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kraze1994

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About kraze1994

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  1. kraze1994

    Dedicated servers benchmarks

    Both of those dedicated servers are extremely slow and very old, I would not recommend you go with either of them. I'd recommend you look at companies that offer E3's, An E3-1270 and up should be more then capable for what you need.
  2. It doesn't appear to be :/ Having the same issue on my server
  3. After following the instructions, rereading the instructions and checking my work I cannot get it to work properly. The server shows in the browser just fine and you can see the name, slots and ping but its status is "creating". Attempting to join the server just gets you looking at the main background image indefinitely. However, upon joining if I look at the server console it shows me as connecting but my client sees nothing. The server is running the beta version and so is my client. Command line: C:\Games\a3\arma3server.exe "-profiles=C:\Games\a3" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty Config( I had to remove the MOTD section since I can't post links, yet) // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =2300; steamqueryport =2301; // GLOBAL SETTINGS hostname = "My Server: My Teamspeak address"; // The name of the server that shall be displayed in the public server list //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 2; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="co_xx_mymission.stratis"; difficulty="Regular"; }; }; Log is located here: pastebinDOTcom/n8nMa36M
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