henri
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10 GoodAbout henri
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Combat Space Enhancement Modification
henri replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
metoo! -
SOS - really confused with Multiplayer update
henri replied to _angus_'s topic in ARMA 3 - MULTIPLAYER
start game - alt tab - use steam browser -
have you tried the steam browser? LOL
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What would you like to see worked on next in ArmA 3?
henri replied to Westonsammy's topic in ARMA 3 - GENERAL
realistic armor to stop getting one shotted in tanks and other vehicles, make helicopters tougher -
also they are waaaaaaay too easy to destroy, i mean one soldier is able to one shot entire tank platoons. crew allways bails, why oh why!?!
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unable to see any non dedicated servers and our dedicated which before only showed up on Gamespy has completely disappeared. it kind of ruined our weekly gaming night as we can not game.
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any update? would love to see this released as I am sick and tired of being shot while inside a tank/helicopter
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ALiVE - Advanced Light Infantry Virtual Environment
henri replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hurry up please! -
IgiLoad script - logistical support
henri replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
made me chuckle a little -
Will we ever see a stable multiplayer running at 50-60 fps?
henri replied to Holden93's topic in ARMA 3 - GENERAL
seeing how singleplayer runs fine it would seem that the issue is with the server.exe -
Bohemia Interactive's ambitions are always set too high.
henri replied to sayjimwoo's topic in ARMA 3 - GENERAL
I wonder what would happen on a much smaller map, lets say a valley with one town in it, enclosed by mountains -
try this... two people in MP one low spec and one high spec so they are both in the same chopper then the high spec in 3rd person sets his viewdistance to from 500 to max and on the low spec machine warp/desyc/teleport and for everyone temporary a dip in fps. it would be interesting to test mp with everyone on a 1000 max viewdistance and experiment with different viewdistance setups. to see to what extent updating building state etc. to lowend clients like PvPscene to see how syncing data between server and clients with different viewsettings affects server fps. Maybe the client low end clients cause a wait for reply?
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ALiVE - Advanced Light Infantry Virtual Environment
henri replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
things don't spawn but are cached when not in view is what I understood. They pop into rendered reality when they enter the players reality....so a tree which falls in a forest does not make any sound when there is no one to hear it, because it is cached! This turns philosophy, religion and metaphysics on it head! The 1Para alive test server works really well btw, where is them re enforcements?!!??!?! -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
henri replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I can not belive not everyone and their mother in law are all over this thread. Have been unable to test myself but can anyone post some definitive results on this please. Also i feel the urge to ask how, if this works, does it work?