kingbengan
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Everything posted by kingbengan
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Looks interesting. Need any mods?
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STRV 103C - Swedish Cold war MBT mod.
kingbengan replied to Sgt Potter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice one mate! Had a ride in one during the Swedish exercise "Sydfront" as a kid. Friggin awesome. -
EDIT: Never mind. Found the wiki. Me and two of my friends played Ravage Escape Tanoa last night. Epic mission btw. Great job! We thought the tent would function as a spawn point but it didn't. What's the main purpose for the tent? Is it just for putting inventory in or should it also be able to fast forward time as the sleeping bag. An option that didn't come up in the meny.
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Have the same issue. Worked on normal Chernarus but I keep getting killed as soon as I get close to the first town.
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Me and four friends in the +35 category play this mission. We absolutely love it. But the AI skill thing is bit of a game breaker for us. We do have our own rented server and are playing on that one. Is there a way that we can decrease the skill on the AI? We are not as quick as we used to be. :)
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VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
kingbengan replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow. Absolutely wow. Even this is Finland it also feel like here in Sweden. This map will be played for sure. Great job! -
Cheers fella. Me and my friends will give V3 NATO a go tonight.
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What am I doing wrong? I think I'm clever and throwing bunch of smoke between the enemy and me. I can't see anything past the smoke but as soon as I poke my head out or trying to run the enemy spots me through the smoke and instantly drops me. This is getting really annoying. Me and some friend had a go last night but smoke didn't work one single time. Are we doing something wrong or is the smoke just broken? ps: love the new weapons btw.
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I see what you mean but this can't be right. for ex. I walked behind one building and AI wasn't aware of my presence. I popped a couple of smoke nades between my building an another big complex. Totally filled with smoke. I then crouched between those two buildings and when I was between them I got instantly shot by an AI approx 150m away. This all took place in vanilla. No AI enhancement or nothing. :) Takes away a bit of the fun actually.
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Thank you for a really good mission. Me and my buddies play on this for the first time yesterday. This is basically all we need. Easy to use as well. GG On thing though, when we did the "steal the car" mission we drove it back to the base but there wasn't any success hint. We might have done something wrong but just wanna ask if it's something you heard before?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kingbengan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Something weird. Since last Tuesday when I create a VAS with MCC all items in it is just blacked out. Don't know if this has something to do with MCC or game update? Ex. http://i59.tinypic.com/k520js.jpg -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kingbengan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We only run, CBA, Dragonfyre and blastcore still game crashes for 2/3. Will tell them to delete -nologs. -
RHS Escalation (AFRF and USAF)
kingbengan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First I wanna thank you for this excellent mod. I have a question though. When armor become indestructible I change my settings in game/difficulty to disable. BUT we have our own server doesn't we need to do it on the server as well? And if so, how?- 16550 replies
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kingbengan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Think he meant that the local client crashes when trying to change keybindings for interaction. I does the same for my friend. -
Will this mission have any fights or objevtives inside cities? The other escape missions doesn't have anything like that and it's kind of boring I think.
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JSRS: DragonFyre -- WIP Thread
kingbengan replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If I were on management level at BI I would defo make sure people was working on it. The vanilla game's achilles heel is its sound. And for me sound is 50% or more of the total feeling in a game. So when a group of users is spending so much time on a sound mod which the original game should already have I would make all things possible for it to be good. -
Got it. Nice map to play Escape on. Forgot to add @Bornholm to our server command line. Now it works great!
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Any chance Escape Roy could be added to the Bornholm map? Spent many summers there and would be epic to escape it.
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Solved it. For some reason I forgot to load with the custom command line on our server for AiA SA. We are 4 happy campers now!
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CO08 Escape Chernarus Ports for Altis and Stratis.
kingbengan replied to Vormulac's topic in ARMA 3 - USER MISSIONS
LEGEND! Can't wait for the next release mate. We finally got the mission to work on all Arma maps. Now we have a good mission to play for months! Absolute love it. No night is like another. Can't wait for the change notes! -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
kingbengan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the swift reply! -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
kingbengan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok. Cheers. Do I put any of it on the server as well? (Hired server) -
Tried everything to make it work on Chernarus (AiA SA). Just spawning in with nothing. No enemies, no prison. What am I doing wrong?
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
kingbengan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not geting it. Do I download AiA TP, HQ and SA on client side? or is SA containing TP and HQ? Prpbably cause I'm Swedish. :o -
Trying to play Escape Roy on Chernarus but guys spawn in next to the enemies and there is no prison. Is this an issue with Escape Roy or AiA SA?