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zeealex

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Everything posted by zeealex

  1. Downloads: IDENTIZEE LEGACY (includes male heads and misc items) (OLD VERSION OF FEMAL3 INCLUDED) FEMAL3 V2 Standalone (FEMAL3 only) UNBINARIZED MASK AND BOWMAN About: Zee Identity Pack or IdentiZee for short, is the upgrade pack for FEMAL3, it aims to add a wider array of character identity types to Arma3 ranging from Male faces with different head shapes to female heads, compatible with headgear. Over time the identity pack will be refined and fleshed out to include more civilian clothing to both the male and female gender and add some swanky new military uniforms to the female side. Planned Features (*= already featured -=Planned) * Female heads primarily made for Arma 3's gear system: they are compatible with all headgear and mostly compatible with glasses, some might work with balaclavas * More Male heads with different facial structures, one guy even has a beard! * Male heads have compatibility with ALL vanilla A3 textures, ASCZ heads textures, and Camofaces textures^ * Male Heads Randomized, the male identity types are the same as the vanilla ones, so the engine will add these heads to bodies at random. * Modular, only have what you want running - High Quality Female Civilian and Military Bodies - Ladies with Hair - Voices Changes: V1.5 (FEMAL3 MODULE ONLY): 02/02/2017 (LATEST) Complete head overhaul with ground up models and textures and new workflow Hair Selections New Uniforms Bug Fixes Removed redundant classes 30/06/2016 Adds two new heads; Arnott and Tyler (restored from older version) Improves visual quality slightly for new lighting Maximizes compatibility with missions using older classnames Allows face selection through Eden editor Made Standalone version of FEMAL3 available 16/01/2016 Added back the original nato longsleeve model (feel free to retexture) Added DiamondBack Masks as NVGS and Glasses Fixed some .RVMAT issues Added Bowman Elite II Added Balaclava Fixed ShadowLOD error on female body model (her head now casts a shadow) Various niggly fixes (03/08/2015) Added Black Male Head Female heads reimported again with facial rigs and new UVWs hand painted high resolution skin textures now take the place of the original photo textures. New eyes that don't look lifeless Brand New .rvmats that actually work. The Asian face is currently removed due to mesh errors. Bodies removed Initial Addition of the the new male heads Key added back in (sorry) Notes: The heads do not have textures and materials assigned via the .p3d file, texture and material definitions are kept in the main config file. There may be some rigging errors with the Not-Kerry variation heads (e.g Taylor) it's going to be reimported. FishFace Syndrome will occur if a female head is used with a diver suit. -Note She is now a feature called Brenda the Dependa, (thanks Crazy Corky for killing me with that!) and she will be available as a playable unit upon V1.5's completion. Normal Maps may be inverted (if they are let me know) Some heads may clip with Balaclavas and face bandanna, the heads aren't standardized, so some have chubbier faces than others, but they all work perfectly with glasses. ^ ASCZ and Camofaces will need to have extra configs added in order to add the textures onto the new male faces. Warnings: Not Guaranteed error free, but it should be stable, give us a shout if it isn't Screenshots: Enjoy! *crosses fingers* please be no major issues! Donation you can donate if you like, you don't have to by any means but its there if you want to. the account is a new ish set up, so please let me know if you have any issues
  2. zeealex

    [WIP] ZEPHIK Female Characters

    Thanks for bringing this to my attention dragon! very nice work Zephyr, glad to see someone has picked up the torch while I've been busy with life! I hope this goes well for you and don't be afraid to hit me up if you have any questions/comments/concerns relating to your project, chances are I've experienced it making Identizee too :')
  3. zeealex

    Zee Identity Pack

    backwards compatibility will always be an option, after mission breaks it's kind of a needed thing for this :3
  4. zeealex

    Zee Identity Pack

    so question, would you guys be at all opposed to me removing the older heads and having FEMAL3 just contain, Costa, Pavilchenko, McVay and Cohen? sort of quality vs quantity also: update on McVay, she's had some surgery 😛
  5. zeealex

    Zee Identity Pack

    just a little! 🤣
  6. zeealex

    Zee Identity Pack

    also, expect a new body model soon! 😄
  7. zeealex

    Zee Identity Pack

    eeeeeeugh, long sleep, sorry, working on the fix now, expect it soon!
  8. Hello gentlemen, ladyfolk and variations thereupon! I'm doing a research project on Camouflage and I would appreciate it if you guys would fill out this quick 2 minute survey, respond as honestly as possible and spread it among your homies! the more responses the better, and there are no wrong answers! https://goo.gl/forms/mJfBm6TYIhuJtNq83 Very much appreciated! Thanks Zee
  9. Responses are here, emails have been redacted, thanks to all who participated, phase II will be out shortly! https://docs.google.com/spreadsheets/d/1Jf61LHx_a309ZELBCotlgj7CjFWyM0bwDsY61p4sv20/edit?usp=sharing
  10. zeealex

    UnderSiege Gear & Uniforms

    I can't see images for some reason, but I heard RAV and now i'm kind of aroused...
  11. zeealex

    Zee Identity Pack

    Hopefully you guys can see that okay, buuuut, this is McVay, current WIP
  12. zeealex

    Zee Identity Pack

    it was, a while back, i think it's the most up to date version. dev version's still in the works.
  13. zeealex

    UnderSiege Gear & Uniforms

    I'm actually redoing that project ;) Anyway, how do you guys want me doing the references? I've got some pouches on and pouches off, inside, outside, commentary on notable areas etc, anything else you need?
  14. zeealex

    UnderSiege Gear & Uniforms

    I've been a GR fan since I was a wee little lady, no harm ;)
  15. zeealex

    UnderSiege Gear & Uniforms

    Fixed it for you ;) I've been wanting to model the gen 1 crye gear/IWS that was used in GRAW for so long...
  16. zeealex

    UnderSiege Gear & Uniforms

    Not sure if you've already got one as well but I have an Airframe model to hand.
  17. zeealex

    UnderSiege Gear & Uniforms

    If you guys are planning on making a paraclete RAV or a paraclete SOHPC let me know, I've got both and will be more than happy to get reference images for you :)
  18. zeealex

    UnderSiege Gear & Uniforms

    Hey what's the vert count on those? they're looking a little high.
  19. zeealex

    Zee Identity Pack

    sincere apologies for the lack of activity peoples, college has kept me down recently. will likely be releasing FEMAL3 dev into the wild soon, I know some of you are probably anxious to get a hold of the two new heads showcased and I don't want to keep you waiting forever. still waiting on HG's skeleton then bodies will be in full swing.
  20. zeealex

    Zee Identity Pack

    hmmmm, MTLB eh? there's an acronym I've not heard for a while, might have to fire the file up again at some point ;)
  21. zeealex

    Zee Identity Pack

    It's likely a LOD issue, I'll have a look :) I don't see why not! :D just bear in mind any likeness will be loose, mainly to avoid legal troubles and to also just add my own unique flare! :D Yes guys, I am still alive, don't worry, I've just been very busy and haven't kept you all up to date, I apologise! Projects are still ongoing and I'm going to see if I can work some talk magic in a couple of aspects.
  22. Hey Guys! I'm making a mod that I hope to release to the public at some point, but first I want to change how the TI vision mode looks and also make some slight alterations to night vision as well, basically I want to make the TI mode slightly more fuzzy, low res looking and noisy than it is in default arma at the moment and possibly look at making white phosphor NVG's while i'm there, and I'm wondering where I'd start looking to do this? Do I have to add an addon post process effect and do it via a script or what? I might need a little hand holding as scripting is something i'm entirely new to. Thanks for any help!
  23. zeealex

    Zee Identity Pack

    I've personally not messed with it, but I think it's a cool idea for sure! Try the vehicle route for now and see how that works out as a proof of concept, you can always go back to the memory points bit if necessary :)
  24. zeealex

    Zee Identity Pack

    glad to hear you got it working! :D
  25. zeealex

    Zee Identity Pack

    the randomization is the heads being chosen by the engine at random because of their identity type, in V3 this will be removed
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