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329 ExcellentAbout FireWalker
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Gunnery Sergeant
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Marylands Eastern Shore
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FireWalker_007
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Pretty sure he wants task persistency through server/hosted restarts.
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FireWalker changed their profile photo
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@haleks Had an idea for you. (kinda stealing from TWD a little) What would you think about adding the ability to double click on a blood bag in your inventory and it would give you the ability to "walk" among the zeds for a little while. It would help going into large towns at night. Maybe when you use it, it changes you're clothing to the clothing that looks like youre dead (real bloody and dirty). Was thinking it would either last a predetermined amount of time, or count how many zeds you come in contact with. Maybe on that second idea a 500ml bag would allow you to walk within 2 meters of about 25 zeds before its spent. So they would run to you until they get within 2 or 3 meters and "smell" you, then they would just start walking randomly again untiil they get like 20 meters away from you. And of course a heavy rain would also deactivate it. Maybe if you run it deactivates the use also. Make the blood bags really hard to find. Maybe about has hard as it is to find a tent. I know it goes against the theory because you'd be using "fresh blood", but I thought that would be easier than trying to collect blood from ded zeds. <--- you'd have to add an addaction to all of them, I presume. The blood bags would probably be all together easier to implement, if you decided to try it. And a second thing is something I've noticed about zeds. The "standing still" animation tends to kick in even after they've come in contact with you. So, they will run to you and attack, then sometimes all of sudden just stand there frozen. I remember that you're still messing with zed path finding, so maybe you already are aware of this. I do like how you see them just standing idle out in the middle of fields and such sometimes though. Very cool. Fire
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@outlaw2101 Its a mod conflict. No issues when using just @Ravage and @cba_a3 by themselves. Well, at least on dedi server.
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Cool, I was looking at BattleChiefs page this morning and noticed it.
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@haleks Hey man, saw this on WS this morning. Not sure how your permissions work, but: http://steamcommunity.com/sharedfiles/filedetails/?id=1188738690&searchtext= This guy is using your hunger and thirst. Even shows it in his video. Just thought I'd mention it. Fire
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And I thought it was my connection today. I also had the 502 on android earlier. And the forums are sssslllooowww tttooooo llloooaaaadddd.
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Project Human 1.2 - Making Death Come Alive!
FireWalker replied to sic-disaster's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hate even linking shit like this, but since this seems to be a pretty serious addon, it reminded me of this video: Youtube Maybe it will help with the growth of the mod. -
No truer words have ever been spoken...
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Have you tried using that while also using the Rav AI Module? Would they conflict?
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@Evil Organ Make it so #1
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https://www.dropbox.com/s/h3g3un0gzhgmn7d/ifa3_classnames.zip?dl=0
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@lv1234 Not great, but: I have to do at least one more test with it. I run pretty high values on AI "hunters" and I have a suspicion that when they are hunting that they still come into the safezones. I want to reduce those values to zero and see what happens. I should be able to do that tonight.
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Workshop is great for the average player. Freakin headache for server admins.
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Agent HandleDamage eventhandlers don't return Source (who shot them)
FireWalker replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wonder how the zombies in Ravage work? I believe they are created as agents. It shows you how many you've killed in the score table when you've died. (Maybe its just because they aren't chickens?) -
I'm adding a couple blacklist and safe zones to my server right now to test. I don't normally use them, but let me see what happens.