Jump to content

thenach

Member
  • Content Count

    235
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by thenach

  1. thenach

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Master you are editing the mission with TFAR enable and now is requesting this mod to be able to use it.
  2. Don't know if this is a valid feedback but I would suggest you to use RHS escalation for US and Russian side for factions. These includes guns and sights.
  3. thenach

    New terrain reveal - Tanoa

    I don't know... Let's hope that at time of release the AI is not able to see thru the grass and foliage because it going to be nightmare as it is right now.
  4. thenach

    ALiVE RHS | Cold War

    Yeah, we use multiple Mods. But the real problem is when we "move" the box. if we use the Arsenal when the box is at base no issues there. Now we move it to let's have FOB closer to the enemy location or to supply the guys at the front, each time the use the "arsenal" option in the menu it show the "loading" screen for it and then crash.
  5. thenach

    ALiVE RHS | Cold War

    Maquez, thanks for these missions using Alive. Feedback: I think the R3F logistics is bugged because each time I move the box I and ppl try to access the arsenal it make the Arma to crash. If I don't move the box they are able to access it without any problem.
  6. Hey guys, one question. If I want to use ACE how should I setup the respawn? I don't want "users" to respawn and as I GM I want the possibility to get back to my character when I'm killed using and opfor soldier.
  7. thenach

    Authentic Gameplay Modification

    not going to discuss in this, because to me is a point of view.. but here you have the OFFICIAL thread. http://forums.bistudio.com/showthread.php?98650-A-C-E-2-v1-2-stable-(Advanced-Combat-Environment)-Old "A.C.E. Mod for ArmA 2!"
  8. thenach

    Authentic Gameplay Modification

    It is ACE for ARMA , ARMA 2 or ARMA 3... and not #.
  9. thenach

    Authentic Gameplay Modification

    So again where is the post in discussions? Is a shame that they are going for ACE3 instead of ACE2
  10. thenach

    Authentic Gameplay Modification

    I'm looking for the new thread in "discussion" BANANAS -
  11. thenach

    RHS Escalation (AFRF and USAF)

    D version is good enough for me! Thanks!
  12. thenach

    RHS Escalation (AFRF and USAF)

    So? you also have old humvees, and as far as I know Kiowas were used during most of the 2nd gulf war from 2002 to 2012 or maybe 2013?
  13. thenach

    RHS Escalation (AFRF and USAF)

    I searched in the thread but came with 0 results. Are you guys planning to do the Kiowa to pair it with the Apache?
  14. Yes , this happened to me too but if you change using the "class change" I think that should resolve it. Still is the only gun Mod that I found this kind of problem. L'etranger, I saw you did a stress test with your community of VTS beta 35 with AGM. To use AGM medical system with no "revive" did you set it up as "no revive system in VTS ? "
  15. thenach

    Arma 3 Server monetization

    Man, it hurt some much to read this.
  16. thenach

    RHS Escalation (AFRF and USAF)

    This should help you: https://community.bistudio.com/wiki/server.armaprofile
  17. Even thou a new engine will be good for issues with clipping and lighting... I don't care for eye candy. We don't need a new engine, we need this in ARMA: https://bisimulations.com/virtual-battlespace-3 Bring back ARMA to what is supposed to be.
  18. thenach

    Arma 3 Server monetization

    So much sense.
  19. L' etranger, hey you still working on this or we should move on? Gonza or maybe someone from the group he use to play do you guys know if he is ok?
  20. Shay I think I found a bug or limitation when using Zeus instead of the 3d editor. When adding item in the inventory of vehicles these are only visible to me and not to other players in game. That is something that happen with "vanilla Zeus" too when I added objects these are not seeing but the rest of the clients. I'm using the mission version of MCC and not the mod. Regards.
  21. The cause is SOS, there is a big bug on that mod that basically nerf the Marshall gun.
  22. To be clear, so I only need the AiA standalone version uploaded to the dedi server and that's it? The clients will be able to use all the units?
  23. If I have to upload this into a dedi server how should I do it? Because I don't have the possibility to run play with six on it.
×