Sealife
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Everything posted by Sealife
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as the other poster said i only saw this when 32 bit texture was saved as _CO not _CA ( normally with particle effects have some bad resut when near too) im not expert but also you have this DXT5 or simiar maybe this not correct in texview and now the actual texture was damaged so reconverting bad texture maybe ? dont suppose the Unit could be the problem , also does with BIS units too ?
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[WIP] Video Streaming Mod
Sealife replied to apocalypex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but the video you present is not streamed but a normal format already used , this is just a presentation of what you aim for right ? or its actual presentation of stream from youtube Live ? -
Disapointed with the full release content
Sealife replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Something has rushed this final month i dont know what it is but its undeniable I saw this Jay Crowe on E3 "no longer half finished Arma will be released" ," it will work from the outset ", " its embarassment that thing dont work..quality not quantity." caveat words maybe not correct but sentiment is how ii read it etc etc I thought this was Sensible in act most sensible i hear since OFP from a Developer , i then thought ok that justify no campaign it makes sese and he stick with words. Most dissapointing for me is DNA who did excellent job on TOH i thought when he take lead in this A3 ,possible because of the "incident on real altis", but then i see these last 6 dev branch pure absolute Laziness in quality control , Spelling mistakes that cause 1 gigabyte arma.rpt , paths not correct , very tiny details that take less than 3 second in text editor but released , i hold head in hands to think hey -Nologs its great no spam , then you say hmm how can i feedback thats why in Dev branch , just fix syntax errors , then hey if you dont like it go stable , all bad signs for me abd i know this is not the behaviour of these people who shown there ethic on TOH and previous title . so i proclaim here , something somewhere is rotten , many will say DayZ is loosing its customer base potential ,some will say ALTIS take too much resource ,some may even say recession finally hit Bohemia , whatever it is i hope they resolve it becuase this last month for me is symmetry with Arma1 era " we had no passion we just threw a few units and things in there ......." My point of view from my experience , feel free to add your own but please refrain comment on my own words that reflect my experience because that is not Virtual that my friend is Reality . Saddened to Core somebody or something entered the world of Arma these ast 6 weeks and it created something rotten , i hope they find it and release it out the back door -
seems custom terrains run very much better in latest Branch but Altis still a slide show for me wish that can be resolved , maybe the stack_overflow non report was the reason here but it hasnt fixed my Altis probems I will njoy the 375kmph honda civic sports and kep fingers crossed for some Altis news in the next branch
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today´s dev. build doesn´t start
Sealife replied to jumpinghubert's topic in ARMA 3 - TROUBLESHOOTING
Starts here ok on Windows 8 64Bit Maybe rename your profile and start game it could be your last settings where to high for something in new version , it happen to me however i have oppoiste today Arma3 wont Stop normal it crashed to desktop when i click Exit lol possibly this -
wheel rotation model.cfg
Sealife replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
if i understand correct there is no need for axis on the turn of the wheel if the wheel is symetryical the same for the wheel turn lft or right , however if you do ned an axis for offset pivotal reasons the axis is two vertical points not horizontal and this axis is named whateveryou like axis ="nameofaxis"; see all this begin end etc in your config before thats not right remove and simply put two points and axis =" name of points"; if in doubt the A1 vehicle Mlods are avaiable and still relevant and can explain clear than my post lol ;) the crux of your problem i believe you have been confused how the stering wheel is set up , the wheels themsleves are different and dont require the Bein and end axis define -
ZGM Visitor Objects for ArmA 3 BETA
Sealife replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
Visitor does not accept any information on the rotation on the axis he require only direction so moot no matter what you export if model is set to be always on land with contact points and you place on top of an objct with roadway lod it will remain straight and at the height of land contact GID is in the utility section here in A3 editing by Lynx 75 , he added a button where you place object where you want exactly and press LOG button , this send exact coordinates model and dirction to Arma.rpt . this is then copied when finished to a new document and all ims imported to visitor as usua using either Zerog rel /abs height or BIS defaut import script . Personally i like to do a few things and add a radio button that uses nearestobjcts and House/Building and export same info as above but for many objects . th details for the script are in the GID thread -
Day Z Announced as standalone title.
Sealife replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
they better hurry up , this video seems to suggest the players themselvs are so craving anything with DayZ they are becoming automunous Zombie like themselves haha QKV8F-oQZTM -
Animation Error - Custom Weapon holding Animation
Sealife replied to Redphoenix's topic in ARMA 3 - MODELLING - (O2)
2 thing which look problem 1: thats arma2 tutorial , A3 uses Different skeleton and different Model.cfg 2: Weapon should simply be named Weapon in o2 when making animation not this 870pms or what its called . after that Check Kiory Sa0ris it has unbinarised animation and models in addon and mod complete load it to A3 sample model and maybe it will make easier to manipulate. Hope it Helps -
ZGM Visitor Objects for ArmA 3 BETA
Sealife replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
ah Hbarrier or something well visitor not accept rotation of that angle and probably the model configged to stay straight so wont be imported any sloping could be BIS have set it slopeandcontact in geo lod or not , i would suggest you make own model in o2 as placeholder and experiment but i fear its gonna require maybe more work to expect that rotation from export impot script -
wheel rotation model.cfg
Sealife replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If your trying to create the normal steering two front wheels then your steering axis must be Vertical two vertices that is all for the source drivingwheel If you are experimenting with something well i cant see clear description sorry :). however basic rule of thumb if you want something to follow a parent bone , make it so in the skeleton and ensure that part is also given same kind animation as the parent bone and source of course -
ZGM Visitor Objects for ArmA 3 BETA
Sealife replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
Try import via Visitor import script then Export again and then re-import using REL thats what i do , only difference i use GID to place them not the 3d editor , however that shoudnt matter -
Need Tutorials for making a vehicle AddOn with Interior in ArmA III
Sealife replied to Aebian's topic in ARMA 3 - MODELLING - (O2)
for now only tip i can give is to select all parts CTRL -A in geometry and give full vehicle weight of 5000 this will give you none Bounce to sky vehicle with BIS offroad wheel settings obviously from then try some balance and weight reduction . it is only way i got car to work without physx LOD (the silly advice 14e13 or whatever is pure bullshit) but still leaving CarX in the config.cpp another untried way maybe to actually add the possibility to add the Geom Phys lod but i dont know the exact name , if you look in the root of oxygen there is a string tale for the Lod propertis , maybe ( guessing) if you add or Overwrite an unused lod and binarise the game will accept it as genuine lod. again for clarity in the std folder in o2 scripts there are some .hpp , i havent had time to see if these are live documents old reffernces but if you try remember to back up :) -
Different Model Appears...Inheritance Issue?
Sealife replied to abs's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Any reason you are not classing the planet as a building and the spaceship as a proxy much like furniture is placed in buildings ? If yourwanting it to move you can still animate around a mem point or use Thing class which responds to velocity commands Problem with man class is anyone can get in and even AI in A3 might look for a go in it ? -
Not in the latest development build it doesnt , was scratching my had yesterday then realised since ALtis Exe , without actual Fire GEo you get no Impact only Collision please remember the tools we use are probably older so our buildings dont have Geom Phys and may not experience what you do ;).
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You know that would be a great colabortaion and a great new beggining for A3 if the greatest resource for addons and scritping could some how collaborate like that :)
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What cell size is this terrain ? Seems to be detailed or is that the new bump map maybe
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Satellite textures not appearing in Bulldozer
Sealife replied to CHKilroy's topic in ARMA 3 - TERRAIN - (BUILDER)
your positive you saved the pew after creating the sat mask images ? Load your map up again and buldozer and goto here your arma.rpt is , if its a3 then local apps arma3 if a2 then local apps A2 , here it wil tell you what where why is wrong , if nothing there then you havent saved pew after image making -
appears 18- 22 FPS (your maxed out at 30 FPS in the paused UI) in video and about 40 - 60 Missed drawn percentage of trees and shrubs , stil fantastic rate for al your apps open , Take it you mean A2 exe bulldozer as 2 * exe of A3 would need Nasa for sure ?
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1-2 FPS on Altis and 60 fps on stratis.
Sealife replied to SpacemanSpiff's topic in ARMA 3 - TROUBLESHOOTING
Make sure Any lashplayer like Youtube etc is shut down in task manager , it helped mine significantly -
Found Problem for My setup W8 64bit GtX 470 I think we had in very early itteration of A2 , Seems to be when i have Flashplayer open with Firefox (youtube) Arma3 has not enough resource left to run.
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i Had exact same with some weird animations going on too :( this helped for about 20 mins http://www.armaholic.com/forums.php?m=posts&q=23988&n=last#bottom
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What is this Windows Vista never hard of it ? Means Windows 8 or something possibly ?
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Nope I am on W8 64 bit here and i can run terrains 4 larger than Altis with 4 million objects ok (DBO_Afghanistan 82 KM * 82 KM 4 miilion objects) Is there some enhancement with middle detail or something that causing more ram or more Disc read possibly ?
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Crashes because of report spam of For clarification this is because of my 2 gig of memory so most people wont feel it as bad as my poor pc does :) . Look forward to Hotfix when dust settles.