diwako
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[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which part of the mod? I would be add that rather to the wiki over at the github repository. -
As per the last posts, we have established these things: Lambs switches the loaded ammo of vehicle mounted weapons based on enemy type. The configs relating to magazines of these weapons are on the vehicle and weapon classes. The magazines are stored in a long array. The magazines are sorted in a particular way by using the ammo’s warhead type in vanilla. Lambs uses the sorting schema which every vanilla vehicle and vehicle mounted gun uses. Lambs uses the list in reverse as the type HE is dead last in the sorting Lambs is developed using the vanilla base game and CBA. Now RHS is loaded Modded vehicle and gun is used. Magazines of modded vehicle are not sorted as they are in vanilla. Again, Lambs is developed using the vanilla base game and CBA and will use the vanilla convention on how these magazines are sorted. Is this a major issue? No, as that sorting usually just affects when the ammo shows up in the scroll wheel menu to switch to it. In this case the canister shot is sorted in the way that it is the first warhead type of type HE in the reversed filtered list of HE munition. Solution, either unload the canister shot magazines or make a small patch mod to set the correct ordering of the magazines in the vehicle.
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[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New release ## What's Changed * Update French Translations by @markanlb in https://github.com/diwako/stalker_anomalies/pull/28 * Add blowout psy sky texture rotation by @diwako in https://github.com/diwako/stalker_anomalies/pull/33 * Add line of sight check against units for comet anomaly by @diwako in https://github.com/diwako/stalker_anomalies/pull/30 * Enhance springboard and meatgrinder effects by @diwako in https://github.com/diwako/stalker_anomalies/pull/34 * Fix ACE fire implementation for burner and comet by @diwako in https://github.com/diwako/stalker_anomalies/pull/35 * Fix ACE advanced throwing, create bolt on server for anti cheat compat by @diwako in https://github.com/diwako/stalker_anomalies/pull/32 * Fix electra vehicle damage by @diwako in https://github.com/diwako/stalker_anomalies/pull/29 * Fix fog anomaly not working on vehicle crew by @diwako in https://github.com/diwako/stalker_anomalies/pull/29 * Fix nil error when deleting teleporter during cooldown by @diwako in https://github.com/diwako/stalker_anomalies/pull/31 * Greatly reduce idle sound proxy objects by @diwako in https://github.com/diwako/stalker_anomalies/pull/36 * Improve effect sync for most anomalies by @diwako in https://github.com/diwako/stalker_anomalies/pull/29 * Refactor code by @diwako in https://github.com/diwako/stalker_anomalies/pull/29 * Rework comet activation logic by @diwako in https://github.com/diwako/stalker_anomalies/pull/37 **Full Changelog**: https://github.com/diwako/stalker_anomalies/compare/2.2.0...2.3.0 Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.3.0 -
for the first part: The switching to another ammo type is not always the case, in case of immediate danger the gunner just uses what ever they have loaded. Maybe in some of your cases the canister shot has already been depleted, or maybe the vehicle does not have canister shot magazines, or the order of magazines in the config is different. And no, 40mm shotgun is not a hand shotgun sized thing. Imagine holding a cartridge with the diameter of 4 centimeter in your hand, you do not wanna shoot that free handed. While 40mm grenades are "low power", there is a reason why canister shot is mostly available only in mounted weapons. For second part, the "not fixing part". It is a Sisyphean endeavor if we start adding exceptions to the logic, which uses the vanilla config conventions as a base. First we add RHS, then CUP, then other mods and so on. Who maintains all of those compats? Basically work without end for something that can be done via a small patch mod, while simple, you will have to go through all configs of all the mods and see where this issue can crop up. And frankly, I prefer to spend my time otherwise.
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Just checked out what is going on. I can say Lambs behaves as it should. It is just config fuckery in the end. So let me explain. The AI gunner in the MK19 sees squishy foot mobiles. Lambs will kick in as that is perceived danger. We check what kind of ammo the gunner has loaded in the turret. As those are squishy foot mobiles, we want HE rounds. To get those rounds, we check the vehicle’s magazines, the weapon’s magazine and filter per warhead type. Then we reverse the order of the found ammo types as vanilla sorts them in reversed order. This all happens, the gunner finds an ammo belt of HE warhead types, switches it to it. Now here is the fun part. RHS has the canister shot the "RHS_48Rnd_40mm_MK19_M1001" magazine with its "rhs_ammo_mk19m3_M1001" bullets marked as HE. These rounds are basically just a 40mm shotgun. The grenade gets fired, then ""explodes"" (there is no vfx for this, again, glorified big shotgun) into many many submunitions of type "rhs_ammo_flechettes". That is why you see no boom, but many small impacts in your video. Will we fix it? No, there is nothing to fix on our end. We just use what the config gives us, and we code against vanilla config conventions. Someone (as in not me or other lambs authors) can make a compat mod that fixes the ordering of the vehicle’s magazines config array. Quick fix is to unload the canister shot magazine, so the AI will not switch to it.
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[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New release ## What's Changed * Add APS medical and custom medical support by @diwako in https://github.com/diwako/stalker_anomalies/pull/25 * Add vanilla gas masks to the gasmask setting default by @diwako in https://github.com/diwako/stalker_anomalies/pull/26 * Fix electra anomalies not adhering to the `anomaly_ignore` flag by @diwako in https://github.com/diwako/stalker_anomalies/pull/27 **Full Changelog**: https://github.com/diwako/stalker_anomalies/compare/2.1.1...2.2.0 For the custom medical support, please refer to this wiki entry https://github.com/diwako/stalker_anomalies/wiki/Medical-System-Support Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.2.0 -
[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Really small update fixing the psy discharge in MP and updating Polish translations Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.1.1 -
[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update released * Add French translations by @markanlb * Add support for multiple teleporters per id. by @BAXENdev * Add onEnter and onExit code hooks to the teleports by @BAXENdev * Add anomaly activation CBA events by @diwako * Add blowout module by @diwako * Add option for blowout to affect NPCs by @diwako Media: Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.1.0 -
[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Small update released Add Polish translations by @genjonakasone in #11 Add hint on misusage of the comet module by @diwako in #15 Fix some function header descriptions by @diwako in #12 Fix localization on ACE actions by @diwako in #14 Fix deleting anomalies leaves sound behind by @diwako in #13 Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.0.1 -
[RELEASE] STALKER-like anomalies
diwako replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, long time no see. I have reworked my mod, it is now on a more modern standard, has gotten all kinds of bugfixes and added some more stuff. Version 2.0.0 Rework of original mod Added tons of new CBA settings regarding anomalies and the detector Added Comet anomaly Added Psy Discharge anomaly Tons of bugfixes and improvements Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695 https://github.com/diwako/stalker_anomalies/releases/tag/2.0.0 -
Small bugfix release * Change `radar_enable_seat_icons` Setting to List by @mrschick in https://github.com/diwako/diwako_dui/pull/228 * Fix wrong default font for nametags by @diwako in https://github.com/diwako/diwako_dui/pull/229 https://github.com/diwako/diwako_dui/releases/tag/1.11.1 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
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Armor Plates System - Standalone Alternative Medical System
diwako replied to diwako's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update released ## What's Changed * Add low poly plate model by @Alien314 in https://github.com/diwako/armor_plates_system/pull/108 * Add Plate transfer/CBA Loadout events for mod compatibility, Vest blacklist setting by @Alien314 in https://github.com/diwako/armor_plates_system/pull/109 * Add Zeus modules for malus reset/plate fill / Fix HandleHeal by @Alien314 in https://github.com/diwako/armor_plates_system/pull/114 * Add Polish translations by @genjonakasone in https://github.com/diwako/armor_plates_system/pull/115 * downState global event / Unlock Heli controls when downed by @Alien314 in https://github.com/diwako/armor_plates_system/pull/116 * Expand regen settings/Add settings for items needed to heal or revive by @Alien314 in https://github.com/diwako/armor_plates_system/pull/117 * Add Command Menu/Medical structure actions for APS stuff by @Alien314 in https://github.com/diwako/armor_plates_system/pull/118 * Add Korean translation by @Psycool3695 in https://github.com/diwako/armor_plates_system/pull/119 * ACE damage handler update for compatibility with ACE3 3.16.0 by @Zman6258 in https://github.com/diwako/armor_plates_system/pull/123 * Updated some simplified Chinese by @Augustakit in https://github.com/diwako/armor_plates_system/pull/126 * Fix Hemtt linting warnings by @diwako in https://github.com/diwako/armor_plates_system/pull/128 * Fix error in server log regarding plate ui by @diwako in https://github.com/diwako/armor_plates_system/pull/129 * Fix using END key in zeus on units by @diwako in https://github.com/diwako/armor_plates_system/pull/130 Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.10.0- 23 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
diwako replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As per ACE3 discord announcement -
Update version 1.11.0 This update is mainly a maintenance update. The tool chain has changed a bit, compiling SQF files has improved, figured to include these improvements into this release. Talking features, only 3 features have been added: - Ability to select custom fonts, that includes fonts from mods. Be aware that this might cause issues - Setting to hide vehicle related icons from the name list, will always show infantry only icons - Setting to always show squad unit numbers, useful for selecting units as squad leader ## What's Changed * Add meta.cpp to GitHub release by @diwako in https://github.com/diwako/diwako_dui/pull/225 * Add setting to always show unit selection number for SP players in namelist by @diwako in https://github.com/diwako/diwako_dui/pull/224 * Add setting to hide if a unit is in a vehicle from namelist by @diwako in https://github.com/diwako/diwako_dui/pull/223 * Add test mission for hemtt by @diwako in https://github.com/diwako/diwako_dui/pull/227 * Extend font setting to use custom fonts by @diwako in https://github.com/diwako/diwako_dui/pull/222 * Fix helm linting warnings by @diwako in https://github.com/diwako/diwako_dui/pull/221 * Minor code improvements and optimizations by @diwako in https://github.com/diwako/diwako_dui/pull/226 https://github.com/diwako/diwako_dui/releases/tag/1.11.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
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Armor Plates System - Standalone Alternative Medical System
diwako replied to diwako's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey it has been a while. I do need help testing a new release candidate. Download and info what has changed can be found here https://github.com/diwako/armor_plates_system/releases/tag/0.10.0_rc1- 23 replies
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