akvadakar
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Everything posted by akvadakar
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Hey guys, I like the CCE2 mission so I decided to create something similar but less demanding. Features: - Whole island used - you can go anywhere and still find enemy soldiers - Up to 24 players: 4 groups with 6 soldiers each - Group leaders can choose starting point for their groups anywhere on the island - Revive respawn (by Kegetys I guess) - Request random missions during the game - Number of enemies depends on the number of players - Random enemy patrols (armored, infantry, convoy, heli) near the position of players - Random garrison in cities - bigger city = bigger garrison (spawns only when a player is near) - Small villages may or may not have garrison, civilians, cars etc. - Patrols & garrisons spawn infinitely. (once you clear the city - move away (cca >1 km) - move back (cca <1 km) = new garrison) - Modified dynamic weather script by Mad Max - Modified Nikiller's set pos inside building = enemy can be inside buildings - Position of all players is tracked by marker with number & color according to the player's number in group & group (visible to everyone) - First-aid kit for everyone - Custom gear menu - Artillery support - CAS support - Support vehicles which can be deployed for tickets earned by killing enemies & completing missions - Set AI skill level & Score limit in lobby - Random music plays all the time (only original OFP tracks) - Dead bodies are deleted after 2 minutes You can change many parameters in init.sqs (distance for patrols to spawn, weapons/ammo, support vehicles, type of enemy etc.). You can port it with small effort to any island: - Copy all things & place the EmptyHelipads for cities (base.sqs = big city, base1.sqs - medium, base0.sqs - small) - Keep in mind the respawn_west marker must be outside of the "Playeralive" trigger zone - "Server" gamelogic cannot be in water No-addon version (Nogova, Everon, Malden, Kolgujev): http://www.mediafire.com/download/avbe7lllgj2rjb1/BIS_Dynamic.rar WW4 Extended version (Everon): http://www.mediafire.com/download/5vse7rdpiwduv4j/[WW4]_Dynamic.eden.pbo WW4 Extended version (Skye): http://www.mediafire.com/download/c7sc7dxocqgxuuj/[WW4]_Dynamic.skye.pbo Enjoy & report any bugs, suggestions ;)
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Hey guys, I got Win 10 and this is my problem now: Any idea how to remove the black bar at the top? I tried Fagus's aspect-ratio addon but it does not help.
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Hey guys, here is first release of Zeus mission. It is MP only (tested mostly in dedicated server) - Zeus creates mission in real-time for other players. DOWNLOAD no-addon version: http://www.mediafire.com/download/hmqf2y2cv9bg97x/%5BBIS%5D_Zeus.rar(Zeus = 3x Spetz Natz) You can change class names in init.sqs. You can pre-create groups/units in editor - just add: [this] exec "mark.sqs" in init line of each group leader so Zeus can see them. However I do not recommend using waypoints for these units because Zeus may have problem to use MOVE AI function. Enjoy & post any suggestions / bugs!
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Do you mean WW4 Ext MOD? The class names for that: Vehicle and Unit Classes There's now some txt files with class names inside WW4_EXT\_docs\Class names. Here you can check spreadsheets with the unit names and classes of the vehicles and units used in WW4 EXT: (Outdated) https://drive.google.com/folderview?id=0By2CaodBQ84GT3RYVW5fWEIzT1k&usp=sharing&tid=0By2CaodBQ84GN1RDM0ctazhyNlk#list Also you can create any unit in mission editor and write in its init (initialization) field: hint format ["%1", typeof this] Then preview the mission and you will see the class name of that unit in-game as hint. If you need weapons / mags class names: hint format ["%1 %2", weapons this, magazines this] (I hope I recall it correctly)
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
akvadakar replied to Placebo's topic in ARMA 3 - GENERAL
So is that CPU solid? I have seen here that if I want good performance I should have i5 & 4.0 + GHz :-( -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
akvadakar replied to Placebo's topic in ARMA 3 - GENERAL
Hey guys, I would like to buy this notebook: https://www.czc.cz/dell-inspiron-15-gaming-7566-cerna_3/200715/produkt Dell Inspiron 15 (7566) 1072 EUR / 1140 USD / 29 000 CZK Intel Core i7-6700HQ (2.6GHz, TB 3.5GHz, HyperThreading) 16GB RAM DDR4 NVIDIA GeForce GTX 960M 4GB GDDR5; 128GB SSD & 1TB HDD; I wonder if it is good enough (at least 30+ fps on medium / high settings) because I am afraid of ARMA 3 performance on notebooks. Also I hope that 128 GB SSD is enough for ARMA 3. I am a little bit worried about that graphic card (9XX serie) because someone told me that nowadays I should buy 1XXX series. I am not sure about that CPU cause it may be performing worse than desktop CPU. If anybody knows about better notebook let me know - it seems like this notebook is overpriced. Any ideas? -
Here is the 2nd mission from the old campaign: http://www.mediafire.com/file/f2266gmm2w556l6/Vraks2.CW40KVraks.pbo I will not redo the 3rd mission because it would be too difficult with the recent CW40K release.
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Hey guys, long time ago I created 3 missions for Vraks campaign but I could not fix them for the new MOD until now! So here is the 1st mission from the campaign: http://www.mediafire.com/file/6l6ug2c2rg702x6/Vraks1.CW40KVraks.pbo I hope I will find motivation to fix the other 2 missions too.
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Ah I am sorry guys, I had to change my HDD to SSHD so I lost most of my data. Anyway, the only thing you have to do is to change class names in init.sqs file from original OFP to WW4 class names. (+ put the units on map so it does not lag when you spawn new unit)
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New update for no-addon version (see the first post) - I will try to create the WW4 2.5 version ASAP. Up to 3 players can be Zeus now. However they share some variables so it can be tricky sometimes ;) Also updated some scripts and added a few new options in Zeus menu.
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WW4 Extended - Unofficial expansion for WW4 2.5
akvadakar replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Just a random suggestion - Could you remove pistols from all units in this MOD? You know it is pretty frustrating to see AIs running around with their pistols. -
Can't add my server to OFP_Monitor servers list
akvadakar replied to Doktor Headshot's topic in MULTIPLAYER
I use these ports for port forwarding: 2302, 2303, 2304 -
Is this meant to work in multiplayer too?
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http://www.nytimes.com/aponline/2015/10/28/world/europe/ap-eu-russia-islamic-state-threat.html?_r=0 Current russian strikes make more people join rebel groups.
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Download OFPMonitor to see MP servers.
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I got the same problem like stgn - I must reset resolution each time I launch the game. Everything else works fine.
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Updated Zeus (no-addon version only) Added "tasks" (hints), much faster Zeus UI, Zeus can revive all dead players by 1 click in his menu, Players can see friendly/enemy units markers (depends on MP lobby setting), players see map animation when Zeus teleports them + bug fixes.
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I am not sure what you mean by that term *dynamic* but here are some: https://forums.bistudio.com/topic/178378-dynamic/ https://forums.bistudio.com/topic/115868-cti-dac-hybrid-mp-mission/ https://forums.bistudio.com/topic/134242-cce2-beta-7x-series/#post2247893 https://forums.bistudio.com/topic/184645-zeus/ https://forums.bistudio.com/topic/172614-oxygen-limit/ https://forums.bistudio.com/topic/183055-builders/
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This may help you: https://community.bistudio.com/wiki/Operation_Flashpoint:_Actions_List#TAKE_MAGAZINE_.2F_WEAPON
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@the_noob thank you! @kenoxite thanks for info, updated.
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First post updated: Added WW4 version on Kodiak. Updated markers (empty type), removed Civilian8 (police officer), fixed behaviour/combat mode setting, fixed AA groups, updated create unit/groups/vehicle/tank scripts.
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I will make the Zeus spawn little further so players cannot see him at start but I do not want to make Zeus invisible. The spectate option is to observe players only. All AIs have COLONEL rank and the skill slider works (for groups/vehicles/single units etc. - mostly in WW4 you can see great difference). The problem with objectives is that I cannot broadcast "TEXT" to other players from Zeus. https://community.bistudio.com/wiki/publicVariable However I will probably just add a selection of objectives for Zeus which he can use (ambush convoy, clear area, move to etc.).
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Yeah I think I did not add "force end" trigger so if players enjoy it they can play it longer.
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Hey guys, this is MP coop mission where you will build your base and defend yourself against americans! Features: Build base structures for tickets Earn tickets by killing americans Revive respawn Set score limit & AI skill in MP lobby Heal & get ammo whenever you want Start / Pause the fight whenever you want Change daytime / view distance during mission Americans use paratroopers + helicopters, tanks, vehicles! You can change a lots of parameters in init.sqs. Known bug: "? _n >= 5.1 and not isnull (units _g1 select 5)" error - it is totally harmless and it does not appear in dedicated server ;) No-addon version: http://www.mediafire.com/download/a50onadl128lh3n/[bIS]_Builders.Intro.pbo WW4 Extended version (Desert island): http://www.mediafire.com/download/e5rlcyp7qglwqy9/Builders.Intro.pbo WW4 Extended version (Desert Malden 2): http://www.mediafire.com/download/bp63jhi1336zwlm/Builders.WW4_DesertAbel2.pbo Enjoy and post any suggestions!
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Hey kenoxite, thanks for the addons for Skye island. I will hide the markers in next version. I used mando3dwrite.sqs to show that text and I have no idea why the Z is inverted or how the script work at all so lets say it is stylistic choice.