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Vasilyevich

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Everything posted by Vasilyevich

  1. Vasilyevich

    Arma3 - AGGRESSORS

    Thank you for this mod, it's awesome!
  2. Vasilyevich

    Arma Taliban Skin ?

    Hi, is there a Taliban (or similar) skin for Arma 3 ? Would be awesome for the mission i'm working on :) Thanks in advance.
  3. Vasilyevich

    Virtual Ammobox System (VAS)

    Where do i find the file where the saved loadouts are stored ? on my pc i mean.
  4. Hi, atm i'm working on a mission and want to include a Revive system "INS Revive", or "=BTC= Revive" , but i can't get it to work so that the "dead" player can't simply respawn instead of needing to be revived. in other words, i want to disable the respawn option completly but there seems to be no way - Well i found it out in BTC Revive but then the other player was also unable to revive for some strange reason :/
  5. Vasilyevich

    Mission with revive but no respawn

    I decompiled that mission to see if i find something helpful, it does not help :/
  6. Vasilyevich

    Mission with revive but no respawn

    Thanks \o/
  7. Vasilyevich

    Mission Editor Expansion

    plz add a feature that makes the camera zoom further in.. i HATE the zoom limitations when messing around with small objects!
  8. Click the image for larger version on Flickr. - Made with the SweetFX Settings from SQB-SMA (no vignette)
  9. Vasilyevich

    Arma 3 FanArt

    I really like your idea with the Star Destroyer, maybe i will add one flying over the planet. Currently i added some clouds to make it look more like a real planet.. i don't like them because it's nearly impssible to make a textured sphere in Gimp but yeah ^^- Vasil EDIT: uploaded the final version.
  10. Vasilyevich

    Arma 3 FanArt

    Per Aspera ad Arma Click here to view the original image of 6756x3800px. on flickr Planet texture stitched together in PTGui (28 Screens from Arma 3 @ 3600 x 2025 + SweetFX) Background texture stiched in PTGui (8 Screens from EVE Online @ 3600 x 2025) Lens flare and cloud texture found on deviantArt edited with Gimp 2.8
  11. Click the images for largers versions on Flickr. - Made with the SweetFX Settings from SQB-SMA (no vignette)
  12. Vasilyevich

    Operation Wirecut Coop-02 [BETA]

    Changelog: v2.3b - Removed all nightvision googles from CSAT troops (again) - Added new buildings in starting area - Added some new objects in Girna such as a flag and a camonet - Added a new slammer wreck on they way to girna - Trigger improvements for better performance - Added some buoys at the coast areas Download
  13. Vasilyevich

    General Discussion (dev branch)

    i made a ticket for the mirrord flags on NATO uniforms because i can't look at them anymore: http://feedback.arma3.com/view.php?id=14696 o/
  14. Click the image for larger versions on Flickr. - Made with the SweetFX Settings from SQB-SMA (no vignette)
  15. Vasilyevich

    'hide' waypoint

    Same problem, where does the code go ? tried Player, Groupleader and waypoint INIT, it does not work at all. - Vasil EDIT: i figured it out: place "[group player, 1] setWaypointVisible false;" without the Quotes in the INIT line of a vehicle on the map.. O.o
  16. Vasilyevich

    General Discussion (dev branch)

    you mean this one: http://blog.realitygamer.org/wp-content/uploads/2012/03/ARMA_3__4.jpg ?
  17. Click the image for larger version on Flickr.
  18. Click the images for larger versions on Flickr. Click the images for larger versions on Flickr.
  19. Vasilyevich

    Trigger to eject units

    Now it does work for Player1, but Player2 is still in Vehicle1.. when i ungroup Player2 from Player1 it does work, but i need them grouped... Edit: i finaly got it to work via script: []spawn{ sleep 0.2; Player1 action ["eject", Vehicle1]; sleep 0.2; Player2 action ["eject", Vehicle1]; }; ... took me just 6 hours or so ^^ - Vasil
  20. I want to make a trigger that ejects Player1 and Player2 from Vehicle1... Waypoints are not an option in this case. Can someone help me ? - Vasil o/ PS: i tried (and it does not work): Player1 action ["eject", Vehicle1]; UnassignVehicle Player1; Player2 action ["eject", Vehicle1]; UnassignVehicle Player2;
  21. Ok i found out why it stutters, when i remove everything from the map the animation playes without stuttering.. So the problem is the object density or the object amount.
  22. i tried to record something in 20, 30, 40, 50, and so on but it' still "choppy"...
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