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Everything posted by Anachoretes
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For now, i know three position of the scope. What exactly? Situation when you see reticle Not_barely: solid color view(sky), reticle backlight. Its work for my IRL optics. Otherwise, its barely.
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Open doors. Big problem. ---------- Post added at 14:52 ---------- Previous post was at 14:50 ---------- Can you me show screenshot about it?
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Unplayble? I dont see playable mission today - just funny staff for kids and cheaters. If so - fire rate of One rifle its not are tragedy. Deadzone - not tragedy. What about optics? You understand that this stage of the game is not designed for playing?
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Are you trying to get in this heli like passenger and close this doors? Why close if you are empty?
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Its not important for beta stage. Trifles must be fixed last.
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Stop praying - just unemotional tickets, please. It still ARMA, and still Beta.
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3D scopes nice. If you want to see reticle(close to eye) just change Optic mode. In default it used in "observer" CQB mode. ---------- Post added at 14:16 ---------- Previous post was at 14:11 ---------- With heli i found only 1 real trouble - its are physic bug on Blackfoot produced by gun shelf. When you fly and change weapons helicopter drop the nose(shelf open action affect hull).
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Any step of SSAO cut 10 fps in me render. But i cant recognize shading. What are price.
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Time of day and colors are wrong
Anachoretes replied to victim913's topic in ARMA 3 - BETA DISCUSSION
I live in 500 miles from Limnos, and notice that time is close enough. -
The basic physics of the game and additional particles and fluids - two big differences. The second one simply scaled on the CPU without required GPU. I think we will not see Gilly suit with Nvidia Fur simulation. :)
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What is the last date we can get the ArmA 3 alpha?
Anachoretes replied to Flogger23m's topic in ARMA 3 - BETA DISCUSSION
The situation seemed to hint: Neo, you can be faster! Just hit! -
Yes, but I'm not saying that he did not respond. :rolleyes:
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Yes, it was diffuse pointing. But enough for unbiased testing.
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I think they trying to load "free" GPU time (and unload CPU). I think in this case buying the good nvidia card is better idea than "few cards". It remains to find out what you are discussing here.
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I don't know about artificial, but the original is clearly a problem. But not everyone, of course. But they are very few. :)
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But DayZ bring in ARMA community so much of young fellas with fresh vision. :D The success of the DayZ in a variety of options in the middle of a complete lack of meaning and purpose. The only problem is that children in this situation, projecting their unbridled instincts multiplied by the inexperience and stupidity. So the atmosphere is often turns into a farce.
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Beta contained few vehicles, few helicopters, new faction, new (vehicle-based) showcases. But I think over time the beta will be expanded. Its are good thing - i wanna be surprised on release.
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(I think)"Choice" meant correlation between fireing range and weapon class.
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For smooth speed you need to try analog coaxial controller i think.
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PhysX today used probably by more games than Havok. I hope, nobody would make something Huge on gpu calc. This is especially true for ARMA. Density of particles?(pfff)This is what you expect from this game?
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Good reference.
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Ballistics would calc from many aspects in vanilla: wind, temperature, humidity, etc. This words from developers. But if not - ACE make it. But ACE for ARMA 3 can be started to compile only after ARMA 3 release, isnt?
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Why we must be impressed? Just generic faction, f2000, etc.
- 445 replies
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Terrain Improvement (dev branch)
Anachoretes replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Looks good. But tonal contrast too high. Unrealistic. -
Yes. But, they trying to make any part of combined arms nice - thats all. Any player on any side of the war must take good game.