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akvadakar

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Everything posted by akvadakar

  1. akvadakar

    Dynamic

    Hey guys, I like the CCE2 mission so I decided to create something similar but less demanding. Features: - Whole island used - you can go anywhere and still find enemy soldiers - Up to 24 players: 4 groups with 6 soldiers each - Group leaders can choose starting point for their groups anywhere on the island - Revive respawn (by Kegetys I guess) - Request random missions during the game - Number of enemies depends on the number of players - Random enemy patrols (armored, infantry, convoy, heli) near the position of players - Random garrison in cities - bigger city = bigger garrison (spawns only when a player is near) - Small villages may or may not have garrison, civilians, cars etc. - Patrols & garrisons spawn infinitely. (once you clear the city - move away (cca >1 km) - move back (cca <1 km) = new garrison) - Modified dynamic weather script by Mad Max - Modified Nikiller's set pos inside building = enemy can be inside buildings - Position of all players is tracked by marker with number & color according to the player's number in group & group (visible to everyone) - First-aid kit for everyone - Custom gear menu - Artillery support - CAS support - Support vehicles which can be deployed for tickets earned by killing enemies & completing missions - Set AI skill level & Score limit in lobby - Random music plays all the time (only original OFP tracks) - Dead bodies are deleted after 2 minutes You can change many parameters in init.sqs (distance for patrols to spawn, weapons/ammo, support vehicles, type of enemy etc.). You can port it with small effort to any island: - Copy all things & place the EmptyHelipads for cities (base.sqs = big city, base1.sqs - medium, base0.sqs - small) - Keep in mind the respawn_west marker must be outside of the "Playeralive" trigger zone - "Server" gamelogic cannot be in water No-addon version (Nogova, Everon, Malden, Kolgujev): http://www.mediafire.com/download/avbe7lllgj2rjb1/BIS_Dynamic.rar WW4 Extended version (Everon): http://www.mediafire.com/download/5vse7rdpiwduv4j/[WW4]_Dynamic.eden.pbo WW4 Extended version (Skye): http://www.mediafire.com/download/c7sc7dxocqgxuuj/[WW4]_Dynamic.skye.pbo Enjoy & report any bugs, suggestions ;)
  2. Hey guys, I got Win 10 and this is my problem now: Any idea how to remove the black bar at the top? I tried Fagus's aspect-ratio addon but it does not help.
  3. akvadakar

    Zeus

    Hey guys, here is first release of Zeus mission. It is MP only (tested mostly in dedicated server) - Zeus creates mission in real-time for other players. DOWNLOAD no-addon version: http://www.mediafire.com/download/hmqf2y2cv9bg97x/%5BBIS%5D_Zeus.rar(Zeus = 3x Spetz Natz) You can change class names in init.sqs. You can pre-create groups/units in editor - just add: [this] exec "mark.sqs" in init line of each group leader so Zeus can see them. However I do not recommend using waypoints for these units because Zeus may have problem to use MOVE AI function. Enjoy & post any suggestions / bugs!
  4. akvadakar

    Zeus

    Do you mean WW4 Ext MOD? The class names for that: Vehicle and Unit Classes There's now some txt files with class names inside WW4_EXT\_docs\Class names. Here you can check spreadsheets with the unit names and classes of the vehicles and units used in WW4 EXT: (Outdated) https://drive.google.com/folderview?id=0By2CaodBQ84GT3RYVW5fWEIzT1k&usp=sharing&tid=0By2CaodBQ84GN1RDM0ctazhyNlk#list Also you can create any unit in mission editor and write in its init (initialization) field: hint format ["%1", typeof this] Then preview the mission and you will see the class name of that unit in-game as hint. If you need weapons / mags class names: hint format ["%1 %2", weapons this, magazines this] (I hope I recall it correctly)
  5. So is that CPU solid? I have seen here that if I want good performance I should have i5 & 4.0 + GHz :-(
  6. Hey guys, I would like to buy this notebook: https://www.czc.cz/dell-inspiron-15-gaming-7566-cerna_3/200715/produkt Dell Inspiron 15 (7566) 1072 EUR / 1140 USD / 29 000 CZK Intel Core i7-6700HQ (2.6GHz, TB 3.5GHz, HyperThreading) 16GB RAM DDR4 NVIDIA GeForce GTX 960M 4GB GDDR5; 128GB SSD & 1TB HDD; I wonder if it is good enough (at least 30+ fps on medium / high settings) because I am afraid of ARMA 3 performance on notebooks. Also I hope that 128 GB SSD is enough for ARMA 3. I am a little bit worried about that graphic card (9XX serie) because someone told me that nowadays I should buy 1XXX series. I am not sure about that CPU cause it may be performing worse than desktop CPU. If anybody knows about better notebook let me know - it seems like this notebook is overpriced. Any ideas?
  7. akvadakar

    CW40K mod BETA

    Here is the 2nd mission from the old campaign: http://www.mediafire.com/file/f2266gmm2w556l6/Vraks2.CW40KVraks.pbo I will not redo the 3rd mission because it would be too difficult with the recent CW40K release.
  8. akvadakar

    CW40K mod BETA

    Hey guys, long time ago I created 3 missions for Vraks campaign but I could not fix them for the new MOD until now! So here is the 1st mission from the campaign: http://www.mediafire.com/file/6l6ug2c2rg702x6/Vraks1.CW40KVraks.pbo I hope I will find motivation to fix the other 2 missions too.
  9. akvadakar

    Zeus

    Ah I am sorry guys, I had to change my HDD to SSHD so I lost most of my data. Anyway, the only thing you have to do is to change class names in init.sqs file from original OFP to WW4 class names. (+ put the units on map so it does not lag when you spawn new unit)
  10. akvadakar

    Zeus

    New update for no-addon version (see the first post) - I will try to create the WW4 2.5 version ASAP. Up to 3 players can be Zeus now. However they share some variables so it can be tricky sometimes ;) Also updated some scripts and added a few new options in Zeus menu.
  11. Just a random suggestion - Could you remove pistols from all units in this MOD? You know it is pretty frustrating to see AIs running around with their pistols.
  12. akvadakar

    Can't add my server to OFP_Monitor servers list

    I use these ports for port forwarding: 2302, 2303, 2304
  13. akvadakar

    Cold War Enhanced

    Is this meant to work in multiplayer too?
  14. akvadakar

    Islamic State (ISIS/ISIL/Daesh) Discussion

    http://www.nytimes.com/aponline/2015/10/28/world/europe/ap-eu-russia-islamic-state-threat.html?_r=0 Current russian strikes make more people join rebel groups.
  15. akvadakar

    Multiplayer in 2015

    Download OFPMonitor to see MP servers.
  16. akvadakar

    Windows 10 compatibility with OFP/ArmA:CWA

    I got the same problem like stgn - I must reset resolution each time I launch the game. Everything else works fine.
  17. akvadakar

    Zeus

    Updated Zeus (no-addon version only) Added "tasks" (hints), much faster Zeus UI, Zeus can revive all dead players by 1 click in his menu, Players can see friendly/enemy units markers (depends on MP lobby setting), players see map animation when Zeus teleports them + bug fixes.
  18. akvadakar

    Dynamic MP mission

    I am not sure what you mean by that term *dynamic* but here are some: https://forums.bistudio.com/topic/178378-dynamic/ https://forums.bistudio.com/topic/115868-cti-dac-hybrid-mp-mission/ https://forums.bistudio.com/topic/134242-cce2-beta-7x-series/#post2247893 https://forums.bistudio.com/topic/184645-zeus/ https://forums.bistudio.com/topic/172614-oxygen-limit/ https://forums.bistudio.com/topic/183055-builders/
  19. This may help you: https://community.bistudio.com/wiki/Operation_Flashpoint:_Actions_List#TAKE_MAGAZINE_.2F_WEAPON
  20. akvadakar

    Zeus

    @the_noob thank you! @kenoxite thanks for info, updated.
  21. akvadakar

    Zeus

    First post updated: Added WW4 version on Kodiak. Updated markers (empty type), removed Civilian8 (police officer), fixed behaviour/combat mode setting, fixed AA groups, updated create unit/groups/vehicle/tank scripts.
  22. akvadakar

    Zeus

    I will make the Zeus spawn little further so players cannot see him at start but I do not want to make Zeus invisible. The spectate option is to observe players only. All AIs have COLONEL rank and the skill slider works (for groups/vehicles/single units etc. - mostly in WW4 you can see great difference). The problem with objectives is that I cannot broadcast "TEXT" to other players from Zeus. https://community.bistudio.com/wiki/publicVariable However I will probably just add a selection of objectives for Zeus which he can use (ambush convoy, clear area, move to etc.).
  23. akvadakar

    Builders

    Yeah I think I did not add "force end" trigger so if players enjoy it they can play it longer.
  24. akvadakar

    Builders

    Hey guys, this is MP coop mission where you will build your base and defend yourself against americans! Features: Build base structures for tickets Earn tickets by killing americans Revive respawn Set score limit & AI skill in MP lobby Heal & get ammo whenever you want Start / Pause the fight whenever you want Change daytime / view distance during mission Americans use paratroopers + helicopters, tanks, vehicles! You can change a lots of parameters in init.sqs. Known bug: "? _n >= 5.1 and not isnull (units _g1 select 5)" error - it is totally harmless and it does not appear in dedicated server ;) No-addon version: http://www.mediafire.com/download/a50onadl128lh3n/[bIS]_Builders.Intro.pbo WW4 Extended version (Desert island): http://www.mediafire.com/download/e5rlcyp7qglwqy9/Builders.Intro.pbo WW4 Extended version (Desert Malden 2): http://www.mediafire.com/download/bp63jhi1336zwlm/Builders.WW4_DesertAbel2.pbo Enjoy and post any suggestions!
  25. akvadakar

    Zeus

    Hey kenoxite, thanks for the addons for Skye island. I will hide the markers in next version. I used mando3dwrite.sqs to show that text and I have no idea why the Z is inverted or how the script work at all so lets say it is stylistic choice.
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