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LSD_Timewarp82

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Everything posted by LSD_Timewarp82

  1. LSD_Timewarp82

    GSP Sniper and Marksman Weapons

    I have a wierd issue with this mod activated, it may sound odd to you but i can only talk what i have noticed: *spawning your crate/ammobox makes my game freeze for a couple of seconds *with your mod activated i cant enter the Options after pressing "Escape" (after ~10 mins played) *after each shot (1st Person camera) with the Tac50 it looks for me like if the weaponmodel would displace the position (a little bit higher) After i deactivated your mod (:() no issue is present
  2. Cool, will give it a try tonight. I hope you will adjust the spawnratio in future, i noticed some things last time i played.. When you captured a half dozen camps it becomes really frustrating, so many spawns sometimes you cant even leave the place for a minute, attacks from all dircetions, they spawn most of the time in a 700-900m range what is okay for me but when you kill the clowns after 2 seconds the next group is spawning up to 50-100m further, mostly whole squad and 1 Static AT Laucher. And this happens for a few minutes then, its really hard to stand those attacks. Also noticed the duration to capture a camp. In my opinion waaaaaay to long (yes, i kill all enemys in the sector) cause i play mostly alone, sometimes i need wait 5 minutes till it will be captured. And 5 minutes are hard, especially when the AI is spawning everywhere in the next 200-300meters. In this way i still hope for a little less spawning ratio by the AI, just to make it to a challenge and not to a frustrating expierience when the CSAT Train is rollin all over you ^^ Here u have screen how many Enemys are heading for the player in the first 2 minutes of the game, right after spawned in a boat and drived 100meters to go on the island. Red Markers -> "Enemy" Blue Markers -> Player & Resistance And this is nothing, this are the first 2 minutes, capture 6-10 camps and the whole area (around the Swamp and SaltLake Airport) would be Red. I wouldnt mention it if it wouldnt be necessary, your knowledge and a fantastic mod, it shouldnt be unfair
  3. LSD_Timewarp82

    GSP Sniper and Marksman Weapons

    Ok, i´ve aquired ammo with VAS, thx for the fix better as using VAS all the time :)
  4. LSD_Timewarp82

    GSP Sniper and Marksman Weapons

    Ok, thanks. Tac50 looks and sound great, wonderful. Cant wait for next beasts like the XM2010 :)
  5. LSD_Timewarp82

    GSP Sniper and Marksman Weapons

    Thx dude, tested it right now, the Box have no ammo for the TAC-50, there was an error too, something with config.bin/12.7 or cal50 not sure ^^
  6. Thx for answer spirit6, i thought i´ve read a few months ago that MCC were using something with regenerating health or something like that. Actually i didnt search a script or whatever, i just try to eliminate possible scripts which using those health regen and revive. I play only WholeLottaAltis, SaOk had a respawn script in his mission and one of my installed mods might conflict with his mission and thats what i try to isolate. Thanks anyway
  7. Problem still present with Spawning trucks. Takes the Whole fun when so a dipshit CSAT cunt is spawning on my head and kills me. This makes me ragequit :(
  8. LSD_Timewarp82

    Ragdoll'd

    Is this needed for or did you already fixed that?
  9. LSD_Timewarp82

    Ragdoll'd

    1:40AM in Germany^^ This will be a long night^^. Thx man
  10. Can you disable those barrels which spawns every time in camps, this barrels respawn when i travel from camp to camp...
  11. Does MCC have any kind of heal or reviving scripts activated? And if yes, can i disable it somehow?
  12. LSD_Timewarp82

    Ragdoll'd

    Ok, i´m cool with that, it´s gonna be a long night for me :p
  13. LSD_Timewarp82

    Ragdoll'd

    I dont know where you live, i´m from Germany and we have here 21:00 or 9PM so it will be hard "later today" ^^
  14. Thx man, ill try it later :)
  15. LSD_Timewarp82

    Ragdoll'd

    Did your mod gets finished today?
  16. Oh no, with the updated version the "CSAT Truck spawns on your head and kills you" is back :( Damned.
  17. Thx dude, i´ve installed it and it sounds great, even the small things like the ringing churchbell which rings synchronous to the gametime. Fantastic :)
  18. Thx man, been waiting for it :)
  19. LSD_Timewarp82

    General Discussion (dev branch)

    I dont want to use new movement to avoid an issue which shouldnt be ingame. At least not after its been fixed months ago. Ridiculous.
  20. I playerd a few hours tonight and issue seems fixed. I dont see any one Truck flying midair ^^
  21. LSD_Timewarp82

    General Discussion (dev branch)

    Yeah too bad, i am mostly on Main branch, only when intersting optimization were done i´ll switch to dev branch to test these. But when such old things land again on main branch it makes me think how the devs might work and releasing this without testing it before. And thats why i said Unbeliveable
  22. LSD_Timewarp82

    General Discussion (dev branch)

    Can agree to that, its like Aiming with "Morbus Parkinson" And i dont get it how such things can happen, a few month old issue appears again. Unbeliveable
  23. Ok thanks, i will try it right now
  24. No update today anymore? :( It´s not really enjoyable with those bugs, Tanks are spawning too, especially when trying to capture bases.
  25. Very well, looking forward to the update :)
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