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Miroslaw Kowalski

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Everything posted by Miroslaw Kowalski

  1. Miroslaw Kowalski

    Firing from vehicles issue

    Thanks, reyhard. putting 1 as a value for inGunnerMayFire fixed the headbug (is this config entry more related to turret weapons and whether they can be used turned in or turned out?) For the scripting part: do you have any idea how I would script such a workaround? I basically have no knowledge about scripts unfortunately
  2. Miroslaw Kowalski

    Firing from vehicles issue

    https://community.bistudio.com/wiki/Turret_Config_Reference#isPersonTurret_.3D_2from what I understand 2 is a fitting value...also putting 1 as a value doesn't change anything
  3. Miroslaw Kowalski

    Firing from vehicles issue

    Does anybody have an idea what may be causing the issue?
  4. Miroslaw Kowalski

    Tier 1 Gear Pack

    A JPC would be very cool :)
  5. Miroslaw Kowalski

    [WIP] Viper V-16

    But you can't clean it from scratches, can you? :P Nice pictures btw :D
  6. Miroslaw Kowalski

    AWC Arms Release Thread

    Thanks for the feedback bobprestige :) For the Tac-338 I can say that I do have an almost finished model of it lying around on my harddrive ;) Unfortunately we decided to NOT add the Bolt Action animations. Although the Weapon Eventhandler Framework is a very nice addon we do not want to spend the time it would take to do bolt action animations for each weapon. So this feature is on hold for an unknown amount of time. Apologies. But we will still try to do our best with implementing the ACE Advanced Ballistics features in the most realistic way for the existing weapons and then add some new weapons.
  7. Miroslaw Kowalski

    AWC Arms Release Thread

    Hey guys, thanks for all the feedback :) Currently we are working on the following things: - bolt action animations using https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/ - best and most realistic compatibility with ace advanced ballistics
  8. Miroslaw Kowalski

    AWC Arms Release Thread

    @teddymosart1: no, there already are many out there. Also: another update: https://drive.google.com/open?id=0B-RvJkmk8dpyaDJ4aVpCaXZWdnM changelog v1.3: -again some minor changes to the Tac-50 textures -new textures for the SRS-A1 -new SRS-A1 .338 COVERT variant in tan, olive and black colors images: https://imgur.com/a/EJHn5
  9. Miroslaw Kowalski

    AWC Arms Release Thread

    Hello guys, Here is an update to v1.2: https://drive.google.com/file/d/0B-RvJkmk8dpySUFLREd5R25LbWs/view?usp=sharing Changelog: -fixed some errors in the Tac-50 model -reworked all Tac-50 textures and rvmats
  10. Miroslaw Kowalski

    AWC Arms Release Thread

    Hello guys, here is an update on the TAC-50 (the model has been reworked and textures have been redone with better colors and more details) http://imgur.com/a/LesyE if you have any suggestions feel free to tell :)
  11. Miroslaw Kowalski

    AWC Arms Release Thread

    We'll consider this and maybe add some variants to the SRS-A1 as well :)
  12. Miroslaw Kowalski

    AWC Arms Release Thread

    Thanks for the feedback :) For now we are focusing on reworking the TAC 50 model (there are some things I want to change) and making new textures (until then there will only be bugfixes released) after that the textures of the SRS-A1 will be reworked and then we'll start doing new weapons :) The first one for the new weapons could be something like an M24 or M40....
  13. Miroslaw Kowalski

    AWC Arms Release Thread

    Thank you, foxhound :D
  14. Miroslaw Kowalski

    AWC Arms Release Thread

    Hello Guys, here is an update of the addon: v1.1 changelog: - removed SMA from requiredAddons of the M14 which removes the error message while starting the game (if you do not have SMA you will be able to select empty magazines with no data) - changed the mass of every weapon to get a more realistic mass - fixed ACE overheating issues by increasing mass download (also updated on the first post): https://drive.google.com/file/d/0B-RvJkmk8dpyUVU2N2ZPUlJvdGc/view?usp=sharing
  15. Miroslaw Kowalski

    AWC Arms Release Thread

    Thanks for your feedback irving_mainway :) I'll look into the overheating issue and the weight issue for the TAC-50 (I didn't check the weight :S )
  16. Miroslaw Kowalski

    AWC Arms Release Thread

    Thank you miller :)
  17. Miroslaw Kowalski

    AWC Arms Release Thread

    That's good to hear :D
  18. Miroslaw Kowalski

    AWC Arms Release Thread

    I had some members of the AWC test the addon again with the addons you started your game with and it was working for them.
  19. Miroslaw Kowalski

    AWC Arms Release Thread

    I updated the download link. Please check if it is working now. The ingame names are "SRS-A1 .338 Lapua Magnum (color)" and "McMillan Tac-50 A1-R2 (color)".
  20. Miroslaw Kowalski

    AWC Arms Release Thread

    @tobinator: sorry forgot to add requirements to the main post (updated now) I have no idea why they don't show up. I will check it loading the same mods and then find a possible fix.
  21. Miroslaw Kowalski

    AWC Arms Release Thread

    Yes I think I fixed it now :D Sorry for that
  22. Miroslaw Kowalski

    Failed to open object builder

    i meant the exact same problem as the guy who opened this thread
  23. Miroslaw Kowalski

    Failed to open object builder

    I got the exact same problem! Any ideas on a fix?
  24. Miroslaw Kowalski

    Handanim Glitch

    Hey guys, I have a small problem: I am working on a McMillan Tac 50 and it's almost finished (only waiting for textures) but there is one annoying glitch with the animation that seems to happen everytime i shoot someone who carries this gun and he does not die from it (mainly 9mm to the leg or something): http://imgur.com/a/ihjcf any ideas what is causing this? it's a custom animation btw Thanks in advance
  25. Is it possible to IMPORT .rtm-files into Blender? I have one of the armarigs in blender and I want to have a stance to start with that is not the regular T-stance but I don't know how to import such a stance...
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