On another note, take your time with this man - sure, we're all chomping at the bit to take these bad boys for a spin, but you can't rush perfection! Best of luck <3 -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
jaaxxxxon replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow. this is pretty neato. keep it up! -
Firewill's PilotCrewPack / ACE3 Visor Compatibility
jaaxxxxon replied to jaaxxxxon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the lack of updates, stopped playing arma for a couple of years. Will be re-making this addon to include JHMCS 1/2 + Scorpion and fixing issues. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to add Microdagr waypoints via an addaction? I'd like to have my pilots have extra waypoints for IP's etc. without cluttering up the GPS for everyone else, also for different training areas and such. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks, i love you lol -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I'm not seeing it though. When I look at ACE Modules it's not visible, kinda weird. I've tried with local and steam workshop version, redownloaded multiple times, with/without ACEX, vanilla and modded aircraft (with compatibility files), with a bunch of mods loaded and also only with CBA and ACE loaded. No dice on seeing the module in the editor.