zagor64bz
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Everything posted by zagor64bz
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wip (EDS) Slay's Expedited Drone System
zagor64bz replied to Slay No More's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As I stated elsewhere, this is a much welcomed and needed features/mod. If I may give it my input, to keep it the most "Ghost Recon Wildlands-esque" possible, together with the drone types you suggested it should be present a recon only UAV, with no third-person view allowed and "set captive" status for the duration of the flight time, which as you mentioned it should be well under the 2 min. mark. It would be nice also, to give the mission maker the ability to customize what type of drone and to who should be available in mission. Good job anyway, mate! -
ETS - Enemy Tagging System
zagor64bz replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...please..many of us are been waiting for a mod like that. A small drone carriable in the backpack instead of having a dedicated unit for UAV operation is much needed... -
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Thanks, man!!!
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Hey man, I would like to start using this as well..any guide/tutorial on how to get this old fart noob on track?
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Publishing a Campaign
zagor64bz replied to Redfox_40's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey bud, did you see this? Also, it's not clear if your problem is that you developed the campaign in 3 separate parts and don't know how to bond them all together and published, or they're already in one part and don't know how to properly publish them on the workshop. I hope the video tutorial helps! -
You can PM me what you need/or how to help ya brother...
- 1251 replies
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[IceBreakr/IBIS] Lingor & Dingor for A3
zagor64bz replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
EXACTLY!!!!!! -
I can help you a bit with the ITALIAN if you need it. Maybe not all the 628 words, but I'll do my best tho!😜
- 1251 replies
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[IceBreakr/IBIS] Lingor & Dingor for A3
zagor64bz replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, they do!!!!!! They're like pushers that WANT to create a shortage so you'll have to come back to them over and over again. They're just greedy mods-dealers...little bastards!!! 🤣🤣🤣🤣🤣🤣🤣🤣🤣 @hcpookieSeriously now...as you said, modders do it for FREE, in their FREE time, according to real-life matters. Asking for content/fix/release and whatnot it's not only against forum rules but totally disrespectful. So @GordonWeedman either you'll gonna have to wait for a little longer, or change map. Zagor out. -
script JBOY Animal Move (faster animals)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Jokes aside... -
script JBOY Animal Move (faster animals)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh boy.....I already see where this could go...... J-Boy, please just add a Doberman retexture for the vanilla dogs and BAM..you will feel been hunted down by the "golden Dobberman gang" like in those late 70's movies... HAHAHA..they were relentless..following you into buildings, opening doors, making coffee and so on...🤣 EDIT: Here it is...LOLLLLL -
script JBOY Animal Move (faster animals)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Another great script, J-Boy!!! Stay safe and TK, brother. -
AI jouin Group Player upon ENH_isHostage = false;
zagor64bz replied to Mirek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No problem bud..actually you should thank @Dedmen... he explained way better than me why it wasn't working, and gave the solution. NOT (host_5 getVariable "ENH_isHostage") Where NOT translate to " ! " He obviously was trying to teach you how to fish instead of feeding you a fish, as I did.😂 Anyway..stai safe and TK! -
AI jouin Group Player upon ENH_isHostage = false;
zagor64bz replied to Mirek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got it working with: condition: !(host_5 getVariable "Enh_isHostage") on act: [host_5] join (group player); Enjoy! -
Need help identifying dependencies, please.
zagor64bz replied to Bitchmaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
HAHAHA...yap...it happens sometimes...not really efficient, but really fun to watch... Jokes aside, the helper it's a good idea. Sometimes the "ghosts" are ammo magazines or pieces of uniforms...so the helper object is safer and more effective...thank you bud! -
Need help identifying dependencies, please.
zagor64bz replied to Bitchmaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I feel for you bud...it's a real pain. I forgot to mention that when I have the same problem, I delete the unwanted "files" from the mod list, reset the item count BUT then scroll down and by using the "Ctrl+F" command I find eventually any or all the entry with the prefix name (in your case it'll be TSW). Usually, they are objects /units/vehicles; I then substitute their class names with something like a bright yellow van for example, so when I open the mission in the editor I can see what was wrong. Once you uncovered the "foreign" object you can easily avoid the same mistake somewhere else. But indeed it's a pain to remove these "ghost" dependencies. Hopefully, in Arma 4, it will be much more easily solvable. -
Need help identifying dependencies, please.
zagor64bz replied to Bitchmaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try to remove the "tsw" file from the list? That's what I do when that happened to me.... ...sure..it's a pain in the azz, but sometimes it's the only thing that'll let you reopen the mission in the editor and fix it. -
SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been testing with the awesome script wogz187 supplied you... I believe it's EXACTLY what you asked for. Told ya...he's DA MAN! -
SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YOU'RE DA MAN!!!!!! -
SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
..AND -
SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Yo J !!!! What's up buddy? yeah, man...I gotcha you on that...feel burnt out myself sometime. Glad to see you still working on this though. TK and stay safe brother. Zagor out!
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- contamination
- gas mask
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SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK...I opened up the mission in the editor...it is indeed complicated (perhaps for my rusty-mission making knowledge) to EASILY isolate just the SAR part. I'll have to play with it more...or start from scratch. Be patient..I'll sees what I can do, mate. -
SAR / Extraction Script
zagor64bz replied to Petersang's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yap..that could help.I'll try to peek in a little...