avengerarts
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Everything posted by avengerarts
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Tutorial: How to make an object play sound or music? (Radio_FM)
avengerarts posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
1- place a unit (player). 2- place an object, let's say FM Radio. save the scenario, then go to its folder "\documents\arma 3\missions\name_of_your_scenario" 3- Create music folder "music" and put your music file or the sound file inside this folder. 4- Create "description.ext" file in that folder which is you scenario folder. open it and paste this: class CfgSounds { sounds[] = {}; class sound1 { name = "sound1"; sound[] = {"music\YOURSOUNDFILE.ogg",1,1,18,1,1,1,0}; //The 18 indicates the distance at which the sound will be heard; titles[] = {}; }; }; Go back to the editor "eden" and double click the object and write this in its init field: this say3D "sound1"; That's it. Many thanks to Feuerex who helped me a lot with his videos. Press "Like" button if you like this post. Resources: The mission file. -
Heli Load Wait Till All Unit Loaded Before Takeoff
avengerarts replied to rtek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1) Created a load waypoint directly over the helicopter with this in the condition field. {_x in heli} count (units group player) == {alive _x} count (units group player); 2) Then your next waypoint would be the transport unload with this as the condition. {_x in heli} count (units group player) == 0; 3)Then to clean it all up send your helicopter off and delete it, move waypoint on act. {deleteVehicle _x} forEach (crew heli) + [heli] I tried that and nothing. The poster on the BI forums didn't mention if I had to change certain things. So I just copied and pasted. I tried this too: 1) In the Team Leaders init put this. alpha = group this; 2) Just in front of the LOAD waypoint have a move waypoint with this in its condition field. ({!(alive _x) || _x in heli} count (units alpha)) == count (units alpha); -
If you have found the answer tell me, I'm confused too.
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Adding weapon to crate with specific attachments
avengerarts replied to chronicsilence's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where to put it? in SQF file? -
Tutorial: How to make an object play sound or music? (Radio_FM)
avengerarts replied to avengerarts's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To be honest, I don't know! but the first one is the volume "1" -
Adding picture in briefing
avengerarts replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can I Unpbo the Campaign missions??? Where are they exactly? -
Adding picture in briefing
avengerarts replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look at this image in background of debriefing! I want to do something like it but I don't know how?1 -
Adding picture in briefing
avengerarts replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about Debriefing? I found this, but I want to use the in-game module, which is in Attribute > General -
Task switch trigger for building destroyed and Task trigger on enter vehicle.
avengerarts replied to redpiano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how about getting out? I can't say "in" of course!!! I tried "out" and it didn't work, can you help me please? -
Vehicle mounting and pick up weapon tasks
avengerarts replied to tomusgilbert's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How about getting out ? I tried "out" but it didn't work Any help is appreciated! -
Task set to complete when unit get in car
avengerarts replied to shik4ri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This solved my issue, thanks a lot guys! I'll post it here for the others to know how. 1- Place a unit give it a name. 2- Place an empty car and name it. 3- Place "Create Task Module". 4- Place "Set Task Module". 5- Place a trigger and write in its Condition field: player in car where "player" is the name of that unit you placed and "car" is the name of the car you gave. 6- Sync player to "Create Task Module" then to Set task state then the trigger! as shown below. -
Task set to complete when unit get in car
avengerarts replied to shik4ri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you sure?? I tried it, it isn't working. -
Adding picture in briefing
avengerarts replied to Cyper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what is the name of this module please? Sorry I just found it! it is "Create Diary Record" module. -
The new Sector Module
avengerarts replied to Ronin[NR]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you post the link of this wiki page? I couldn't find it!? :( -
Trident module, using generic radio messages. (Solved)
avengerarts replied to silentghoust's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you help? a file might help me, thank you in advance. -
Make AI get in and out of a vehicle when trigger is activated.
avengerarts replied to WurschtBanane's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So sorry, I didn't notice it. English isn't my native language, anyway thanks a lot! -
Is it ok to send me Pbo file so i can learn from it, please? found it! thanks.
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delete units on reaching waypoint
avengerarts replied to twisted's topic in ARMA 3 - MISSION EDITING & SCRIPTING
where to put this? in the trigger, right? -
Eject/GetOut codes and scripts - For paradrops and insertions over water.
avengerarts replied to Ulfgaar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_xhandle = [<GROUP>,<VEHICLE>] execvm "Eject.sqf"; What is "_xhandle"? I'm poor in scripting but started learning 3 days ago, Yey! -
Creating a pause between tasks?
avengerarts replied to maverickzer0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YOU MADE ME HAPPY! -
Creating a pause between tasks?
avengerarts replied to maverickzer0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@zagor64bz DUDE! I LOVE YOU!!!