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Small update released on mediafire+steam workshop (armaholic pending approval), first post update with changelog . ( haven't had the time to add a smaller base, you can take a look inside the mission files MissionCreator/BaseCreator/ if you want to try to add it yourself as i won't be releasing another update anytime soon ) That's the whole point of the mission, creating your own scenario by populating the map with enemy patrols/armies trough the red zones .
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Without disabling it ? What i do is that i change the arma hud settings to have the radio icons on the bottom right of my screen so i can't actually see them . ( not possible to do mission side )
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The best would be a mission .pbo but if it's an Ares composition i'll just use it, already have this mod .
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If you can send me a mission with this composition i'll be able to add it to aow . I still have on my to do list : add multiple base templates so you can change it during the mission .
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This mod add every arma soundtrack to zeus, take a look inside to see how it's done .
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High Command and FindSafePos Issue
cruoriss replied to bolbies's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you're testing on dedicated server it's normal : it has no display therefore no map . Call the map script on a player when the game start and pubVar the values (so server don't need the map script and already have the map size values) instead . -
Mission updated with new MHQ system, download from mediafire/workshop or wait for armaholic .
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Nice ! Is it attached to the model or can the gun be smoothly taken out of its holder ?
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Mission not loading after 5+ changes
cruoriss replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The part you need to look at when debugging a mission is everything after "Starting mission:" . But afaik i can't tell why you're mission is not working looking at your .rpt (most of the error spam seems "normal") . How are you using the Virtual Arsenal loadout ? Must be linked as you said in your first post . -
Mission not loading after 5+ changes
cruoriss replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you play with -showscripterror ? Have you checked the .rpt ? This happend to me once, i can't remember why but reverting some changes i made fixed it (i don't think it's linked to the number of units) . -
Again ? Reallly ? That's like the 4th release this kid made that is an exact rip off of someone else work :clap: .
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if (_caller == t1 && tm1 < 1999) then {//stuff}; https://community.bistudio.com/wiki/a_%26%26_b
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Thanks for the pastebin with the classnames, but you forgot the SLA helicopter ones as long as the Afghan Army crewman . EDIT : Iraqi Army crewman are missing too, from pastebin and ingame Zeus
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lbData Sring to Object (on dedicated)
cruoriss replied to cruoriss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn, BIS_fnc_objectVar is my new best friend . It perfectly fix my dedicated environement issues and also works for jip . Thanks a lot (Btw i looked at what it was in the function viewer and i saw that it pubVar'd a local variable ... that was the part i was stuck at and thought it was impossible to do so, BIS black magic i guess) -
lbData Sring to Object (on dedicated)
cruoriss replied to cruoriss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My bad i should have said while playing on dedicated . No, they are created later using a vehicle spawner called by client .