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CaptainAzimuth

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Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    BIS Aircraft Carrier

    Unlikely, but there's no reason Chinese CSAT wouldn't be interested. They have plans for carriers in their future. Some of the concept Russian/Chinese ships look down right bad arse, but still, you have to remember this is Arma. The most we saw of a fleet of ships ever, was the EW showcase in Arma 2, where it shows static destroyers firing tomohawks... That's literally it. Not much substance there for anyone but sheer eye candy. Big ships are not something Arma can do people, it's static, and that's as far as it goes. These ships fight in over 300km distances. I suggest you wait for Titan IM, but I'm gonna enjoy this jet DLC with the updates that hopefully make flying with respectable view distance enjoyable, finally.
  2. CaptainAzimuth

    Audio Tweaking (dev branch)

    So, I wanted to hear the epic roar of the new jets from the ground. So i place a playable soldier, and got in a jet, climbed, and dived at mach 1. When i was 2-1.5k from the soldier, i would switch. However unfortunately, the sound of the jet from the inside remained in my ear, until either the jet passed the soldier, or the engines for facing 90 degrees+ of the soldier. This is probably the most disappointing glitch i've ever come across. Solution? Well in Arma 2, there was a feature, however small, made a massive difference in mmany situations that really benefited gameplay. Not sure how to explain this, but ill try. There were two audio sources for Aircraft. Helicopters had a positive and a negative. What this means is, when flying a helicopter, the sound above the helicopter, was much different than the sound below it. This also makes sense IRL. The Helicopter flies by blades pushing air down, pulling it from above it, so the sound of a heli flying by, and banking to one side would be different. The sound below the heli was louder, air being pushed by each blade, and you could hear that in the Audio. As for jets, you front end of a jet was quieter, and when it passed, the loud roar pierces the sky. The engines are much louder facing you, but when the intake is facing you, you can more distinctly hear the screeching, and whaling of a fighter, then the ground shaking roar after it passes. Is there a way to bring this split Audio feature back? Edit: After testing speed and stuff for the Black Wasp, i've come to the conclusion it's Sonic Boom that i'm experiencing with high speed passes. However, it's not perfect, it's still got some tweaking to go through, but it's pretty close.
  3. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    *tears ;) The more i fly the new jets, the more i want this feature.
  4. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    My thoughts exactly. Someone check key bindings.
  5. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    You know what, it's grown on me. It'd be best if we could have the option to choose, toggle between either of these Camera's.
  6. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    I hope we don't get G force effects and the likes. Until we get an entire new flight model those won't be necessary, I've been pulling well over 20G's, I'm certain. Humans can only withstand like, 8, and 12 with extreme assistance from g-suits, and super nice seats, oxygen, etc. I think it's best to leave those things to ACE. I'm a fan of realism, I I don't think that level of realism belongs in Vanilla unless we get the whole realism suite for all the things.
  7. CaptainAzimuth

    Jet DLC?

    Nah, large view distance in single player always give decent FPS, even on not so great Pc's. Online is a completely different movie unfortunately. Hahahaha, I wish it wasn't the case. I hope some day we can have unlimited view distance and the performance between offline and online would remain unchanged.
  8. CaptainAzimuth

    Jet DLC?

    Not sure, the PLA CSAT are not the same. That blue camo is likely their Pacific theatre scheme. However, the To-199 did have a flat grey scheme for one of their Squadron units. I would love that to become available .
  9. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Love it. Though they're all really nice, the Gripen, I mean Gryphon, is the most enjoyable to fly in my opinion. It's excellent. It's a shame no after burners are available, BUT fuel tanks aren't a thing yet either, so I'm still guessing that's later down the line. I know BO1 Studio has really nice after burners animations too, and when paired with the shift key, makes flying fighters an Epic experience.
  10. CaptainAzimuth

    Jet DLC?

    I'll have you know, the Wipeout can out turn every other jet, including some mod jets. Then it's free rein with its main cannon. Of course, it shouldn't be this way, but it just is. Feels like a light turbo prop.
  11. CaptainAzimuth

    BIS Aircraft Carrier

    Not to burst your bubble, but that landing was rushed to hell. Lol, you broke your rotor on the back end of the structure before plopping down in through the storage bay. I've landed helis on moving ships fine, problems come when you rush (I've done it thousand times), or if you use advanced flight model, which just causes you to fall through the entire model. But anyhow... I'm interested to see what kind of crazy scripts people will come up with for the USS Freedom. Now that we have a massive surface to walk on, maybe the crew who did the whole walking on deck thing might return to try and make it possible with this huge super carrier.
  12. CaptainAzimuth

    BIS Aircraft Carrier

    Fair enough. Though its funny how well it works. Maybe invent a Deck LOD on the future? =P
  13. CaptainAzimuth

    Jet DLC?

    In terms of flight physics, even the F-15 today had the ability to knife edge without losing falling. The reason for this is automated flight systems countering. Forgot what they call it, but anyhow, the most advanced planes, while it may not feel right, shouldn't really bank unless set up to by the pilot, which brings me to think they should add an auto rudder toggle feature to act as this ability.
  14. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Well I think it would be cool. I'm all for good sized vanilla missile box, so having the dynamic loadout added to then Fenhuang and its missiles compatible with all CSAT vehicles would be warmly welcome.
  15. CaptainAzimuth

    BIS Aircraft Carrier

    No no, moving ships around with objects and vehicles on them is possible. You just need a roadway LOD, and both the ship and vehicles on them have to use physics. This makes it smoother and seamless. However what I mean is otherwise something like an Aircraft carrier isn't as practical as smaller patrol boats in terms of the scope of Arma 3, and usability... However, if you want to have fun, go find the guys that use "attachto" to nice big things around like the Static submarine. Attach the Carrier to a slow boat and move it, and you will prove my be able to land on it fine, but walking on it won't work. Only vehicles and objects can stay on deck.
  16. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Well, the PLA CSAT are more advanced than the regulars. So it could be a mini radar or something, or some kind of sensor you can't see. Don't forget these guys field full screen thermal helmets, thermal suits, underbarrel .50 cals.
  17. CaptainAzimuth

    BIS Aircraft Carrier

    Arma 3's engine handles ships perfectly, this includes ships with vehicles on top. I'm already proved this. However, it's not going to handle a bloody air craft carrier moving full speed, in a multiplayer scenario with full crew and people running about. If you were here since Alpha, you know the ONLY way to get man class walking on deck was stupidly heavily scripted to the point of logical impracticality. Also, this isnt the time for naval assets. This is a Jets DLC. Oh, and fun fact, keep in mind just because a carrier is added, doesnt mean we get more boats. The US Air Force owns and operates more ships than the US Navy.
  18. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    It looks on because it was meant to. It's the PLA CSAT alternative to the scalpel, basically, and the missile should be capable of both locking and pointed guidance.
  19. CaptainAzimuth

    BIS Aircraft Carrier

    Pretty sure it is a join effort. Started out as a mod, but then ended up getting the official BI touch up.
  20. CaptainAzimuth

    BIS Aircraft Carrier

    I wonder if the Hemtt can haul around that C-RAM.
  21. CaptainAzimuth

    BIS Aircraft Carrier

    Called it.
  22. CaptainAzimuth

    Walking on moving decks

    You can walk on the MkvSoc as long as it's stationary.
  23. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    The 20mm Gun Pod is in need of a MAD retexture. It looks awfully awkward on everything with the massive shadow on the top side.
  24. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Aircraft* except for the XH-9 series.
  25. In that event, when why too was your countermeasures not equally OP? Or had you run out. =P
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