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Everything posted by blackpixxel
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Arma 3 Helicopters DLC Discussion (dev branch)
blackpixxel replied to FredAirland's topic in ARMA 3 - GENERAL
What is 'the purpose' of this? I could only think of balancing, which in my opinion should not be part of Arma. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, this one should work now.. Download Version 1.4 https://www.dropbox.com/s/z5neus5xr5sbeuk/%40BPX_UTS15.rar?dl=0 -
Eurocopter AS565 Panther | EC155 | Dauphin
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wanted to do that later to make the editing more easy. I hope that I don't forget it:) -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, now I renamed it, and I also inversed the movement of the magazine selector switch. I don't get the error with this version. Sorry for all the little updates, but I don't have a lot of experience in all those things... -
Eurocopter AS565 Panther | EC155 | Dauphin
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just read that the EC155 is more a helicopter that is just part of the Dauphin series than a replacement. I also think that the AS 565 looks much better than an armed EC155. So I now decided to do the AS565, but with a five blade rotor, since we are in the year 2035 :cool: In the last days I only worked on the shotgun, so there is not much progress here. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, thank you for the information, I didn't know that. But it will be easy to fix this. I also didn't know that there is an alternating firing mode, but this may be harder to implement. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I hope that some of the problems are fixed with this new update: The addon now requires CBA, but this avoids problems where my eventhandlers got overwritten by some BI functions. CSE did the same, but thanks to CBA the UTS-15 is now CSE compatible. In addition to that I added units equiped witht this shotgun to the editor. You will find them for each military faction under Men->Riflemen (UTS-15). They will spawn without a pistol to avoid trouble with AI (They switched to the pistol instead of waiting until the reload animation is finished). Their UTS-15 will be equiped with a Holosight and an IR-Laser. In their inventory are 7 magazines of buckshot and 3 of slugs. I also found out that AI where able to interupt the reload animation but still have a fully reloaded weapon. This is solved now! Download Version 1.2 https://www.dropbox.com/s/z5neus5xr5sbeuk/%40BPX_UTS15.rar?dl=0 I don't know whether the massive jamming is still a problem with the latest version of the real UTS-15 or not. I just read that the gun was improved alot. But it would be a nice "feature" for the mod :cool: -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the information. Bad Benson already recommended to use CBA, but at first I wanted to make this addon working without other required mods. But since it now uses Joint Rails, there is no reason why I should not use CBA too. I hope that it will solve the problem. On Armaholic someone wrote that the scripts won't work with CSE. I tried that a minute ago and can confirm it. I have no idea how CSE works, but I think that it also uses eventhandlers. Maybe CBA will solve that too. -
Rope Feature Discussion/Feedback (dev branch)
blackpixxel replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
But shouldn't there always be a driver in the second car to controll the direction of the vehicle? Otherwise it won't work in reality too. -
The model itself looks very well made, but I would still prefer a helicopter that actually exists today. But it is their game and their setting, I cannot wait to fly this thing. I am sure there will be firing from vehicles on the ramp!
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One of the helicopters for the DLC is a future-chinook, a new stealth model...
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UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the report. The texture message should be fixed in the next update. I now used AGM and it does not seem to cause the problem. Then I tried many different units, and some of them just dont seem to have the eventhandler that gets defined in CAManBase. FIA soldiers, CTRG & civilians dont run the scripts yet. I will see what I can do to solve this. Do you remember which type of unit you had? The thing with the grenadelauncher/primary hotkey is because the right magazine behaves similar to a regular underbarrel grenade launcher. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hehe, there is already one, it is called 'UTS15 Box'. The idea with the soldier is great, I will do that soon! -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you so far for your feedback! I now updated the download link with a new version. The new file is with ~33 MB a lot smaller than the original ~110 MB one. I noticed that I could reduce my ammount of textures by another UV layout, which safed memory. In addition to that I added 5 lines to the config to make it ASDG Joint Rails compatible. That also means that Joint Rails is now a required mod to use the weapon. I also added the Key and hope that I made it correct. So this should work in multiplayer. Download https://www.dropbox.com/s/z5neus5xr5sbeuk/%40BPX_UTS15.rar?dl=0 @NikoTeen: I tried a mission with VAS, but it worked without problems, except for the fact that it only loads the black color variants. But I think this is related to the mechanism of the VAS script. I just experienced that the eventhandlers don't work when I play with a NATO Story Soldier, like McKay. Maybe the usermade mission you played used one of them. All the regular Bluefor Units are working for me. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which type of soldier did you use? I noticed that the scripts don't work for the bluefor story soldiers, maybe you used one of them. -
UTS-15 Tactical Shotgun
blackpixxel replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you all for your feedback! I am currently trying to lower the filesize, thank you for the hint!. Then I aim to make it Joint Rails compatible. Sorry for the missing key, this is my first time doing this, so I did not know that I have to add it too. All in all there will be an update very soon. -
Hi, I think that the weapon is playable now, and made a new thread with a download-link in the addon-complete-section. http://forums.bistudio.com/showthread.php?183107-UTS-15-Tactical-Shotgun Thank you all for your help!
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Press double RR when you are near the target. Then the rope will deploy, and you can see how the progress is in % on the CTR+B monitor.
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Yeah, slingloading is working fine after some first tests. Much better than the other scripted attachto solutions, since the rope and the object on the rope seem to use physx. I am impressed so far! Good work BI!
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Oh, now I see it. It looked like they where fastroping out of the helicopter with the new ropes, but maybe I only saw it so because I wanted to see it. Mhmm, and another hope gets destroyed..
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The background image of their livestream. Is it a hint of what we will see?
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Arma 3 Helicopters DLC Discussion (dev branch)
blackpixxel replied to FredAirland's topic in ARMA 3 - GENERAL
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Arma 3 Helicopters DLC Discussion (dev branch)
blackpixxel replied to FredAirland's topic in ARMA 3 - GENERAL
Is this a sneak peek to a possible new helo in the DLC? This would mean that we will get more than just 2 big transport helicopters! And I would really love that, since 13€ for 2 models + a bit of extra content are way to much. But maybe this is just an old image and they used the sound for the orca (which also has a similar fenestron tail). -
Disable Zeroing of optical sights for a weapon
blackpixxel posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, I have a short question: Arma 3's sights are all zero'd for certain disances (Holosoght for 200m, ARCO for 300m, ...). I am creating a weapon that fires at a very low muzzle velocity (~400m/s) which results in a very pronounced bullet drop even at 200m. When I now attach a holosight the bullet would hit the target at 200m if I aim directly at it, but If I would shoot a target at 100m I have to aim significantly below the target because the bullet flies over the line of sight at this point. Is it possible to avoid this by disabling the weapon zeroing when a sight gets attached? Thank you for your help! -
I am sure we will see the XM-25 in the marksmen DLC or in the expansion... But I still hope that there will be a free DLC/update with all the missing stuff, especially the railgun tank, the Mortar + Medevac Marshall, the Medevac Opfor APC, the armored Ghosthawk, the KSG 12, the AA40, the M4 Shotgun, the FLIR littlebird, the attachments from pre alpha screenshots..... Would be awesome to get all that in a free christmas special update or something similar :cool: