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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
pwner replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
You can't without mods. In Arma 2, they'd just surrender on their own. -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
pwner replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
You don't need to. Just empty your backpack, pick up the gun off the ground and put it somewhere safe. -
Any chance you can add the ambulance siren to the Gendarmerie offroad? Also, any chance of a Gendarmerie van? How about a plain blue PASGT helmet with neck protector? Also, any chance of an ISIS-style bombing drone for the FIA based on the demining drone?
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
pwner replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Any chance you can add the ambulance siren to the Gendarmerie offroad? Also, any chance of a Gendarmerie van? How about a plain blue PASGT helmet with neck protector? Also, any chance of an ISIS-style bombing drone for the FIA based on the demining drone? -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
pwner replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
If you confiscate the weapon on the ground (can't be a combatant if you don't have a weapon lol), and put it in the ambulance, your teammates still fire on the unarmed civilian. -
Humanitarian DLC confirmed! Also: Coincidence?
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The debug console is for logged-in admins, not voted admins.
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How to place a invisible wall in the editor
pwner replied to Crimson Mage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's an object called invisible wall somewhere in the editor, but it's hardly the size of a razorwire barricade. -
How to apply colors to script created button
pwner replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't remember if you needed to do this, but did you run ctrlCommit after? -
How to apply colors to script created button
pwner replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try ctrlSetBackgroundColor or look through the other GUI commands. -
The spammer(s) are starting to reply to topics instead of creating them.
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What are the IDD and IDC for the default countdown UI?
pwner replied to pwner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've dug around some more, and I've made some progress, but the progress isn't very useful. The display that contains the countdown element is RscDisplayCurator with the idd of 312 and the countdown portion of it is the control group Clock with the idc of 16808. The RscDisplayCurator script handles the countdown timer. I suspect parts of it are baked into the engine, thus it may not be possible to implement something that uses the default clock. The general sort of "sidebar" used by RscDisplayCurator is a control called MPProgress that inherits from the control RscMissionStatus. There is also a display RscMPProgress. -
What are the IDD and IDC for the default countdown UI?
pwner posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
What are the IDD and IDC for the default countdown UI? The one used in Zeus. -
Structured text escape characters?
pwner replied to pwner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do I get <t color = '#ff0000'>Potato</t> to show instead of Potato -
Respawn ticket IDDs and IDCs?
pwner replied to pwner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, but I'm looking for the IDs for the displays/controls/dialogs.