revv
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Everything posted by revv
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Squad/Clan List - Please read the rules in first post!
revv replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: Black Talons Australia [bTA] Timezone/location : GMT+10 Gamemode preference (eg coop or pvp): Co-op (moderate realism) Contact email: blacktalonsau@gmail.com Website address: http://black-talons.enjin.com/ Short description: Sister clan to Black Talons in the US. Join TS3 for more info: blacktalons.enjinvoice.com Language: English -
RHS Escalation (AFRF and USAF)
revv replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great! Only problem I'm having is can't find server key and my own server is not letting me in because this needs a key apparently. Any ideas on where to find it? EDIT: Nevermind found the note about it at the end of your first post!- 16577 replies
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Hi I am having to spawn the new ATM's in via script/trigger since I could not find them in the editor as an object so now my issue is how do I get them facing a particular direction after spawning? I am using a custom map which is why I need to do this. Also which method is best for adding something to the init field of the spawned object? Here is what I have so far: A trigger which runs the script at server startup and spawns the ATM Script: I don't know if this is the proper way of doing it I have only dabbled in mission making a handful of times :)
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Spawn object facing specific direction?
revv replied to revv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate! Im just waiting for my friend to get online he does all the server side stuff as it's beyond the scope of my coding abilities. I will try what you have suggested though :) -
Spawn object facing specific direction?
revv replied to revv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was going to say the same thing lol. Also remember if you put CAN_COLLIDE in the last field it will ignore any other objects for exampl if you're trying to spawn it inside a bunker and it keeps spawning outside use CAN_COLLIDE and it will spawn EXACTLY where you tell it to. -
Spawn object facing specific direction?
revv replied to revv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok after some more playing with this I found that this is working: So the new atm model BIS put in the game is now being spawned exactly where I place the marker and facing the same direction as the marker too. This is all working now and just though I would post it here if anyone else has similar issues! (check the spoiler) -
Helicopter fastrope script
revv replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I cant get it to work either, I followed instructions but are we supposed to just copy // [] execVM "zlt_fastrope.sqf"; \\ straight into the init.sqf? looks like its missing something but Im a noob lol And yes I also made an sqf with the other code in it and named it correctly but no addaction is coming up in game. is there supposed to be something placed into the init field of the heli's? -
Any chance you can share how you resolved it as I too am having a similar issue. Mine is re-applying the custom spawn load out to everyone in the game already whenever a new player joins, it also takes the clothes off of any NPC's of the same class too.
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custom soldier layout only works on first spawn
revv replied to Spunned's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are there any updates to this? I am using the 2 scripts you ended up with however when I start my game, go and get a weapon or anything from the ammo crate at spawn then someone else joins it reloads MY gear back to the start loadout. very annoying when Im running a mission and someone joins late. Anyone know how to stop it doing this? -
So I was driving a UGV over the western bridge in Agia Marina today...and it had been blown up yet I still drove over it like it was still there. Anyone else notice this?
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SIX Config Browser - Editing resource - ARMA 3 Alpha available
revv replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey sickboy excellent work! Any idea on when you database will be updated? I know classnames can be found in the editor but having you page open on the second screen is very handy while mission making! UAV's and the other new stuff :) -
Any date on Altis for the Dev branch yet?
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Thanks MadDogX, I saw the "not-so-live stream" also, was just wondering if there had been any updated news on it. Cheers though :)
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Wow I'm almost afraid to post in here with all the flaming. This isn't the "Bag A3, Defend A3" topic is it? lol Anyhow I was wondering if anyone knows a date the dev branch is supposed to be getting the Altis map? Or if there's any official posts giving a more accurate time line than "next week"? Oh and I'm asking for factual info not opinions or "google it" thanks in advance ;)
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=BTC= Logistic [A3] - BETA
revv replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is the fast rope actually in this or is it in another script because I can't find anything to do with it in any of the scripts in this pack. Also I can't get the cargo to load or unload I get an error when loading it into a CH-49 Mohawk saying there's a ; missing on line 26 of the Load.sqf All I cahnged was the Reammobox to the basic blue ammo box. Any help appreciated -
=BTC= Logistic [A3] - BETA
revv replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since I put the updated version in my game crashes to desktop every time I try to open my mission now with the error: "Config: some input after EndOfFile" All I changed was the min lift height to 15? Edit: Nevermind I found the issue. I copied over the Description.ext code and somehow ended up with an extra }; in the middle. All good now -
=BTC= Logistic [A3] - BETA
revv replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It may sound silly but when you say only lift is available right now does that mean cargo is not working? I cant seem to get "drag" to work which is why I'm asking. edit: Forgive my stupidness lol Drag does work and I can load ammo crates into a ghosthawk I just get some error pop up saying there's an error on line 26 of the "load.sqf" in the cargo folder. It says missing ";" Then after that there's no option to unload it.