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diwako

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Everything posted by diwako

  1. diwako

    DUI - Squad Radar

    Update released! Fixed: - Several fixes to the buddy addon - Do not add actions on HC and dedicated server - Handle respawn of buddy Updated: - Japanese translations (by classicarma) Added: - Support for unit specific icons (see: https://github.com/diwako/diwako_dui/wiki/Custom-unit-specific-icon) - Added setting to group unit icons on the radar by vehicle - Added support for ACE_finger (Pointing in ACE) Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.5.5
  2. diwako

    DUI - Squad Radar

    Small update regarding the creator DLC Added: - Support for the compasses of the creator DLC "GM" Note: The compasses bearing range go up to 6000 or 6400 as these are using mils! Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.4 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  3. Okay, slightly confused that the CUP compats are in the RHS compat mod and the description of the mod has changed to cup with RHS apendix EDIT: Ah it updated, still there onecup pbo in there "hlc_CUP_Compat_CORE.pbo"
  4. Thank you for the update, while preparing my units modpack update, I noticed this ;)
  5. diwako

    DUI - Squad Radar

    Version 1.5.3 released! Added: - Sort namelist feature (Sort by name, rank, fireteam color or create your own sorting algorithm) - "Remove Buddy" ACE self interaction, for when you know it won't work out Updated: - Brazilian/Portuguese translations (by aradiel) - Russian translations (by topden) - Polish translations (by 3Mydlo3) Fixed: - Bearing numbers disappearing when looking straight north and not using leading zeroes Changed: - Map open check removed as UI elements have this built in (namelist and compass appear immediately again after closing map now) - Hide the vanilla squad bar option is hidden if ACE Interface is detected Example for custom sorting algorithm: https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  6. diwako

    ACEX Killtracker (help)

    You sure you are also running the mod ACEX on server AND clients as well? The kill tracker will not increase your score ingame for the scoreboard as it normally would, it adds a debriefing page at mission end so people can see who they killed and which one might bleed out with them as the last damage source.
  7. diwako

    DUI - Squad Radar

    Version 1.5.2 released! Added: - Feature for bearing number above compass showing leading zeros (Example: "007" instead of just "7") - feature for indicators scaling based on distance - feature for indicators scaling based on FoV zoom level - Feature for indicators using ACE Nametags logic (requires ACE Nametags to be present and to be enabled!) (by 654wak654) - Feature for indicators for toggling medic and sql icon inside the indicators on or off (by synixebrett) - Custom color definitions, set any group color to what ever you want - Feature to hide the namelist when being sql. For people preferring the vanilla squad bar Updated: - Brazilian Portuguese translations (by aradiel) - Japanese translations (by classicarma) Changed: - Assign buddy option for ACE interaction moved to "Team Management" Node when available - Buddy feature is now its own PBO, for groups that do not want to use this feature, they can safely delete the buddy pbo - Internal detection for medic status enhanced (by dystopian) Fixed: - String table formatting and syntax errors Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.5.2
  8. diwako

    DUI - Squad Radar

    ACE has its own setting to hide it. it was added to DUI for people not playing with ACE. So check out aces Interface Settings.
  9. diwako

    DUI - Squad Radar

    Had to push a hotfix, sorry about that! Version 1.5.1 Hotfix addressing script errors Fixed: -Fixed script error happening in indicators -Duplicate stringtable entry (aradiel) Updated: -Polish translation (3Mydlo3) -Portuguese translation (aradiel) Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.1 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  10. diwako

    DUI - Squad Radar

    Nope, I am using a command to rotate UI elements. For some reason FOV is taken into consideration when that element is rotated. It is nothing I can fix. Hence why I created a ticket on the BI Feedback Tracker.
  11. diwako

    DUI - Squad Radar

    Update 1.5.0 relased, New feature Indicators have been added! Added: -New feature: Indicators (by Brett) (it is its own PBO, you can remove it or disable it in CBA settings if you do not wish to use this feature) -Russian translations (topden) Changed: -Player icon will now show up on compass if you are alone in a group and chose to hide it if there is tracked object showing up on the compass -Rescaling of UI elements now enabled in A3 UI editor -Default scaling value of Radar and Namelist is now dependent on screen height (bovine3dom) Updated: -Updated Japanese translations (classicarma) For those wondering what indicators are, look at the icons directly at the units in your squad Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  12. diwako

    DUI - Squad Radar

    Updated to Version 1.4.1 Added: Spanish translations (Terry) "Clones" Icon Style (kripto202) Added Setting to hide UI from the get go Added keybind to show/hide UI while holding down Extended Support for popular Radio mods spectator variables Updated: Brazilian Portuguese translations (Aradiel) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.4.1
  13. diwako

    DUI - Squad Radar

    Version 1.4.0 released Changed: Mod is now converted to CBA Mod Template! Namelist is completely rewritten so cutting of text should be way less of an issue Changed: Selecting ACE3 color scheme now takes the colors from ace_nametags if that mod is present Added: Custom color for out of squad tracking Occlusion fade speed is now configurable! There is one breaking change, you need to set your compass style again! Download: https://github.com/diwako/diwako_dui/releases/tag/1.4.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  14. diwako

    DUI - Squad Radar

    1.4.0 is currently live on the DEV upload in steam for people who want to check that out, Changes are: CBA Mod Template restructure Occlusion Fade time is now configurable ACE Nametag color support Tracking color for out of group tracking is now configurable Still working in converting it fully to the CBA template, only real breaking change for users is that the compass style is reset.
  15. diwako

    DUI - Squad Radar

    Small update released to fix 2 bugs before the big one Version 1.3.4 Fixed: UI now renders above ACE Nightvision overlay diwako_dui_special_track now showing correct icons for mod vehicles and turrets on compass Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.3.4
  16. diwako

    DUI - Squad Radar

    make sure to modify the client settings when you are connected to a dedicated server. The only way the settings are greyed out of the server are forcing them.
  17. diwako

    DUI - Squad Radar

    Don't forget the breaking changes I introduce every new version 😉 That said, next update is shaping up to be a larger one, as Brett on the a3 discord (no idea who he is here on the forums) offered to restructure the mod to be a CBA template mod. Basically nothing will really change for users, you just get now 2 pbos instead of one, and the compass style CBA setting has to be set again due to pboprefix/path change. Why the upcoming change with the CBA template? Well, first I wanted it to be CBA style from the beginning but I did not have the know how. Second I guessed this was going to be a one man show, I guessed wrong. Lastly, modularity, Brett wants to add a feature that probably a few people do not want, so they either can just disable it in CBA settings or straight up remove the affecting PBO when you upload it to your A3S/Swifty/what ever repo.
  18. diwako

    DUI - Squad Radar

    Update 1.3.3 released Changelog: Fixed: Namelist row calculation was wrong, most noticeable on normal or above Arma UI scaling You may need to redo that, sorry Added: Out of squad tracking, introduction to missionNameSpace variable "diwako_dui_special_track" Korean translations (Patch) Changed: Namelist text scaling now allows 3 decimals instead of 2 Brazilian Portuguese translations tweaks/changes (aradiel) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.3.3
  19. diwako

    DUI - Squad Radar

    Translation updated! Added: Portuguese language support (aradiel) Updated: Japanese language support (classicarma) https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.3.2
  20. diwako

    DUI - Squad Radar

    Update released. I consider this a hotfix due to Arma's handling with the Layout Editor. Fixed: Missing slash in Polish translations Removed not needed debug code Added: CBA Setting to either use the Layout Editor position or precalculated default position for UI elements Download: https://github.com/diwako/diwako_dui/releases/tag/1.3.1 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  21. diwako

    DUI - Squad Radar

    Version 1.3.0 released Changed: Occlusion now checks for visibility once per second, meaning the feature is not as fps intensive anymore Selection numbers are now shown in the namelist when at least one unit is selected Added: Arma3 UI Layout editor support Ability to hide squadbar ATTENTION If you set your own UI position for the UI before this update: With the support for the Arma3 Layout editor, old set positions will be broken! You can either ignore this and start from fresh or you can migrate these using this script. profileNamespace setVariable ["igui_diwako_dui_compass_x", profileNamespace getVariable "diwako_dui_compass_x"]; profileNamespace setVariable ["igui_diwako_dui_compass_y", profileNamespace getVariable "diwako_dui_compass_y"]; profileNamespace setVariable ["igui_diwako_dui_namelist_x", profileNamespace getVariable "diwako_dui_namelist_x"]; profileNamespace setVariable ["igui_diwako_dui_namelist_y", profileNamespace getVariable "diwako_dui_namelist_y"]; profileNamespace setVariable ["diwako_dui_compass_x",nil]; profileNamespace setVariable ["diwako_dui_compass_y",nil]; profileNamespace setVariable ["diwako_dui_namelist_x",nil]; profileNamespace setVariable ["diwako_dui_namelist_y",nil]; saveProfileNamespace; Download https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.3.0 How to use the Layout Editor? As usual by clicking on game options and then layout editor. However I recommend these steps to hassle free set up the UI. Go into the editor, place a few units in a group Preview Open up your CBA settings while previewing and set them as desired Once you set the looks, Font, style, scale etc enable the checkbox to use the layout editor positions open up the layout editor, over esc -> settings -> game -> layout editor Set the position as you desire and save the UI layout You can either hit restart the mission or use the "Toggle UI" keybind to refresh the UI position If something went wrong you can set the "Reset Ui Position" checkbox within CBA Settings, it will reset the UI positions to default.
  22. Only real change off the bat is firemodes, maybe due to the burst fire mode they are more likely to hit. You can safely delete the pbo called "ace_ai.pbo" to remove those changes.
  23. Doubt there is a documentation for this, but you can take a look into the configs to see the range getNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ace_explosives_Range"); Clackers added by ACE are: ACE_Clacker (Range 250 meters) ACE_M26_Clacker (Range 5000 meters)
  24. diwako

    DUI - Squad Radar

    The behavior is the same in DUI, as it is the vanilla behavior.
  25. diwako

    DUI - Squad Radar

    STUI has that? I know that ACE3 has an option to hide/disable these ui elements.
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