Jump to content

Sgt.Rock

Member
  • Content Count

    43
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Sgt.Rock

  • Rank
    Lance Corporal
  1. Sgt.Rock

    8 Gigs of Ram Not Enough?

    This can be annoying but is easily solved...Right click on the arma3.exe file and choose the compatibility tab---check the boxes for 'disable visual themes" and "disable desktop composition" as well as "run this program as administrator" for good measure and you will likely never see this popup again. Winblows will turn off aero when starting game and turn it back on when you quit out.
  2. Great work team! I like it a lot so far. Only have the final segment to complete today and then I'll probably restart it and run it through one more time before release.
  3. Sgt.Rock

    memory management?

    If A3 would use 6 gb of RAM I'd be a happy camper...never seen it go that high here. What manner of sorcery do you use to get that to occur?
  4. Sgt.Rock

    memory management?

    When the pagefile grows by ~3.5 gig and ram usage by ~1.5 when playing the game then obviously the pagefile contains more than what's stored in RAM.---------- Post added at 09:47 ---------- Previous post was at 09:45 ---------- I'm aware of the differences. My point is ARMA only fills about 1.5 gig of RAM leaving the balance of my 8 gig empty (minus 1.6 for the OS) and uses pagefile swaps instead of loading it to RAM. Inefficient at best.
  5. Sgt.Rock

    memory management?

    I haven't checked that particular statistic. I'll have to have a look next time I'm in game and see--but I would think that the results will show that there is a considerable amount of swapping going on at one point or another just by the feel of the occasional stutters.
  6. Sgt.Rock

    memory management?

    I'm running 64 bit Win7 with 8 gigs of RAM and it never goes over 4 Gig for OS + ARMA (usually around 3.5 max). It would certainly be an improvement to be able to tap the unused RAM and would quite likely make some under-resourced systems more responsive as the time to access data stored in RAM is obviously faster than to access that stored on disk. As to pagefile usage---as I mentioned above, ARMA stores quite a lot of data there, I'm not sure where that 1.7 figure comes from but on my system it's in excess of 3 gig.
  7. Sgt.Rock

    memory management?

    Greetings, I LOVE ARMA but there's one major issue I would love to see addressed. An observation: ARMA seems to not like using RAM and prefers pagefile. It's a shame that it loads up ~ 3.5 gig of pagefile and only loads ~ 1.5 gig into my 8 gigs of RAM. Imagine the performance boost if ARMA would actually take advantage of RAM as opposed to pagefile swapping.
  8. On the top bar there is an option to switch to a different layout...mouse over the top icons to see which one it is.
  9. I Just wanted to give a shout out to the dev team for the many improvements seen so far. The best one of course is that framerates are noticeably better and game is much smoother just about everywhere. Keep up the good work!
  10. VAS is part of the beauty of this game. It's there for those that WANT it to be available in their mission creations..and it's NOT for those who don't. Don't like it? Write your own damn missions.
  11. Sgt.Rock

    Render mode change

    I believe if you add -winxp to launch options it should do it. I'm sure someone here will correct me if I'm wrong.
  12. I hear you...added some more elevation in that script you gave me to be 100% sure they are above rocks and it seems to work well. However like you and Larrow say, they can't handle movement on rocks very well...LOL. Shoot at them up there and they lose it...kill 'em with a 7.62 and it's like you hit them with a 40MM.. Ah well.. more patches to come right?
  13. Thanks a bunch friend! I'll give your init add a try when my head clears. I just got done redoing a website for a client that was a complete mess and I'm pretty much toasted at the moment! I really appreciate you taking the time to help me. Hopefully some day I'll be able to return the favor or at the very least pay it forward.
  14. Here's the mission in Workshop. Does this help? http://steamcommunity.com/sharedfiles/filedetails/?id=178411655
  15. *sigh* Just did a run through and thought maybe things were fixed but found several badguys running around INSIDE a rockpile..no way out for them and no way in for me
×