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Sgt.Rock

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Everything posted by Sgt.Rock

  1. Sgt.Rock

    8 Gigs of Ram Not Enough?

    This can be annoying but is easily solved...Right click on the arma3.exe file and choose the compatibility tab---check the boxes for 'disable visual themes" and "disable desktop composition" as well as "run this program as administrator" for good measure and you will likely never see this popup again. Winblows will turn off aero when starting game and turn it back on when you quit out.
  2. Great work team! I like it a lot so far. Only have the final segment to complete today and then I'll probably restart it and run it through one more time before release.
  3. Sgt.Rock

    memory management?

    Greetings, I LOVE ARMA but there's one major issue I would love to see addressed. An observation: ARMA seems to not like using RAM and prefers pagefile. It's a shame that it loads up ~ 3.5 gig of pagefile and only loads ~ 1.5 gig into my 8 gigs of RAM. Imagine the performance boost if ARMA would actually take advantage of RAM as opposed to pagefile swapping.
  4. Sgt.Rock

    memory management?

    If A3 would use 6 gb of RAM I'd be a happy camper...never seen it go that high here. What manner of sorcery do you use to get that to occur?
  5. Sgt.Rock

    memory management?

    When the pagefile grows by ~3.5 gig and ram usage by ~1.5 when playing the game then obviously the pagefile contains more than what's stored in RAM.---------- Post added at 09:47 ---------- Previous post was at 09:45 ---------- I'm aware of the differences. My point is ARMA only fills about 1.5 gig of RAM leaving the balance of my 8 gig empty (minus 1.6 for the OS) and uses pagefile swaps instead of loading it to RAM. Inefficient at best.
  6. Sgt.Rock

    memory management?

    I haven't checked that particular statistic. I'll have to have a look next time I'm in game and see--but I would think that the results will show that there is a considerable amount of swapping going on at one point or another just by the feel of the occasional stutters.
  7. Sgt.Rock

    memory management?

    I'm running 64 bit Win7 with 8 gigs of RAM and it never goes over 4 Gig for OS + ARMA (usually around 3.5 max). It would certainly be an improvement to be able to tap the unused RAM and would quite likely make some under-resourced systems more responsive as the time to access data stored in RAM is obviously faster than to access that stored on disk. As to pagefile usage---as I mentioned above, ARMA stores quite a lot of data there, I'm not sure where that 1.7 figure comes from but on my system it's in excess of 3 gig.
  8. On the top bar there is an option to switch to a different layout...mouse over the top icons to see which one it is.
  9. I Just wanted to give a shout out to the dev team for the many improvements seen so far. The best one of course is that framerates are noticeably better and game is much smoother just about everywhere. Keep up the good work!
  10. VAS is part of the beauty of this game. It's there for those that WANT it to be available in their mission creations..and it's NOT for those who don't. Don't like it? Write your own damn missions.
  11. Sgt.Rock

    Render mode change

    I believe if you add -winxp to launch options it should do it. I'm sure someone here will correct me if I'm wrong.
  12. I hear you...added some more elevation in that script you gave me to be 100% sure they are above rocks and it seems to work well. However like you and Larrow say, they can't handle movement on rocks very well...LOL. Shoot at them up there and they lose it...kill 'em with a 7.62 and it's like you hit them with a 40MM.. Ah well.. more patches to come right?
  13. Ok.. I give. How do I stop the AI enemy in a co-op I'm working on from being spawned under the rocks? The mission I'm working on takes place in the mountains on ALTIS and I want the enemy to hold the high ground (which is very rocky). After several tries using the textured map in editor and zooming in as far as possible placing everyone clearly away from rocks some always manage to spawn under the rocks or inside a rockpile anyway. You can't shoot them but you can blow them up with a satchel charge..LOL I have the placement radius set to 0 --is this the problem? What can I do to avoid having this happening? TIA for any help for this mission editor newbie!
  14. Thanks a bunch friend! I'll give your init add a try when my head clears. I just got done redoing a website for a client that was a complete mess and I'm pretty much toasted at the moment! I really appreciate you taking the time to help me. Hopefully some day I'll be able to return the favor or at the very least pay it forward.
  15. Here's the mission in Workshop. Does this help? http://steamcommunity.com/sharedfiles/filedetails/?id=178411655
  16. *sigh* Just did a run through and thought maybe things were fixed but found several badguys running around INSIDE a rockpile..no way out for them and no way in for me
  17. Ok.. This part did not solve the problem I am at a loss for what exactly I should do with that PHP snippet you posted.
  18. TY for the replies, I have some work to take care of here at the office but I will experiment further when I get a chance later this morning (I'm a self employed work at home geek~LOL~)
  19. Is this for initial spawning? Would I put this in the init field in the editor for each AI I spawn in? I'm sorry for all the questions but I am a newbie to this mission creation thing! Many thanks for the help!
  20. *bump* No other input? A little help here please fellas!
  21. Thank You for the input, I'll go do some reading! Learning this whole mission editor thing is a lot like the old question "How do you eat an elephant"..? And the answer is of course "One bite at a time" ---------- Post added at 18:41 ---------- Previous post was at 18:34 ---------- Ok..doing some reading... Seems like a lot of work to make something happen that should be automatic (Spawn AI soldiers at beginning of match on top of or next to and not under rocks) Is there not a way to specify this other than writing a script? What about increasing the spawn radius? Will the engine still spawn them in some unplayable locations or will it look to see if it's in fact a "spawnable" location to decide? **EDIT Answered my own question...Some still spawn under rocks on the mountains. ...back to reading
  22. Look on the right side in "workshop" while in community on Steam...you will see "Subscribed" missions...click it!
  23. Hi, I purchased ARMA3 through Steam and sadly only purchased the "basic" game. Is there or will there be a way to upgrade to the deluxe version? TIA for any help!
  24. Also includes future DLC's though does it not? Would be nice to be able to support BI this way I'd think. Ok..well it is what it is I guess! Thanks for the responses guys.
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