martinezfg11
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CatBook-Yi23332 started following martinezfg11
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[Release] GOM - Aircraft Loadout V1.35
martinezfg11 replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, what's your license? Can I incorporate this into a mod? -
martinezfg11 started following Advanced Rappelling
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AR_Rappel_All_Cargo_Now = { params ["_vehicle"]; if(!local _vehicle) exitWith { [_this,"AR_Rappel_All_Cargo_Now",_vehicle] call AR_RemoteExec }; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; private _unitsOutsideVehicle = []; while { count _unitsOutsideVehicle != count _rappelUnits } do { { [_x, _vehicle] call AR_Rappel_From_Heli; sleep 1; } forEach (_rappelUnits-_unitsOutsideVehicle); { if!(_x in _vehicle) then { _unitsOutsideVehicle pushBack _x; }; } forEach (_rappelUnits-_unitsOutsideVehicle); sleep 2; }; }; AR_Rappel_Cargo_From_Heli_Action_Check = { params ["_player"]; private _vehicle = vehicle _player; if(_vehicle == _player) exitWith {false}; if(driver _vehicle != _player) exitWith {false}; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; _canRappelOne = false; { if([_x, _vehicle] call AR_Rappel_From_Heli_Action_Check) exitWith { _canRappelOne = true; }; } forEach _rappelUnits; _canRappelOne; }; if(!isDedicated) then { [] spawn { while {true} do { if(!isNull player && isPlayer player) then { if!(player getVariable ["AR_Rappel_Cargo_Loaded",false] ) then { player addAction ["Rappel All Cargo", { [vehicle player] call AR_Rappel_All_Cargo_Now; }, nil, 0, false, true, "", "[player] call AR_Rappel_Cargo_From_Heli_Action_Check"]; player addEventHandler ["Respawn", { player setVariable ["AR_Rappel_Cargo_Loaded",false]; }]; player setVariable ["AR_Rappel_Cargo_Loaded",true]; }; }; sleep 5; }; }; }; Seems like there were a few errors in @duda123 post. I did a quick and dirty fix just to get rid of the exceptions. It works in SP, however because I made these changes without knowing what I'm doing I could be introducing other problems. I'll see if I can properly fix it later.
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Arma Toolbox for Blender - Arma 2/3 exporter script
martinezfg11 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, Excellent addon! Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's. -
1stBN/160th SOAR Mod ArmA III WIP
martinezfg11 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How dare you besmirch the CrewChief!!! /s Someone has to hand the pilots the pizza, or pump the APU handle.. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pretty cool pic shared by one of our testers. p.s. Ignore the windows, I know what's going on there.- 208 replies
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You mean like the salute the Arma dudes give without standing at attention?
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Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Working on the original Valor but sometimes it's fun just to make something new.. Here's the WIP stealth variant.- 208 replies
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Interested to see how this progresses.
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(proof of concept) Escape from Tarkov style stance/combat pace selection
martinezfg11 replied to OkRightBackToSleep's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is really cool. -
Some nice binoculars you got there..
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[SOLVED] [Addon Builder] .jpg in binarized .pbo
martinezfg11 replied to 7erra's topic in ARMA 3 - BI TOOLS - GENERAL
Make sure .jpg isn't being excluded by Addon Builder. And no, "Use pboproject" isn't the answer to everything. -
Successfull PBO, but empty.
martinezfg11 replied to scotg's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
May be late, but Make sure your output path in Addon Breaker Builder contains the \addon. Example P:\@YourMod\addons. I don't think that needs to be defined in Mikero's PboProject. -
Project - Vertical Lift 2035
martinezfg11 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would you believe if I said the hardest and longest part is not modelling but actually configuring the aircraft for the game? If it was modelling alone, the Valor would have been out the door months ago. Either way, progress is continuing at a steady rate.