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Brisse

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Everything posted by Brisse

  1. Glad you like it! :)
  2. Brisse

    Vulkan API instead of DX12 API

    What the hell are you talking about? You know Dx12 is not an iteration of previous DirectX versions, right?
  3. Brisse

    DirecxtX 12 for ArmA 3?

    Been running it on my laptop for a while, and despite having the latest version there are plenty of bugs. I would not install on my primary desktop PC at the moment. I have been reading some gaming benchmarks online (you will find lots by searching) and it seems going from 7 to 8.1 boosts your performance just slightly, at about 1%. Windows 10 then steps back 1 or 2 percent and brings it down below Windows 7 performance. That may change with the release version though, since there lots of data logging going on in the Technical Preview. Gaming performance is roughly the same though. There's no way anyone could subjectively tell 7, 8 and 10 apart. Of course, that will all change in a big way when Dx12 games start rolling out this fall.
  4. Some sound card drivers have a feature you can enable that dynamically adjusts volume based on the amplitude. In my Xonar driver it's called SVN, or Smart Volume Normalization. I don't personally use it becouse I like having my gunshots loud, but it might do what you are asking for. It will raise the volume when you are only listening to ambient sounds and it will lower the volume as soon as there is a loud sound like a gunshot. It reacts very fast so it's good for protecting your ears from spontaneous loud sounds.
  5. Brisse

    500th Hour!

    I'm at 1181 hours in Arma3 so far, and I want to thank BI for every second of it. I'm sure the expansion will add at least another 100 hours to that number, and probably much more. :) Edit: My second most played game in my steam library is Europa Universalis IV at 225 hours, so there's quite a large gap between nr1 and nr2 (about 100 games total). Both games are well worth the money.
  6. Brisse

    DirecxtX 12 for ArmA 3?

    I see people discussing OpenGL vs D3D. If you think it's an interesting discussion, I recommend reading the following blog post from Valve: http://blogs.valvesoftware.com/linux/faster-zombies/
  7. Brisse

    DirecxtX 12 for ArmA 3?

    Because along with what you get for "free", you also get a bunch of things that you might not want. You seem to be the kind of ignorant consumer that does not care or know about such things though. Maybe that makes you a happy customer. Ignorance is bliss...
  8. Brisse

    DirecxtX 12 for ArmA 3?

    Not saying you are wrong, or that the optimization is good enough. Just saying there's more to it than just visual fidelity and GPU usage :)
  9. Brisse

    DirecxtX 12 for ArmA 3?

    These settings are not only visual, but also affect things like AI. For example, AI use object distance to determine how far AI soldiers can see, so the CPU time that goes into AI is dependant on your object distance setting.
  10. Brisse

    Vulkan API instead of DX12 API

    I don't think anyone was assuming that, but we know they are investigating the possibilities of porting the client to mac and Linux, and we also know that it would be easier to port if Vulkan was already implemented. But I also have to defend the devs decision of using Dx12 based upon the fact that the official specification of Vulkan isn't finished yet, which makes development more uncertain and could compromise the release date of the expansion. Edit: And yea, there's the fact that no drivers are publicly available yet for Vulkan, which might also make it harder for developers. Dx12 drivers have been publicly available for a while now from both AMD and Nvidia which makes it more convenient.
  11. Brisse

    DirecxtX 12 for ArmA 3?

    I don't get it. Are you trying to argue about something? There's nothing to argue about here. Actually, my estimations are based upon my own experience with Mantle, which is the API that spawned Dx12. I could not care less about press tech docs.
  12. Brisse

    DirecxtX 12 for ArmA 3?

    What I don't get? Are you kidding? I think your comment was aimed at Bratwurste, not me. I know exactly what the idea behind Mantle, Vulkan and Dx12 is. You don't have to tell me. At the surface, it might look like Arma3 is the perfect scenario to employ the new API, but if you dive deeper into the technicalities of it, you will see that it is not so obvious after all. Dx12 will multi-thread the API that feeds information to the GPU, yes, but it cannot magically multi-thread the simulation aspects (physics, ballistics, AI etc.) of the game. What it will do is a very slight boost to framerate, and perhaps the ability to place more objects in the environment which should come in handy for Tanoa, which has very dense vegetation.
  13. Brisse

    DirecxtX 12 for ArmA 3?

    If you think Mantle was good in BF, try Thief! It's amazingly well optimized on Mantle and literally doubled my average framerate compared to Dx11. And yes, Dx12 is used for marketing purposes, as M$ really want to push Win10 the as many people as possible, even going as far as giving out free keys to 7 and 8 users. However, that does not make Dx12 a bad upgrade. If it's anything like Mantle, then I can tell you it's going to do some magic. It's just sad that it's a Win10 exclusive, and that's 100% marketing reasons. They want to push Win10 down everyone's throat. Otherwise we could have gotten Dx12 on Win 7 and 8. Then again, those who choose to stay on 7 and 8 will still be able to enjoy Mantle and Vulkan which does exactly the same thing as Dx12. About Dx12 on Arma: I doubt it will give us much of a boost. Graphics isn't the bottleneck in Arma.
  14. Brisse

    DirecxtX 12 for ArmA 3?

    Don't worry, you are not missing out on much. The R9 300 series is just old GCN cards with a new package and in some cases more memory, and slightly higher clocks. Here's an overview of DX12 compatibility on the red team: Radeon HD 7000 series GCN 1.0 DX12, feature level 11_1 Radeon HD 7790 GCN 1.1 DX12, feature level 12_0 Radeon R7 260 (X) &360 GCN 1.1 DX12, feature level 12_0 Radeon R9 270 (X) & 370 GCN 1.0 DX12, feature level 11_1 Radeon R9 280 (X) GCN 1.0 DX12, feature level 11_1 Radeon R9 285 & 380 GCN 1.2 DX12, feature level 12_0 Radeon R9 290 & 390 (X) GCN 1.1 DX12, feature level 12_0
  15. Brisse

    DirecxtX 12 for ArmA 3?

    Dx12 is included in Windows 10 Technical Preview, and Windows 10 is close to being released. Both AMD and Nvidia have implemented Dx12 in their Win10 drivers. The only way to test Dx12 right now is with 3DMark benchmark software, but some games currently in development with Dx12 will go beta or early access close to Win10 release. There are plenty of games with Dx12 set for release later this year or early next year. Looks like Dx12 is being adopted pretty fast by game developers.
  16. Brisse

    DirecxtX 12 for ArmA 3?

    "dx12 is going to be something that will really kick on the performance which is a really important part of the Arma 3 experience, like we wanna really nail that down for the expansion" Jay Crowe 02:44:40 @ http://www.twitch.tv/pcgamer/v/6256130 So yes, not a definitive confirmation, but I don't think he would mention it if it wasn't likely that it will make it into the game.
  17. Brisse

    DirecxtX 12 for ArmA 3?

    Did anyone watch the E3 PC gamer conference? Jay Crowe confirmed Dx12 for the expansion! Woho :)
  18. Not tested Arma 3 with Win10 yet, but backwards compatibility has been excellent since Windows Vista and forward, so I'm almost certain it will work fine.
  19. Brisse

    JSRS3: DragonFyre

    This stuff happens. Modders take a break, possibly thinking they will never come back, and then they come back. It happens. Not a big deal. If anyone was "loosing patience" with you, then it's their problem, not yours LJ. We just have to accept and respect that modding isn't everything that matters in this world.
  20. Dolby Atmos is going to be used in Star Wars Battlefront, but I'm not sure if we are going to be able to use it to create a stereo headphone mix or if it's only possible to use with compatible home cinema systems. I hope it gets a downmix-to-stereo-headphone's feature, that would be cool, and could mean three dimensions and not just two. Battlefield series is actually one of few game(s) that have built in HRTF. Since Battlefield Bad Company, there's a headphone option that includes HRTF filtering. Works quite well actually. Don't know if it's 2D or 3D though. Edit: Another game I have played which actually includes HRTF is Codemaster's DIRT series. They are using the Rapture3D audio engine which is capable of 3D sound on stereo headphones using HRTF. Other than that, I don't know many games which use HRTF in the game engine. For most games I use Dolby Headphone to downmix 8 channel surround. That means 2 dimensions, and works quite well (but it's not 3D as some seem to think) in my opinion.
  21. So many people think surround and 3D-sound is the same thing. Wrong. Count the dimensions for yourself. Surround can recreate "left-right" and "front-back" dimensions. That's only 2 dimensions. We are missing "up-down". Stereo is not 2 dimensions as some might think. It's only 1 dimension.
  22. Brisse

    PhysX Discussion (dev branch)

    Most real vehicles have anti roll bars, often abbreviated ARB's. PhysX approximates the effect of ARB's by applying what you call "antiroll artificial force/torque". Most physical properties in PhysX (and other game physics libraries) is approximated and not exactly simulated and because of that, you might get unexpected results under extreme circumstances. It's just the way it is. There's nothing Bohemia can do about that.
  23. I would not take the results of the poll to seriously. You mentioned one reason. Another one is that the thread probably attracts people with an interest in audio equipment and as such, they probably have more premium equipment than average joe. ---------- Post added at 13:39 ---------- Previous post was at 13:34 ---------- You are not supposed to use virtual surround when listening to a binaural recording. It is recorded using two mics placed inside a dummy head to replicate what you would hear if it was your head instead of the dummy head. Applying virtual surround to that will only harm the sound. Virtual surround is used to downmix multichannel (often 6 or 8 channels) to stereo and include audio cues that helps you judge the position of the sound source. It does not work well if the source is stereo.
  24. The only infantry weapon that is painfully loud is the MAR-10, unless they fixed it recently because I haven't played the game in a week or two. It is (or was) much louder than any other infantry weapon.
  25. Oh my gawd! I never thought we would see pistol in holster in Arma3 :)
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