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CatBook-Yi23332 started following 3p0x1
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Finally! A holster that isnt sitting on the knee!
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- usp
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HAH running to the action! Or cover. Cover is nice
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Jesus those looks so great already. Only suggestion I have would be to bring the holster up higher. The lower it sits IRL, the more it tends to want to flop around on ya while running. Sucks lol. But artistic license is always a great thing about it being your mod Im incredibly excited for when it all drops!
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Center of the chest is good, having it attached in traditional areas is better. Maybe compromise and have the holster be belt attached with the PACA model and when the chest rig is the backpack it wont have the risk of not having the holstered pistol? (If that makes sense)
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Hey! One of those are the Merrils I wore in AFG! Cant see it but its in my avatar! +25 excitement
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I wouldnt really bother to be honest, its not too big a difference and stands out from the millions of other opscore helmets already in mod circulation. The already existing one also has the benefit of fitting multiple head shapes like BIS standard and Zee's narrower ones
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RHS Escalation (AFRF and USAF)
3p0x1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
THIS. I was waiting for yall to talk about this. I kinda figured itd be coming down the pipeline eventually and just twiddle my thumbs patiently. So now that I know its incoming someday maybe, I am excite- 16577 replies
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The thing with the drop holsters is that there is also many many folk who wear it wrong. You can find many refs of it being improper ie: mid thigh or top of the knee. This allows the firearm to flop around with the holster smackin your nuts when your run. Like this is the proper way, but how it will work with animating, uniform clipping etc is beyond my wheelhouse.
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smallarms NIArms Release Thread
3p0x1 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do believe you forgot to add the loss of accuracy to the gun after a few mags due to overheating.... I kid, loving the pack and cant wait to see what you crank out next! -
RHS Escalation (AFRF and USAF)
3p0x1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The GREF download is working as intended, excellent and quick work! Thanks again guys and the Vz58s are gorgeous!- 16577 replies
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RHS Escalation (AFRF and USAF)
3p0x1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't believe you're complaining that the update didn't go according to your wishes. It blows my mind. These guys do this in the SPARE time for FREEEEEEEEEEEEEEEEEEEEE. Choke yourself out dude. When you wake up, google the word "thankful" and retry.- 16577 replies
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RHS Escalation (AFRF and USAF)
3p0x1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy crap! Snuck an update on us! Thanks guys!- 16577 replies
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RHS Escalation (AFRF and USAF)
3p0x1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe it's hit or miss on if it has white pain for not. I've seen them both ways stateside so I wouldn't be terribly surprised if it's the same in Russia- 16577 replies
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smallarms NIArms Release Thread
3p0x1 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The animations are looking amazing as always Toadie. Im super stoked about the visible magazine switches, does it allow for the old mag and new mag to be both visible or is that still limited? And on the classic sig pistol series, I'm loving the reloads as well. Did you explore a way to animate the hammer properly? As in say starting DA and going to single? Or again, a limit to Arma? I cant wait to get my mits on these, keep up the great work! -
It is time for a new avatar for ya Zee