DMaco
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Everything posted by DMaco
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omg its lovely plz give it to us. ahaha I may not have a group to fly with i just want to fly it :D looks awesome
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Not sure if it's been replied to before but have you been able to get the ship to be driven while having helis ontop and not moving? If not but it can be driven then maybe add a attached script where weights apper on the wheels of the heli which attach it to the deck. I mean the boat would have to be stoped during all this. So for example ship being driver across water it stops for heli to land on. Heli lands on it and is moved into hanger and has the weights put on to stop it moving. Then the boat can begin moving again. Just something that poped into my head while looks at the awesome pic's thought had nothing to lose to would post it anyway. Looks great so far keep it up :)
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NAVY SEAL THE PUNISHER & NAVY SEAL SPARTAN (TEXTURE HD)
DMaco replied to SaDaKo@Sanchez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking very nice nothing like seeing HD uniforms to brighten your day :D keep up the good work -
can you do a video of you attaching the rope to the side of a building and then rapelling down. I have been looking ward to something like this for ages :D
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Blackhawks are one of my fave heli. I keep checking everyday if any gameplay videos get put on. Looks really good so far guys. keep it up :) Also will we we able to sit in the door way. Not sure if they do in real life but do they clip them self onto the side when they sit on the side. if they do could there be a thing where if you sit in that pos there is like a clip attached to the heil.
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I think for alot of units that use air assault. This is one of the biggest things. I have never seen a good decent rappelling system. Where its just buggy and the rope is just a steel tube. I think Alot of units would take this if it was able to use. I am def gonna be keeping an eye on this one.
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Project: "Battle of Fallujah" Map
DMaco replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Take your time. I believe that with Maps its better to Not rush and take your time so it is what you want it to be and not what other people want. I look forward to read the updates on how it goes. good luck. As the Fallujah map is well known so you have your work cut out. -
Project: "Battle of Fallujah" Map
DMaco replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have have had many great battles on the Fallujah map in arma 2 with my realism clan. Great memories if this map comes out to what im hoping it will be it will be amazing. -
[CLOSED] FFAA V6 (Spanish Army Mod)
DMaco replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah ok thats a shame amazing thing that ship. oh well thanks :) -
[CLOSED] FFAA V6 (Spanish Army Mod)
DMaco replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just downloaded it I have to say amazing.The best part which everyone can agree on is the BAM. Amazing work awaiting the day it can move around and be landed on while moving :D Plus with RHS makes for a great play :) Not sure if it's been asked before though but will there be any chance of the BAM being available by itself? -
Iron Front in Arm3 LITE - preview versions
DMaco replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is being able hide base arma 3 content part of the iron front mod or is there a way to do it with all mods? -
So Been looking around this mod for about 30 mins. The only big things I see is The overall size of the ship needs to be bigger. Walk ways and ladders and way to small. The space either ontop or below a ladder makes you clip into it when your go up the ladder or down it. Aside from the main things I think this is a awesome ships. A mod that should be in arma 3 either as a prop or in a mission.
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Burnes Armories Tanks and Deployment Vehicles
DMaco replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Burnes Armories Tanks and Deployment Vehicles
DMaco replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
No dude thats not fair. Now I really want to download it ahahah. i think most people won't use AI for it. Anyways. ---------- Post added at 02:55 ---------- Previous post was at 02:53 ---------- Also I think your one of the best modders around for arma. Your LCAC. When/if you make it to go on land as well. That will be amazing. So looking forward to you future Mods. -
I don't think it has a damage state atm.
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Burnes Armories Tanks and Deployment Vehicles
DMaco replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
just downloaded all 3 mods. Love them. Going to bookmark this thread to keep up to date. -
MRAP MaxxPro Modification - Release
DMaco replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had a go with a the new update driving is much better. The stopping time is a bit bad. Even at a slow speed of like 10 kph its takes about 4 secs to stop and even then at 2 secs the car slides for most of it. If you try to stop and turn it will slid sideways. -
MRAP MaxxPro Modification - Release
DMaco replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Richard Maco here :p Nice mod by the way just for the hell of it you should do the MaxxPro®Recovery Vehicle http://www.navistardefense.com/NavistarDefense/vehicles/maxxpromrap/maxxpro_recovery_vehicle -
[WIP] Von Quest Industries - Sniper System
DMaco replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds good been following this thead looking forward to future updates. i you ever need someone to help test just post on here and i will see it. -
[WIP] Von Quest Industries - Sniper System
DMaco replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How about you can only make a hide only if you are at 100% fatigue and then 20 secs after that? Also that you cant make a hide if you are within a x distance of a AI/player. The distance can be chosen by you of course. If the menus is annoying then just put it not in the middle of your screen. -
[WIP] Von Quest Industries - Sniper System
DMaco replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I think the x amount of time should be taken out it . I think it should be up to 5 secs of being prone then to being able to make a hide. As I have spent the past hour going into different places and spending ove 10 mins in each and still not being able to make a hide. If this could get changed and make into a small hotfix to get put on I would be very happy as this mod looks like it could be a great mod. ---------- Post added at 17:36 ---------- Previous post was at 17:28 ---------- Ok just I just got the hide opition but i have no idea when its finished perhaps a loading bar under the weapon box at the top right of the screen. ---------- Post added at 17:45 ---------- Previous post was at 17:36 ---------- Ok just had a idea. Not sure if this is something you want to use. So I was thinking of what a sniper could do to keep him hidden. So perhaps a item you have in you backpack called a hide. It could be a sheet of sorts that the sniper puts over him self now this item makes the sniper look like a bunch of long grass or what ever and this item is only allowed to be used when prone. It take 20 secs to build/use and you are unable to move and you can only turn a 90 degee angle left and right but can not more back or forward. -
[WIP] Von Quest Industries - Sniper System
DMaco replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your not the only one. Tried different places but dont get the build choice.