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Sterlingarcherz101

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Everything posted by Sterlingarcherz101

  1. Sterlingarcherz101

    General Discussion (dev branch)

    MP collisions of static non-local helicopters / airplanes.
  2. Sterlingarcherz101

    Fatigue Feedback (dev branch)

    Slight piss takes but all actually good ideas. Considering the year /setting. ---------- Post added at 12:42 ---------- Previous post was at 12:41 ---------- Plus then I have a visual cue to see who is a Noob.
  3. Sterlingarcherz101

    New terrain reveal - Tanoa

    Too late we have a runaway hype train. Facts can't stop this now choooo chooooo. Scratch that its a hype monorail, like the Springfield one.
  4. Sterlingarcherz101

    New terrain reveal - Tanoa

    Get your hopes up.
  5. Sterlingarcherz101

    New terrain reveal - Tanoa

    Yes James, you cant just assume shit. Not that you are wrong ;).
  6. Sterlingarcherz101

    General Discussion (dev branch)

    I have enough patience, seems you are putting some love into this. fair play. I will love starting up arma on 1.50 in the midst of battle see a dog or sheep in a glorious stride, then adjust my scope for the range..... Why, because I just felt like destroying something beautiful. :D
  7. Sterlingarcherz101

    Fatigue Feedback (dev branch)

    Fatigue is a feature we're working on doing another iteration of as we tweet. ---------- Post added at 11:58 ---------- Previous post was at 11:56 ---------- https://mobile.twitter.com/Arma3official/status/616910285723566080
  8. Sterlingarcherz101

    Fatigue Feedback (dev branch)

    Twatter. ;)
  9. Sterlingarcherz101

    Fatigue Feedback (dev branch)

    Hear devs are doing some upgrade or reiteration of the arma fatigue system. Any details?
  10. Sterlingarcherz101

    Textures automatically drops down

    What's your rig like.
  11. Sterlingarcherz101

    New terrain reveal - Tanoa

    I wanna see rambo style bandanas. Shredded combat uniforms looking like wastecoats. Prorper jungle Gorilla Fighters
  12. Sterlingarcherz101

    Challenges of Jungle/Marine Warfare in Tanoa

    Thats all good. It's more the ground vegetation I'd be concerned about. On altis crawling in it prone you are at a disadvantage vs AI. It's ofp landscape as far as AI is concerned you on the otherhand forced to go to your knee or stand up . This is a pain on altis. in a jungle setting, a nightmare. Hopefully the AI is also forced to go to its knees to shoot in such situations . ---------- Post added at 20:07 ---------- Previous post was at 20:05 ---------- Thats all good. It's more the ground vegetation I'd be concerned about. On altis crawling in it prone you are at a disadvantage vs AI. It's ofp landscape as far as AI is concerned it doesn't need to shoot blind. It can see you clear as day.you on the otherhand forced to go to your knee or stand up . This is a pain on altis. in a jungle setting, a nightmare. Hopefully the AI is also forced to go to its knees to shoot in such situations .
  13. Sterlingarcherz101

    New terrain reveal - Tanoa

    Not too bad. Just hope we have seen The last of the futuristic "bug head".
  14. Sterlingarcherz101

    Audio Tweaking (dev branch)

    Second the snaps. Don't know if they're repetitive annoying ie no variations or because it makes gun battles sound like everyone is using a silence weapon. I do realise the snaps might come into their own with other changes. just having trouble imaging how.
  15. Sterlingarcherz101

    AI Discussion (dev branch)

    Bahahah got me killed. Ended up saying take a bullet for me coz I'm dead now thanks to this. gonna start the campaign again when next patch hits boo yah. I feel it's gonna be a good patch don't you make a fool outta me bis.
  16. Sterlingarcherz101

    Audio Tweaking (dev branch)

    Gunshots etc are on the loud side gaming wise, .. balancing issues have been acknowledged by devs. But I'm with jimmy, I use a standard headset nothing special. I hear footsteps and ambient.
  17. Sterlingarcherz101

    New terrain reveal - Tanoa

    Haha spoils it. Has been picked up by a few online media. Making some hype before e3.not a bad thing at all, fallout 4 done it. You spoiled nothing. actually may bring more people over to arma3 that otherwise might not have been aware bis were heading.
  18. Sterlingarcherz101

    How do you get to dev branch these days then?

    Ugh did you even read his post. He said he figured it out in the end.
  19. Sterlingarcherz101

    How do you get to dev branch these days then?

    Ha to be honest, i have had to show a lot of Arma players... vets... how to do this. in fact none of them were even aware that there was such a thing. maybe a gentle reminder on the launcher, "hey wanna come see all the cool upcoming features , sounds , improvements and help with feedback ... come join on Dev branch. maybe a way to launch Dev branch from the arma launcher or place there clearer instructions for the average beer drinking man.
  20. Sterlingarcherz101

    New terrain reveal - Tanoa

    Considering the camo faces recently added in marksman, I'd guess it is jungle.
  21. Sterlingarcherz101

    General Discussion (dev branch)

    Think you mean, due to the large number of misfire incident. command has issued new saftey regulations for engagement from aerial transport . Had a guy shoot out the instruments almost killed a whole squad. Till further notice No shooting behind the white line or distracting pilot. That's an order soldier. But on serious note, is there some plans of variations on walking animations ??? To make it look more natural?? Could it be?
  22. Sterlingarcherz101

    General Discussion (dev branch)

    don't have time to track or search this, messing about earlier with remote designator. I could only get the remote designator to "lock turret" using left control and T, once another designator was set up too. if i tried doing this with only one remote designator set up, as soon as I released remote, the turret would spin to another position. anyone else used this maybe I'm doing wrong. in fact if I pack up the other remote designator, the locked turret uav one unlocks and spins.
  23. Sounds.. like you had a hoot. see what I did there , vomits on brand new T. drinking, getting pizza talking about the game. I'd almost be fooled into thinking Devs were real actual people what liked fun things too. You got some nice answers for the community, and looking at the pictures have found your father dun dun dunnnn dramaaaa bomb. yes yes, you look like Dusa's love child ;). fair play to you, and thanks for sharing the communities questions. me I'm a selfish Twat. I'd only be asking the devs how cool was I at doing the robot. pffft Arma what.
  24. Sterlingarcherz101

    How to disable the headbob while firing a weapon?

    Here is a known quick fix,If you go to your steam, and click on call of doody. It should fix any head bob or recoil. Nothing helpful there, personally have not noticed That huge a change.
  25. Sterlingarcherz101

    Audio Tweaking (dev branch)

    New nade sounds are nice. Difference between vanilla and dev branch. Pow. Got the throw some rgos use a gmg. Looking forward to the changes in explosive sounds of vehicle cannons. ---------- Post added at 01:32 ---------- Previous post was at 01:30 ---------- Bressie on dev branch use a gmg, and fluff it out to 1500 M. Hopefully the other vehicle round explosives etc get the same love.
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