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Bon's Infantry Recruitment Redux
jandrews replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone have any code to use with this so ONLY SL and TL can request units? -
jandrews started following Release - Infantry Occupy House Script and 2.14 update how to enable the trigger animations ?
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2.14 update how to enable the trigger animations ?
jandrews replied to zukov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah this stuff looks cool. will be following this thread for more info. -
Boat below water level 3m trigger question
jandrews replied to jandrews's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. I'll give these a try. -
Boat below water level 3m trigger question
jandrews posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want a trigger to pop when two boats are below water line say 2 or 3m. I know I need to include a z value. Not sure where. Not much comes up with Google search (getPosASL (vehicle && vehicle2) select 2) > -2; So far not working. Any ideas. -
Is there a list of the new changes anywhere please?
jandrews posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks -
S.C.A.R -- Enemy Areas-of-Operation
jandrews replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah. So. Ah. When. Ah. Is. This. Ah. Coming. Out. Ah. ? Lol. Sounds like a bunch of fun!! I'll have to try your spawers out. Glad to see they're being supported still.- 98 replies
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- enemy spawn
- any mod
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Release - Infantry Occupy House Script
jandrews replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is the error from rpt. Not sure what else to post here. Unless it doesn't see buildings for the tanoa map. -
Release - Infantry Occupy House Script
jandrews replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which code did you use? -
Release - Infantry Occupy House Script
jandrews replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No. I placed code in grp leader init. This is a newer error. I haven't had these errors prior to recently. Like say a few months. Just to be sure. 0 = [getMarkerPos"mrk2", units group this] execVM "Zen_OccupyHouse.sqf" The above command is in the grp leader init. I will try units this code and see. -
Release - Infantry Occupy House Script
jandrews replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey thanks for the reply. I didn't see any script links. Unless it's in his youtube video. -
Simple Convoy Script [RELEASE]
jandrews replied to Tova's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this doesn't seem to be working either. no error pops just nothing happens. test mission works. i have it set up exactly the same and units sit idle. kinda weird. Although it pops a corrupt mission folder in the mission file. Before you ask. I have the code in the grp composition init. -
Release - Infantry Occupy House Script
jandrews replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey. i know this is an older script. but its now recently not working. any one can help thanks! Error in expression <0 = [getMarkerPos"mrk2", units group this] execVM "Zen_OccupyHouse.sqf"> 6:27:22 Error position: <group this] execVM "Zen_OccupyHouse.sqf"> 6:27:22 Error group: Type Group, expected Object -
Are there any missions set up already that use respawn tickets and have a resource manager to purchase vehicles? Thanks in advance.
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Has anyone tried using DCO AI mods and turned off the AI difficulty? If so, how'd it turn out. Is this a possibility in the future? Would elevate this mod to a higher standard.
- 346 replies
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Have you added ability to use different factions?
- 346 replies