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Everything posted by 654wak654
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There is a very Splendid Camera in the debug console.
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It's dependent on what the code is. Like everyone mentioned here computers read the code way faster than your average human, if it's simple enough 1 or 100.000 lines can be read & processed before I could read your question. [color=#FF8040][color=#191970][b]while[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#000000]true[/color][color=#8B3E2F][b]}[/b][/color] [color=#191970][b]do[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#191970][b]hint[/b][/color] [color=#7A7A7A]"You'll need to ctrl+alt+delete"[/color][color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#006400][i]//Single line[/i][/color] [color=#006400][i]//A lot of lines:[/i][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"It"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"all"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"depends"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"on"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"what"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"the"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"code"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"is."[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"Not"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"it's"[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]hint[/b][/color] [color=#7A7A7A]"lenght."[/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter
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Is there a way to spawn all vehicles I want and test it?
654wak654 replied to HigherState's topic in ARMA 3 - QUESTIONS & ANSWERS
You could use the editor in the main menu. When you select Altis, double click on the map that opens, pick a side, choose air and then whatever helicopter you want. Soon as you place it down as player a preview button will show up. Welcome to arma modding. -
Also you don't shouldn't have the radio_keys.hpp, that's an old file used before TFAR switched to CBA keybindings. Maybe your userconfig folder is of an outdated version?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
654wak654 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They already answered it, instead of asking again maybe you should search for it. The way that did it in AGM was not up to ACE 3 standards so they left it out of the first release. Like every other requested feature it's going to be here at some point (soonâ„¢). If not, you can always take AGM's open source code and apply it to ACE3's open source code. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
654wak654 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Everybody else is also busy playing it so nobody noticed. Now you made me notice it... Too bad I got a wraith contract to finish. Seriously though, like everyone said before the initial release: Take all time you need in ACE 3, nobody is pushing you and with Wild Hunt's release and E3 approaching we got a lot of things to distract us ;). -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I only searched for a *.bin , my bad then. Must have saw that one coming with the userconfig and such. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here is the problem: There is no config. After seeing all these posts and trying it myself, I opened up the PBO. All the audio files and scripts are there but I think something went wrong during the binarization (again). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
654wak654 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:yay:Let's go get that 89 kcal per 100 g! -
Simple issue with init script
654wak654 replied to jordanbache97's topic in ARMA 3 - QUESTIONS & ANSWERS
Maybe something is wrong with the script then? You could share it if you want. I really don't get why you're adding the script file name there. Also do you have the -showScriptErrors parameter on? If not it'll help you in finding script errors (-cpt. obvious). In the launcher it's under Parameters >> Advanced >> Author. -
Simple issue with init script
654wak654 replied to jordanbache97's topic in ARMA 3 - QUESTIONS & ANSWERS
There is a "this" variable so I'm assuming you're trying to put this in the ammoboxes' init and it's giving you an error. Try this: [color="#FF8040"][color="#1874CD"]_handle[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color]this[color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"general.sqf"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]execVM[/b][/color] [color="#7A7A7A"]"loadouts\general.sqf"[/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter -
You could put arma 3 on a ramdrive with that much RAM. It whould be some crazy PC master race stuff. You could also get a SSD which whould have the same (if not more) impact on the performance (assuming you're not going to use ramdrive).
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Right click arma 3 in your library >> properties >> updates. You can do this for any Steam game, it was never forced.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
654wak654 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know if anything changed scripting wise, but I had a small MP session with no problem after following these steps: 1.Remove resting.pbo 2.??? 3.Profit -
ACE3 - A collaborative merger between AGM, CSE, and ACE
654wak654 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They alredy had some of it in AGM, so if Kimi gives the permission again for ACE (why whouldn't he) it'll be in. -
Combat Space Enhancement 0.2
654wak654 replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd have no problem, any sacrifice that's not my life, my PC or my steam account is worth it. -
Is It Possible To Retexture DLC Assets?
654wak654 replied to wiggie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep, it is possible and you have the permission for it. Retexturing doesn't actually require the whole addon ebo, and example configs (or even .psd files like the one for huron) are in the ArmA 3 Tools package. Also I think the vests, new ghillie suits and the remote designators will be available to everybody like the M-900 in the helicopters DLC. -
Make Arma Not War - Winners
654wak654 replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
Because they totally copied ACRE... -
Advanced view distance script/addon?
654wak654 replied to total's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Look no further, and click meh! -
Only if I started using this before! I can't see it anywhere in this thread but it's a very simple thing that I didn't see: The launcher shutting down after opening the game. As an option in the launcher settings maybe?
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Make Arma Not War - Winners
654wak654 replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
Hey at least non of the 2-hour-mod crew who got in just for the shiny forum badge won. Those bastards. Oh wait... -
Not so impossible anymore since he can just hire bunch of engineers and make them do that bitch work :cool:.
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what cheap, immersion features would be good for Arma?
654wak654 replied to steele6's topic in ARMA 3 - GENERAL
You mean turning it off on the server? -
Place a weapon that can't be picked up
654wak654 replied to clydefrog's topic in ARMA 3 - MISSION EDITING & SCRIPTING
enableSimulationGlobal used to do the job for weapon holders. -
What game features would you pay money for?
654wak654 replied to Harudath's topic in ARMA 3 - GENERAL
Well, Africa isn't something Bohemia has done before, so it might be the expansion map, though they'll miss your time period by just half a century :P.