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zagor64bz

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Everything posted by zagor64bz

  1. As I stated elsewhere, this is a much welcomed and needed features/mod. If I may give it my input, to keep it the most "Ghost Recon Wildlands-esque" possible, together with the drone types you suggested it should be present a recon only UAV, with no third-person view allowed and "set captive" status for the duration of the flight time, which as you mentioned it should be well under the 2 min. mark. It would be nice also, to give the mission maker the ability to customize what type of drone and to who should be available in mission. Good job anyway, mate!
  2. zagor64bz

    ETS - Enemy Tagging System

    ...please..many of us are been waiting for a mod like that. A small drone carriable in the backpack instead of having a dedicated unit for UAV operation is much needed...
  3. zagor64bz

    User Input Menus

    Thanks, man!!!
  4. zagor64bz

    User Input Menus

    Hey man, I would like to start using this as well..any guide/tutorial on how to get this old fart noob on track?
  5. zagor64bz

    Publishing a Campaign

    Hey bud, did you see this? Also, it's not clear if your problem is that you developed the campaign in 3 separate parts and don't know how to bond them all together and published, or they're already in one part and don't know how to properly publish them on the workshop. I hope the video tutorial helps!
  6. zagor64bz

    3den Enhanced

    You can PM me what you need/or how to help ya brother...
  7. EXACTLY!!!!!!
  8. zagor64bz

    3den Enhanced

    I can help you a bit with the ITALIAN if you need it. Maybe not all the 628 words, but I'll do my best tho!😜
  9. Yes, they do!!!!!! They're like pushers that WANT to create a shortage so you'll have to come back to them over and over again. They're just greedy mods-dealers...little bastards!!! 🤣🤣🤣🤣🤣🤣🤣🤣🤣 @hcpookieSeriously now...as you said, modders do it for FREE, in their FREE time, according to real-life matters. Asking for content/fix/release and whatnot it's not only against forum rules but totally disrespectful. So @GordonWeedman either you'll gonna have to wait for a little longer, or change map. Zagor out.
  10. Oh boy.....I already see where this could go...... J-Boy, please just add a Doberman retexture for the vanilla dogs and BAM..you will feel been hunted down by the "golden Dobberman gang" like in those late 70's movies... HAHAHA..they were relentless..following you into buildings, opening doors, making coffee and so on...🤣 EDIT: Here it is...LOLLLLL
  11. Another great script, J-Boy!!! Stay safe and TK, brother.
  12. No problem bud..actually you should thank @Dedmen... he explained way better than me why it wasn't working, and gave the solution. NOT (host_5 getVariable "ENH_isHostage") Where NOT translate to " ! " He obviously was trying to teach you how to fish instead of feeding you a fish, as I did.😂 Anyway..stai safe and TK!
  13. I got it working with: condition: !(host_5 getVariable "Enh_isHostage") on act: [host_5] join (group player); Enjoy!
  14. HAHAHA...yap...it happens sometimes...not really efficient, but really fun to watch... Jokes aside, the helper it's a good idea. Sometimes the "ghosts" are ammo magazines or pieces of uniforms...so the helper object is safer and more effective...thank you bud!
  15. I feel for you bud...it's a real pain. I forgot to mention that when I have the same problem, I delete the unwanted "files" from the mod list, reset the item count BUT then scroll down and by using the "Ctrl+F" command I find eventually any or all the entry with the prefix name (in your case it'll be TSW). Usually, they are objects /units/vehicles; I then substitute their class names with something like a bright yellow van for example, so when I open the mission in the editor I can see what was wrong. Once you uncovered the "foreign" object you can easily avoid the same mistake somewhere else. But indeed it's a pain to remove these "ghost" dependencies. Hopefully, in Arma 4, it will be much more easily solvable.
  16. Did you try to remove the "tsw" file from the list? That's what I do when that happened to me.... ...sure..it's a pain in the azz, but sometimes it's the only thing that'll let you reopen the mission in the editor and fix it.
  17. zagor64bz

    SAR / Extraction Script

    I've been testing with the awesome script wogz187 supplied you... I believe it's EXACTLY what you asked for. Told ya...he's DA MAN!
  18. zagor64bz

    SAR / Extraction Script

    YOU'RE DA MAN!!!!!!
  19. zagor64bz

    JSHK Contamination Area Mod

    Yo J !!!! What's up buddy? yeah, man...I gotcha you on that...feel burnt out myself sometime. Glad to see you still working on this though. TK and stay safe brother. Zagor out!
  20. zagor64bz

    SAR / Extraction Script

    OK...I opened up the mission in the editor...it is indeed complicated (perhaps for my rusty-mission making knowledge) to EASILY isolate just the SAR part. I'll have to play with it more...or start from scratch. Be patient..I'll sees what I can do, mate.
  21. zagor64bz

    SAR / Extraction Script

    Yap..that could help.I'll try to peek in a little...
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