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Everything posted by Vasilyevich
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ACRE2 Public Beta Release
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bertram@ join a multiplayer match -
ACRE2 Public Beta Release
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this awesome mod <3 -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but it has to be released first :O -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
20 hours 29 minutes 22 seconds -
NATO SF and Russian Spetsnaz WEAPONS for A3
Vasilyevich replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No chance for desert camouflaged RCO scope ? <3 -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a repost so it dosn't get lost -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Vasilyevich replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1 days 20 hours 45 minutes 12 seconds -
CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you :) i was in no rush tho. Ah very good idea, i'll try it out! thank you. By the way, i'm not trying to compete with you - since your mod modifies the look of the faction quite a bit i'm focusing on a rather "simple" retexture :) Well, there is THIS for example. -
CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm nearly done with the "unit" config work and their texturing - after that i will focus on the vehicles.. i'm also quite busy with my Norwegian Units mod, but still working on this every day :) - just as little update. -
Yes, it is.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Vasilyevich replied to Placebo's topic in ARMA 3 - GENERAL
Click the image for larger version on Flickr. -
CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can an moderator please rename this thread to "CSAT Retexture project (WIP)" ? To stop people being confused by the name - i'll open another thread if i do another requesting project. Thank you :) @MistyRonin: I'm sorry but the slot for this one is already gone. -
The hiddenSelections on the CSAT plane are named wrong: http://feedback.arma3.com/view.php?id=20301 the code right now is: hiddenSelections[] = {"Camo_1","Camo_2"}; it should be: (like on all other Arma 3 stuff who has more than one hiddenSelection hiddenSelections[] = {"Camo1","Camo2"}; :)
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CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some (highly) work in progress screens: https://www.dropbox.com/sc/oek5fl4km1xhda1/AAB8YvkxhEI1lfIHYxdQWDYOa -
CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes - Still, those a very basic, and need some work - altrough the textures are not the problem here. The config work will be the huge part :) but no worries, hehe>> I NEED A PLAINE HIGHRES TEXTURE OF THE CSAT VEHICLE CAMO - if anyone can help with this it would be super awesome! -
No it's fine :) keep it comming \O/Feedback like this is the best thing that could happen, because it helps improving the mod :)
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CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, this sounds the coolest, i'll do it! - since i have no CSAT templates yet it will take some time, but it will come :) From now on >> CURRENTLY NOT OPEN FOR NEW SUGGESTIONS! -
The new update will have green barets instead of the black ones - i need to figure out a way of getting that thingie at the front to work - if i fail to do so i'll stick to the old thingie. Apparently there are no plain images of that insignia - so i had to make it by hand: I'll stick to the cool thing, it's easier *is very lazy* :) Sure, keep it comming, but please keep in mind that this is an retexture mod - i won't make/port/modify models regarding meshes and/or normals. Since i only have to M98 (just go my hands on an awesome new highress seamless texture) it will stay for now. This is not possible without modding the uniforms themself - therefore i won't be able to do it, since this is an retexture mod - i still try to get as close to the original as possible (ofc). Well, i would like to say that i intended the multicamo for this - since there are simply too many different camos to cover them all - altough i might make a snow camo in the future (i need a highress TEXTURE for that - if anyone has one, it would be awesome). There is already an norwegian jungle units mod out there LINK - i might do my own jungle units in the future. Because everyone loves pictures, here is a sneakpeak on the uniforms with the new texture: https://dl.dropboxusercontent.com/u/46305113/Norwegian%20Units/gallery/Soldier_Standard_Woodland.jpg https://dl.dropboxusercontent.com/u/46305113/Norwegian%20Units/gallery/Soldier_Standard_Desert.jpg
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Well, we have some norwegians in tier1ops (the group i'm in) and at some point one of them mentioned that he wants a norwegian army mod in arma 3... well, it kinda escalated from there ^^ Funfact: i never used the units myself, altough we might integrate some of the uniforms to our modset (in the group). After seeing this mod they made me redo our own "tier1ops" uniforms: https://dl.dropboxusercontent.com/u/46305113/Tier1Ops/T1_Standard_Camo.png New Update will have stuff like (list is subject to change): - Reworked code (boring :P ) so all uniforms are in line (weight) with vanilla A3 ones - UGVs (a bit like those) - Reworked uniforms with proper M03 (Desert) and (M98 Woodland) camos - Insignias - More stuff (?)
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I have an update ready(ish), that i will push when the stable gets updated from the devBranch. It fixes most of the stuff you mentioned. I'll also look into the insignia stuff.. it's hard to do with the models BIS provides. \o/
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CSAT Retexture project (WIP)
Vasilyevich replied to Vasilyevich's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If it is not the size but seamless and otherwise sharp quallity i can tile it up to the resolution. But it would probably look to small on the uniforms. -
MRAP MaxxPro Modification - Release
Vasilyevich replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To get them to work in Zeus, add this to the CfgPatches: units[] = {"DAR_MaxxPro","DAR_MaxxPro_MK19","DAR_MaxxProDXM","DAR_MaxxProPlus"}; And as said before, they still slide all over the place :/ - Still, pretty cool vehicles \o/ -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Vasilyevich replied to Placebo's topic in ARMA 3 - GENERAL
Click the image for larger version on Flickr. Click the image for larger version on Flickr. -
Speaking of hiddenSelections... the HEMTT still does not work for the cover and trunk http://feedback.arma3.com/view.php?id=19461
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The "b_soldier_01.p3d" load the vanilla textures on for the pants see here: http://abload.de/img/screenshot6610j5ef7.png The "b_soldier_03.p3d" (short shleeves) works fine, as you can see at the picture. i found no way to fix this issue. Since this breaks every retexture mod out there using the NATO Uniforms i hope it gets adressed ASAP. ---- Tracker Ticket: http://feedback.arma3.com/view.php?id=20179 ----