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Everything posted by Bamse
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not a bug, it's a very deliberate step from BI. To get full compatibility the CfgPatches array: author[] = {"<name>"}; needs to be changed to a string value instead; author = "<name>"; There was a note in the devbranch changelog (iirc) that they were supposed to support both the array and string, but no idea what happened to that.
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Community Upgrade Project - CUP Terrains
Bamse replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice work, much appreciated! -
ARMA 3 Addon Request Thread
Bamse replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh fuck, tell me it's not true? :( My spontaneous reaction is pretty much the same as yours, I really don't like playing A3 without it. Man I wish I was better at developing stuff for A3 ... :banghead: :cry2: -
The reason why I was asking about the HMD-mod because I'm getting the following each time I try with for example the RHS UH60 (that goes away if i revert version to 1.0.1); I'll continue testing more tonight when I have some more time and report back. The regular functionality when it comes to player rappelling and commanding your own AI-squad to rappel seems to be working 10/10 still.
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kindof confirmed. This happens with a few of the RHS US helicopters In zeus on a dedicated server (with or without overriding rappelling points) I spawn a crewed UH60, MH6H or a UH1Y and load up X passengers (tried everything from 1 to full cargo), fly it to a waypoint and exec "[vehicle this] call AR_Rappel_All_Cargo" on the helicopter. Sometimes it just hovers, sometimes it drops one AI, sometimes it drops a couple (equaling the amount of available ropes). When overriding rappel points on the UH60 (one on each side) it drops two passengers and then goes back to hover. If I try to execute the same command again, nothing happens. When trying with a RHS Mi8 or Mi24 everything works fine it seems. Will try with vanilla helicopters as per your message, I haven't tried that. MightyDusan: are you using Kimis' HMD mod by any chance?
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yes
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Vcom AI V2.0 - AI Overhaul
Bamse replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Roger that! Thanks for the speedy answer, much appreciated. -
Vcom AI V2.0 - AI Overhaul
Bamse replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Question regarding the mod version, does everyone need the addon when playing on dedi or just server/hc/zeus? -
Reported mission a few days back. Reported his account also today. Fucktards like this should have all their steam assets frozen, never to be returned again and possible even a public whipping. #i'mbriningmiddleageback
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- navy
- electronic attack
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cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
Bamse replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated my small patch, that previously only contained the fix provided by spyderblack723, with a fix for measuring distance. When opening up a device (MicroDAGR, Android, tablet or TAD) in the bigger view and trying to measure distance via the arrow/hook, the distance started showing without decimals (ie. 9.99km showed as 999km). Trying to reformat this in fn_drawHook.sqf with the CBA_fnc_formatNumber call that was being made did not result in any decimals showing for me, so I remade it a bit showing meters instead. Since altitude was already measured in meters I felt unifying suffixes wasn't too bad either way :) Keys'n'stuff is in there as usual. https://dl.dropboxusercontent.com/u/4170539/arma3/mods/release/%40bamse_cTab_fix_v1.1.zip -
The update with the pawnee fix isn't released to the public yet so yeah ... ;)
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- lordjarhead
- eden
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not even 24h to let him answer, easy there man ;)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Bamse replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed, straight lines was awesome and very useful for making easy-to-do private path markers/drawings :) Swissmag: PM:ed you regarding the vanilla line drawing and cTab. -
duda123: we only used zeus spawned (empty) helis when we tested the other night. works 10/10.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Bamse replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the HCLB kick in for zeus placed units too? -
Oh, that's a good question. First and foremost as always tho; create and release your mod the way _you_ want to have it. If someone/me does or suggests stuff that deviates from that, then I'd say 1 or 4, leaning more towards 4. EDIT: Did some tests with your mod on tonights' op-night. Worked flawlessly on all insertions (including dropping ppl off in water, soooo much fun) except for one instance, but that was a this-works-way-to-good-so-lets-see-what-we-can-do kind of test. We were going about 50km/h in a RHS MELB with ppl hanging in the ropes at different heights where the guy who rappelled furthest was ~30m down the rope. When we tried to slow down (not much tho :P) and drop the guy at the bottom off and the rope touched the ground, the rope became rigid like a rebar and blew the helicopter up. But then again, who would ever do it like that in a more serious setting ... so I totally consider that a non-issue.
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Load it together with the main rappell mod. Either place it in the same folder as the main mod or even better, create a \@AdvancedRappelling_patch\addons in your arma folder and add @AdvancedRappelling_patch to your modline :)
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I've only come this far, but here are my RHS anchor points (using 2 per helicopter): ["RHS_MELB_MH6M",[[1.17,0.8,-0.1],[-1.17,0.8,-0.1]]], ["RHS_UH60M_base",[[1.43,1.93,-0.47],[-1.25,2.6,0]]], ["RHS_CH_47F_base",[[0.51,-7.5,-1.05],[-0.51,-7.5,-1.05]]] The second non-hook anchor on the UH60 is a bit on the iffy side to say the least. Rope basically comes out on the left side air filter :D I packed those setting into a .pbo that adds it post init to missionNamespace (so you don't need to add to init.sqf if you don't want to). Tried it on our groups' dedi and seems to work fine: https://dl.dropboxusercontent.com/u/4170539/arma3/mods/source/bamse_adv_rappelling_init.pbo Remember, this is not how the authors instructions on how to do it so use your own risk and all that :)
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xtbbmalloc - A custom memory allocator for A3
Bamse replied to _blub's topic in ARMA 3 - COMMUNITY MADE UTILITIES
blub: yeah, that's what I meant with getting as repeatable numbers as one can get with my previous post(s). Arma AI is Arma AI and will do whatever it wants, at all times ... no matter how hard you yell at it :) Running a few in a row still gets you a ball park idea tho and all my results have been very comparable even tho FPS varies, the difference in percent shown is pretty darn close to identical when compared even if you do ten runs with your malloc and then ten runs with BI. And again, this on my computer and YMMV as always. Trying the new version out tonight! :) -
That's outstanding, thanks man!
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Awesome release, will be trying this out shortly on dedi. Is there way way to limit the amounts of ropes dropped and rope points on different helis (other than creating a config patch that is)?
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RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That M4B2 makes me moist. Holy crap :wub: If a man was able to 3-point sling it like that IGL (In Game Life ;P) that would up the ante to a full sploosh. Extremely cool screenshot, cudoz Padrino and the RHS team! :D- 16577 replies
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xtbbmalloc - A custom memory allocator for A3
Bamse replied to _blub's topic in ARMA 3 - COMMUNITY MADE UTILITIES
That question got me digging a bit more. I use Arma 3 Sync to launch the game and in a3s' installation directory I found xtbbmalloc.txt. The thought of checking there didnt even cross my mind before since nothing else has put files in there before, and indeed it didn't use large pages as I guestimated :D 1 5 : 0 6 : 3 1 : I n i t C o n f i g : U s e r i s a d m i n : Y e s U s e L a r g e P a g e s : N o S e L o c k M e m o r y P r i v i l e g e : N o S e I n c r e a s e W o r k i n g S e t P r i v i l e g e : N o F o r c e M a x W o r k i n g S e t : N o W r i t e P a g e s : N o H o l d M e m o r y : N o P r e A l l o c B y t e s : 0 . 0 0 0 E x t 0 S e t P r i v i l e g e s : 0 , E r r o r : 0 U s i n g n o r m a l p a g e s 1 5 : 0 6 : 3 1 : I n i t d o n e I moved xtbbmalloc.ini to my A3S install directory and voila! Large Pages now in use. Running YAAB later on tonight :) Thank you so much for the nudge in the correct direction! EDIT: Running YAAB again I'm getting +- 0.5 fps between with fred41's and xtbb so it's well withing standard deviation. Although I've been running freds malloc in an almost religious manner for many many many months I'd rather run a malloc that is as good and in active development/running regular updates. Consider me a convert! :D -
Nope, teamspeak cannot separate output.
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Disappointed with lack of Interactability on Tanoa
Bamse replied to daveallen10's topic in ARMA 3 - GENERAL
Huh? You got a source on that 64-bit-in-progress statement? :) First time I heard it, that why I'm a bit curious.