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Everything posted by tobinator
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Hello guys, I heard that with dx11 the poly limit in arma is now raised. Is that true? If so, what's the new limit? Thanks for you answers :D Regards Tobi
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Federal Bureau of Investigation SWAT(FBI SWAT) - MOD
tobinator posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FBI Mod Hey guys! I watched today Hannibal and saw how the FBI SWAT stormed a building. This inspired me to create an FBI Mod! I started with the progress a few hours before, here is what I already created(these are my first retexture/modding attempts!): The following things are planned for the mod: Weapons Glock 22 - 0% completion Glock 27 - 0% completion Remington 870 - 0% completion Sawed-off Remington 870 - 50% completion HK416 - 20% completion M4 Carbine - 0% completion MP5/10 - 0% completion Remington 700 - 20% completion Units FBI SWAT(Units in Ranger Green) FBI HRT(Units in Multicam) FBI Agents(Units with plainclothes/typical blue Jackets) Custom Gear Crye Airframe (warden_1) MICH 2000 Crye JPC (warden_1) Crye G3 Pant/Shirt (warden_1) I'm also searching some helpers, so please inform me if you have interest to help me at this project! Greetings, Tobi -
Hey everyone, I'm currently working on an Recon Scout Throwbot XT, which is an recon robot: WIP-screenshot: The model is still WIP, because at the moment I'm busy with the models from my "Open Life" project. Planned features for the robot are: throwable(also through windows) custom uav terminal for it able to climb stairs
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Okay thank you for your help. Now it's looking better! But... ...it seems like there's a limit of lightpoints that can be shown at the same moment + it looks a bit weird that the light shines so intense onto the ceiling...I think I need a alternative method to imitate the flurescent lamps. Does anybody knows a alternative?
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Hey guys, I'm just trying to imitate a light tube in a garage but I don't know what I'm doing wrong because it's just shining onto the ceiling but not onto the bottom. I'm using a bunch of small objects which I placed in a row into the tube and this is in the init of these objects: if (isServer) then {this setPos [getPos this select 0,getPos this select 1,12]; this setVectorUp [0,0,1]}; light1="#lightpoint" createVehicle [0,0,0]; light1 setLightBrightness 0.15; light1 setLightAmbient [1,1,0.7]; light1 setLightColor [1,1,0.7]; light1 lightAttachObject [this,[0,0,0]]; this setPos [getPos this select 0, getPos this select 1,4.2]; light1 setLightUseFlare true; light1 setLightFlareSize 0.1; light1 setLightFlareMaxDistance 500; light1 setLightAttenuation [2,4,80,0]; this hideObject true; and this is how it looks: I already tried several things like: light1 setVectorUp [0,0,-1]; but that doesn't change anything. Does anybody know how to flip the light direction? Or maybe someone has a better idea to imitate the light tube. Thanks for every help in advance!
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(SMA) Specialist Military Arms
tobinator replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Scroll a few posts up and you will find an answer to that. -
smallarms NIArms Release Thread
tobinator replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a changelog? EDIT: Nvm found a changelog in the SW. -
Nice! Thanks for your effort :D
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I got no documentation of it's implementation but here's a video of how it works ingame:
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Poolpunks Object Packs - Work in Progress Thread
tobinator replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are the lights on that screenshot from the garage stuff actually working? Some normal interior lights in arma would be extremly useful in my opinion and I would love to see some :D . Anyways I gotta say you create awesome objects! -
now that there's a offical vehicle in vehicle loading system in arma 3, any chances that you add it to this plane?
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Zee - M107 - announcement
tobinator replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would appreciate more sniper rifles. I always wanted to see a McMillan CS5 which is very unique and was never made in Arma (I think). I never saw the SV-98 in arma - in general a russian bolt action sniper also :huh: . And if you're going to create a standalone assault rifle pack please don't do the ACR / SCAR because the SMA mod includes them both already with a high quality and I think toadie is going to create also ACRs and SCARs in the near future. (Modern) Russian assault rifles on the other side lack a bit in A3. An tactical AK74/AK47 for example would be cool or a Vityaz-SN or a ADS but that's another point that can be discussed when you decide to create a assault rifle pack. :D But thats enough for what I want - I wanted to thank you for the awesome sniper rifles we already got from you at this point! :) -
Special AK-47 For a Friend!
tobinator replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the sound from weapons in mods broke a while ago when arma 3 got updated (it was the Zeus Update, wasn't it?). I think you can make a external config to make it work again but I don't know how - you can use google to find a solution. -
Zee - M107 - announcement
tobinator replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah sorry read through the topic and saw it was already discussed. Big sorry! -
Zee - M107 - announcement
tobinator replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you maybe say something to the suppressor suggestion? -
I tried using this mod in A3Wasteland - with no success. I looked in the .rpt and the message that the addon was loaded apperead: "Advanced Towing Loading..." "Advanced Towing Loaded" The action also shows up but when I select the action no rope gets deployed. The same goes for your rappeling mod(but there's not even a action showing up). Btw the sling loading(script version) is working better but also not perfectly. I can deploy the ropes inside of the helicopter but not from the outside. I hope you can help me solving these issues! :)
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Zee - M107 - announcement
tobinator replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What about suppressors for the M107 and DSR? Don't know if they are used in the real military though but they would be neat in some situations ;). -
Federal Bureau of Investigation SWAT(FBI SWAT) - MOD
tobinator replied to tobinator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for this hint! :D I tested it and it's great. Now how can I use it for arma? Is there a way to get a arma 3 avatar so it fits later? Do you know a good tutorial for it? To prevent too much off-topic send me a pm over :) -
I created a task in the bugtracker - maybe it effects something :D https://feedback.bistudio.com/T117042
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Is the variety from the ambient combat animations limited by bohemia? Some more of them would be nice.
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Arma 3 Faction: Black Flag Society
tobinator replied to tobinator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Didn't thought about that. It's a good idea though. I think I will do that ;) -
Arma 3 Faction: Black Flag Society About the Mod: This mod will depend on two addons: Road Runners LBT 6094 and SMA. They must be downloaded seperate. At first this mod will be just a assembly of a faction, including some retextures and maybe some custom content in the future. About the Faction: The Black Flag Society is a terrorist organisation that follows the principles of anarchism and their motto is "Autonomia x Aequalitas" which means "Self-determination and equality". They got a big unknown source of money and following to that they're supplied with modern high grade equipment. A german intelligence service (BND) collected some evidence that the group is involved in illegal weapon dealing. Activities are recognized all over the world. Here's a map of registered appearances: Units: The organisation mainly uses the Remington ACR but there are also some exceptions. The main camouflage is A-Tacs (FG & AU). The look of the units is similiar to some modern federal armed forces which shows the level of the equipment from the Black Flag Society. Here are some WIP Screenshots of the Units(using Road Runner LBT 6094 and SMA - which will be dependences!):
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[WIP] Oakland - Terrain
tobinator replied to Meik Will Made It's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In my opinion the desert theme map is espically cool for exile. It adds a mad max like atmosphere which is cool(and adds also much building space) :D -
AWC Arms Release Thread
tobinator replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How about bolt action animations like toadie implented it in his AWC pack(in combination with the weapon eventhandler framework)? -
Federal Bureau of Investigation SWAT(FBI SWAT) - MOD
tobinator replied to tobinator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Coming soon...