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diwako

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Everything posted by diwako

  1. Hey, the mod does not set rank on any unit. Normally these things are done during mission creation.
  2. diwako

    CBRN Script

    The script already removes the overlay on a player's death. However if the player respawns and gets a mask applied the overlay will be back. This also means, entering spectator mode with a mask on will show the overlay as well. The blocked map and night vision mode is weird. That should not happen as nothing in the script is blocking any kind of interactions.
  3. diwako

    DUI - Squad Radar

    Small update DUI - Squad Radar updated to 1.6.0: Fixed: - Show milradians twice when using compasses with milradians (#121) - Compass was rendered below ACE goggles overlay (#120) Added: - Support for IFA compasses by veteran29 (#123) - Added Custom icon support for indicators by synixebrett (#114) Updated: - Japanese translations by classicarma (#118) Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.6.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  4. diwako

    CBRN Script

    As a matter of fact. some one already has done that. I will probably update the script in the future once I get permission to nab that code snippet.
  5. diwako

    Arma Zeus Cache

    I really do like this. Especially when running mods that add a lot of new units/factions to the Zeus interface. I noticed a few issues however. It is a bit of a Russian roulette to open it for the first time for me, it likes to crash 50/50 on initially entering Zeus. Once the Zeus interface opens, you are golden so to speak. However I am also finding some issues there. First one is the Zeus search bar. If you search for example for "surv" you will find all units called "Survivor". Now with this result you do not clear the search bar and you close and open the Zeus interface again. Now, you only have Survivors in your unit tree. No way of getting any other units back. The issue is with all categories (units, groups, modules, markers, last used). This could be done until you cannot spawn anything in Zeus anymore unless you copy paste existing objects. Another issue I noticed is while using Zeus Enhanced. I take it the mod readds the custom script modules once you reopen the interface, as the vanilla interface does not cache. This however means you end up with duplicate modules and duplicate Category groups.
  6. diwako

    CBRN Script

    This script only really works for players. In the mission this was made for it was used to put additional tension to players. Enemies had re breathers already, so i simply did not simulate this. It would mean that you will have quite a few more actions in your scroll wheel menu. Possible, not so sure if it is practical.
  7. diwako

    DUI - Squad Radar

    DUI - Squad Radar updated to 1.5.6: Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.6 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  8. diwako

    DUI - Squad Radar

    Sadly, yes. There is no way to fix this on my end. I already opened up a ticket, tho we all know how much that will work out. https://feedback.bistudio.com/T136844
  9. diwako

    DUI - Squad Radar

    @Rich_R Only way I can think with existing mods is via ace pbo check, maybe. Other than that you cannot out of the box force people to use it if you are not checking signatures Could also run a server mod which checks if a player runs it or not.
  10. diwako

    DUI - Squad Radar

    Right now there are no plans for this. not sure if I even have time to start on a new project any time soon.
  11. diwako

    DUI - Squad Radar

    @Rich_R 1) if your server runs signature checks, clients need to run at least the same mods as the server has in it -mod parameter. if you add the mod in there people will not be able to join without it. It is also possible to use ACE's pbo check as DUI is a CBA template mod. 2) You are describing the occlusion feature, normally that should not happen with your own icon and the name should not disappear from the namelist, so i am scratching my head on that one @LSValmont You mean a horizontal one that just has the bearing numbers, cardinal points and some lines? Was thinking about making this as a standalone mod, but i prefer the current radar style more right now.
  12. diwako

    DUI - Squad Radar

    Update released! Fixed: - Several fixes to the buddy addon - Do not add actions on HC and dedicated server - Handle respawn of buddy Updated: - Japanese translations (by classicarma) Added: - Support for unit specific icons (see: https://github.com/diwako/diwako_dui/wiki/Custom-unit-specific-icon) - Added setting to group unit icons on the radar by vehicle - Added support for ACE_finger (Pointing in ACE) Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.5.5
  13. diwako

    DUI - Squad Radar

    Small update regarding the creator DLC Added: - Support for the compasses of the creator DLC "GM" Note: The compasses bearing range go up to 6000 or 6400 as these are using mils! Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.4 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  14. Okay, slightly confused that the CUP compats are in the RHS compat mod and the description of the mod has changed to cup with RHS apendix EDIT: Ah it updated, still there onecup pbo in there "hlc_CUP_Compat_CORE.pbo"
  15. Thank you for the update, while preparing my units modpack update, I noticed this ;)
  16. diwako

    DUI - Squad Radar

    Version 1.5.3 released! Added: - Sort namelist feature (Sort by name, rank, fireteam color or create your own sorting algorithm) - "Remove Buddy" ACE self interaction, for when you know it won't work out Updated: - Brazilian/Portuguese translations (by aradiel) - Russian translations (by topden) - Polish translations (by 3Mydlo3) Fixed: - Bearing numbers disappearing when looking straight north and not using leading zeroes Changed: - Map open check removed as UI elements have this built in (namelist and compass appear immediately again after closing map now) - Hide the vanilla squad bar option is hidden if ACE Interface is detected Example for custom sorting algorithm: https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  17. diwako

    ACEX Killtracker (help)

    You sure you are also running the mod ACEX on server AND clients as well? The kill tracker will not increase your score ingame for the scoreboard as it normally would, it adds a debriefing page at mission end so people can see who they killed and which one might bleed out with them as the last damage source.
  18. diwako

    DUI - Squad Radar

    Version 1.5.2 released! Added: - Feature for bearing number above compass showing leading zeros (Example: "007" instead of just "7") - feature for indicators scaling based on distance - feature for indicators scaling based on FoV zoom level - Feature for indicators using ACE Nametags logic (requires ACE Nametags to be present and to be enabled!) (by 654wak654) - Feature for indicators for toggling medic and sql icon inside the indicators on or off (by synixebrett) - Custom color definitions, set any group color to what ever you want - Feature to hide the namelist when being sql. For people preferring the vanilla squad bar Updated: - Brazilian Portuguese translations (by aradiel) - Japanese translations (by classicarma) Changed: - Assign buddy option for ACE interaction moved to "Team Management" Node when available - Buddy feature is now its own PBO, for groups that do not want to use this feature, they can safely delete the buddy pbo - Internal detection for medic status enhanced (by dystopian) Fixed: - String table formatting and syntax errors Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.5.2
  19. diwako

    DUI - Squad Radar

    ACE has its own setting to hide it. it was added to DUI for people not playing with ACE. So check out aces Interface Settings.
  20. diwako

    DUI - Squad Radar

    Had to push a hotfix, sorry about that! Version 1.5.1 Hotfix addressing script errors Fixed: -Fixed script error happening in indicators -Duplicate stringtable entry (aradiel) Updated: -Polish translation (3Mydlo3) -Portuguese translation (aradiel) Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.1 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  21. diwako

    DUI - Squad Radar

    Nope, I am using a command to rotate UI elements. For some reason FOV is taken into consideration when that element is rotated. It is nothing I can fix. Hence why I created a ticket on the BI Feedback Tracker.
  22. diwako

    DUI - Squad Radar

    Update 1.5.0 relased, New feature Indicators have been added! Added: -New feature: Indicators (by Brett) (it is its own PBO, you can remove it or disable it in CBA settings if you do not wish to use this feature) -Russian translations (topden) Changed: -Player icon will now show up on compass if you are alone in a group and chose to hide it if there is tracked object showing up on the compass -Rescaling of UI elements now enabled in A3 UI editor -Default scaling value of Radar and Namelist is now dependent on screen height (bovine3dom) Updated: -Updated Japanese translations (classicarma) For those wondering what indicators are, look at the icons directly at the units in your squad Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  23. diwako

    DUI - Squad Radar

    Updated to Version 1.4.1 Added: Spanish translations (Terry) "Clones" Icon Style (kripto202) Added Setting to hide UI from the get go Added keybind to show/hide UI while holding down Extended Support for popular Radio mods spectator variables Updated: Brazilian Portuguese translations (Aradiel) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.4.1
  24. diwako

    DUI - Squad Radar

    Version 1.4.0 released Changed: Mod is now converted to CBA Mod Template! Namelist is completely rewritten so cutting of text should be way less of an issue Changed: Selecting ACE3 color scheme now takes the colors from ace_nametags if that mod is present Added: Custom color for out of squad tracking Occlusion fade speed is now configurable! There is one breaking change, you need to set your compass style again! Download: https://github.com/diwako/diwako_dui/releases/tag/1.4.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  25. diwako

    DUI - Squad Radar

    1.4.0 is currently live on the DEV upload in steam for people who want to check that out, Changes are: CBA Mod Template restructure Occlusion Fade time is now configurable ACE Nametag color support Tracking color for out of group tracking is now configurable Still working in converting it fully to the CBA template, only real breaking change for users is that the compass style is reset.
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