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Everything posted by eh chaser
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Advanced Combat Radio Environment 2 (ACRE2)
eh chaser replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did he checked if other communication systems are used at the same time for example TFR? are the dll´s blocked somehow in windows or firewall? did he start the game with plugin enabled? he could try to press "refresh all" in TS plugins window while ingame and connected to the server.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
eh chaser replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did your friend has only the "is not connected to TS" issue and the rest is working normal? like is he able to open up the radios and so on? Regards- 896 replies
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Sorry for nooby question but where should this fix be applied to? which file do i have to edit? regards Chaser
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ARMA 3 Addon Request Thread
eh chaser replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you want to have a look. -
would love to see another free "BLUE-DLC"...wich adds ponds and a "YELLOW-DLC" wich fixes most of the ai behavior issues. but it´s not christmas eve, right?! Regards Chaser
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honestly, there is nothing we can do about that. it´s a "feature" of the AI itself. sometimes it acts like a piece of wood. same is the AI behavior in micro terrain areas like some of the cities. it is just too dense for them to work properly. Regards Chaser
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does that mean you want to edit the CA World in the future?
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Thanks, but what is with the other part of the question. Any more on regulations regarding terrains for example?
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What kind of DLC is possible, i think the question was asked before but i don´t see any answer yet. Is it just an addon like RHS or is it stuff like a single vehicle or is it terrains aswell? And in terms of Terrains, what about the assets? I think most terrain makers are using CUP objects atm. I think it will not be possible to release some kind of premium dlc with the usage of a free object depency, right? Regards Chaser
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X-Cam 1.0 for Arma 3 released
eh chaser replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe you look at the tutorials. If there is no solution please post a more detailed report of your problem. Regards Chaser -
nikoaton static animations for photography
eh chaser replied to nikoaton's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i´ve just seen an addon wich is changing the walking animations, wouldn´t it be possible to transfer some of the static animations to actually working anims? -
I don´t get your point buddy. This is the Map thread...you say it is working without mods...okay awesome. And then it is not working anymore if you load a mod. I have no idea how i can help you more then i have tried to do already. Regards Chaser
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At first you give the answer to yourself to some point... if it runs without mods, you should perhaps search in the mods you are using if you can find the issue therein. Second...taunus map is a pretty hardware demanding map and maybe the system is just not powerful enough to run mods and the map at the same time. I run this map on my own and use all the big mods like RHS ACE...without any serious problems. Third, of course you are able to use the map if you follow the rules (license) givin on top of this thread. best regards Chaser
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GOS Sac Ventral : BackPack in VENTRAL position
eh chaser replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what is the diffrence between this and "backpack_on_chest" ? -
X-Cam 1.0 for Arma 3 released
eh chaser replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it´s done when it`s done™ please have a look at the forum rules my friend...i know you are new, but asking for updates or release dates is considered spam Regards Chaser -
Hi Pril, the functionalities of the buildings depends on the building itself. If the building has the ability to be locked (like all vanilla houses) then it will work on taunus too. I´m not sure about Cup buildings. I think the houses made by Deox did not have this ability atm. The hospital is not the issue. We built some buildings on top of some custom made structures. If you spawn a unit it will spawn on the ground and not on the object itself. Try to move your spawn to a diffrent location nearby or try to spawn it with some command in the init like "this setPosALT". Regards Chaser
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hey buddy, is there an option to force the server to overwrite the usersettings of EM? or a new workaround for the acex sitting issue? best regards Chaser
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X-Cam 1.0 for Arma 3 released
eh chaser replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don´t need to spam the thread. Ask a question and wait patiently for an answer buddy...that´s the only way it works in here. Missions are stored in your Misisonfolder (PC-Documents-arma 3 other profiles-YOURNAME-missions projects are exported to arma main folder have a nice day Chaser -
smallarms NIArms Release Thread
eh chaser replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
exactly -
smallarms NIArms Release Thread
eh chaser replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it´s more like an inbuilt solution...look 3 weapons above yours... it has a silenced barral at all regards chaser -
X-Cam 1.0 for Arma 3 released
eh chaser replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i don´t know map builder, but of course you can build together in multiplayer with xCam ;-) -
X-Cam 1.0 for Arma 3 released
eh chaser replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as the warning told you... 1st check if IniDB is installed and also! if it is loaded properly with your game 2nd if you don´t know how to do this, check tutorials on YT on how to install xCam and iniDB Regards Chaser -
if you find more things post it here please :-)
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"progress" is...that we want you all to post bugs as some of you have done it before. Best thing is to do a screenshot of the issue and the map location. we try to collect as much as we can with the help of all of you. after this stage we will try to fix as much as we can BUT...don´t expect too much magic in terms of performance or so called lag. As to your loot position question. it is right that u can´t use the buildings which were created from many multiple single objects for loot positions. You have 3 ways to handle this. 1. Load Exile Expansion from steam workshop. Salutesh has made some magic with containers for these buildings. Click ME! 2. Use only the new "all in one" buildings with a classname 3. don´t use any of these buildings at all for loot positions. Kind Regards Chaser
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sorry for wasting so much time absolutely not comparable never done anything with photoshop for the heightmap..it is a real DEM heightmap and then sculpted by hand to the best result we can achive you will have to ask this to silola. I don´t know about any further x-cam updates, but should be working fine with 32 bit too, because we built taunus terrain with it Regards