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Everything posted by pulstar
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Bornholm, Denmark [Terrain]
pulstar replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bornholm lite still works, if that helps. -
soundmod JSRS4 - APEX 1.2
pulstar replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was going to opt for a Kraken but the HyperX is more comfortable. Are you using it with onboard audio? Been debating getting one of those USB amp/soundcards for headphones..- 1214 replies
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- lordjarhead
- eden
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So I downloaded their hefty installer, and played one round before uninstalling it. I just can't fathom the futuristic HUD on cold war hardware. If they'd gone with futuristic tanks, then maybe I could have played a bit more.
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I just it includes a scenario editor even if it's a primitive one. Apache Air Assault had a nice flight model, but it didn't have anything to extend its re-playability beyond a sparse quick action scenario.
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http://steamcommunity.com/sharedfiles/filedetails/?id=547259879 Well more helicopter games is always a welcome thing, even if they're arcadey in design.
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Wishlisted for now, till they implement joystick controls and a "better" flight model. Does look nice though, for we seriously lack helo games!
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Turns out I had files dating back to Octobe inside the addons folder. All good now :D
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Vcom AI V2.0 - AI Overhaul
pulstar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nope still same issue. -
Vcom AI V2.0 - AI Overhaul
pulstar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a special way to install the PBO version? I extracted to the userconfig folder too. -
Tried playing last night, helmets still missing, tank has no firing sound.
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CBA - Community Base Addons - ARMA 3
pulstar replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I updated to 1.54 and CBA 2.3.0 at the time and struggling to disable this debugging window whenever I load up a mission using the Eden editor.. No idea which is causing it :/ -
Well for me I hate being unable to crouch
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Siege isn't a bad game, and it's sort of a guilty pleasure of mine to play it, but I think it's time Tom Clancy's name is put to rest. And Unlike TD, Siege's controls are fun, if a bit twitchy for eSports sake. Arma controls like Japanese mecha in comparison :blink:
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I'm not bad in this game, I've become too used to the AI limitations.. But playing against other people, especially in twitch-tacticals such as Rainbow Six Siege, I get creamed a lot, and my bad ping doesn't help :(
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Nice, the animations put Arma to shame :D I hope to be included in the beta!
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Wow that looks amazing. If even 50% of it is translated to in-game visuals it'd be stellar. Congratulations on this grand effort!
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Damn, after playing MGS5 for +60 hours I now have an urge to fulton any containers I find in Arma or pluck bushes from the ground With regards to the AI, after playing against it for many hours, I can definitely say it's very limited, probably intentionally to make the game easier for mainstream players. But being a stealth game, it does a few cool things as well. Like reacting to sound, and cones of vision, not to mention soldiers with NVG are better equipped to catching you in the dark. Arma could really use some CQC AI routines, in its current state you can't do stealth or use physical attacks against unsuspecting NPCs.
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[RELEASE] Engima's Civilians
pulstar replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks engima for writing this script, really adds a missing level of ambience. I also add RDS civilians into it, more variety. Of course if I load a mideastern map all those civvies suddenly look out of place haha. -
And the helo's radar signature is the same regardless of the bays being open or closed :D
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kimi would you please consider adding slaving gunship cannons to pilot HUD?
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Are map makers allergic to including new buildings or something? :o
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AH-99 pilot helmet slaved cannon script
pulstar replied to zodd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Strange that this script didn't get wider adoption. I really like the idea of this, since you can get headtracking on the cheap. I will try to implement it as an addon for my personal use. -
Thanks, I decided to stick to smartphone tracking for the time-being, no 6DoF but that's not a deal breaker. Too bad VR's re-launch this year isn't that affordable.
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I have no issue about AI marksmanship over distances, after all most modern armies receive target training! What I wish Arma had however is blindfire suppressive fire; you won't see bots blindfiring at you from around a corner. Another thing that can use tweaking is enemy detection of players in buildings. Many times I climb a tall building trying to get a sniper advantage but the AI spots me in microseconds after the first shot. No idea if this can ever be fixed using current AI routines. One more thing that people seem never to mention: AI would be really lethal if they learned how to plant mines both antipersonnel and anti-tanks.
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Hello, can I use this http://www.amazon.com/Bokit-Infrared-Extender-Receiver-Repeater/dp/B00S4HCC7K/for basic headtracking using a webcam? I'm a bit confused abuot how those IR emitters work, and I don't have the patience to learn how to solder IR diodes. Appreciate any help :/