zagor64bz
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Everything posted by zagor64bz
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[Solved] Need help with playing OGV video, see 3 small videos playing
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you guys manage the stuttering sound not sync with video? I did manage to create & play some .ogv video as intro in the past, but quite never manage to properly make them work in a acceptable way...... -
RHS Escalation (AFRF and USAF)
zagor64bz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LOL..remind me of my first range day back on the pre-prehistory ( :P ) times when I served in the Paratroopers. We do used to shoot 7.62 NATO back then....and sure they sound like some serious MF big Ka-boooms.... :D ..HAHAHAH..same experience..opposite outcomes...- 16550 replies
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[WIP] Terrain Diyala province Iraq
zagor64bz replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As other maps, with 1.60 sky is black...guess a hotfix is on schedule, right? :D :P -
Starting a mission after a cutscene
zagor64bz replied to spookygnu's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know if there are other way to do it, BUT I'll dill with that this way: 1-select everything from the map in editor, ctrl+c under scenario tab 2-open new map 3-paste ctrl+v all mission objects 4-save as whateveryouwant 5-copy-paste all additional content of original mission folder in new mission folder. DONE!! -
Thanks bud...I know Adam very well...nice clever framrwork..too bad is more toward MP..and sometime it adds un-needed stuff for SP use..BTW..I'm still using it anyway...
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Starting a mission after a cutscene
zagor64bz replied to spookygnu's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want to start a mission with a cutscene and NOT a "standard" intro just make the cutscene and fire it with a trigger at mission start. Let me know if you need more help.. -
[FEEDBACK] When is a mission.pbo too big? (i.e., a barrier to players downloading it)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yap, that was me, and I couldn't agree more with you. But then..that's me..not everybody it's seeking the same experience.. -
[FEEDBACK] When is a mission.pbo too big? (i.e., a barrier to players downloading it)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just to keep this at a peaceful level, everyone is entitled to make or play "vanilla" mission without the "fluff". BUT,like EVIL ORGAN mentioned, they tend to get very boring, at least. Personally, I love a well made mission where the maker surprise me with a well plotted story, great atmosphere, twists and, almost like a movie, pushes me to wanna see the end. To do so, lots of effort and extra "fluff" goes in to it. And is not always "a super loud 5 minute techno song at the beginning of a mission" Lets take jonnyboy latest mission for example, since it was mentioned. Sure, you could have played without all the custom music and "mambo-jumbo" ( :P like that?) but without it you wouldn't feel (with little fantasy) like you're in Africa, hunted by ruthless pirates. To me, it gives the same feeling you get watching "black hawk down" wen they almost get overwhelmed by Somalis on the final run. That's what separate a mission from a great mission. Anyway..peace brothers! :D -
[FEEDBACK] When is a mission.pbo too big? (i.e., a barrier to players downloading it)
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wait a minute...1 to 6 MB is TOO MUCH??? With all do respect.....WTF!!?? You guys are kidding,right? I meant, with today Net speed DL 10MB take what....10 second? It's a shame that countless hours spent to add that "something different"..that "special effect" that gonna make you go WOW goes wasted just because "omg, 6MB? Whyyyy?". -
^^^THIS!!!+1
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YOU'RE DA MAN!!!!!! Very useful. About a BRIEFING tab? :D Would that be difficult to implement? Thank again for the great mod.
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JBOY Birds Of Prey [Release]
zagor64bz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AMAZING as always jonnyboy! I have a cool use of this script, but need some advice:can I PM you without bothering others in this post? -
Hey man you can do it easy: I just used the VA and "dressed" them using CUP villager/woodman etc...with Massi weapons and vests.... The PECHER map by ARGUMENT https://forums.bistudio.com/topic/190848-terrain-pecher/ made all fit in very well...lol
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How does this look?
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^^^ You just give me a great idea for a mission...... THANK YOU BRO!!!!
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A return to base task after completing all tasks
zagor64bz replied to razzkulz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lets suppose your last task is: "destroy convoy". You should have a trigger that fire once the convoy is destroyed, and liked to your "task state module" to give you "TASK SUCCEDED". Name that trigger "whateveryouwant". Now drop a "CREATE TASK" module with "RTB" task. Link that to a new trigger with: triggerActivated whateveryouwant; in the CONDITION field. As soon that "whateveryouwant" trigger fire (when you destroy convoy) the new trigger will "trigger" LOL the new TASK. Don't forget to drop the TASK STATE module linked to another trigger for the "succeded" state. -
Virtual Artillery Requester types
zagor64bz replied to forzajuve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^^^THIS! -
Convoy trigger & Sidechat text
zagor64bz replied to razzkulz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not an Eden expert myself, but this is the way I'll take care of that: 1: put down on map the convoy, and NAME each vehicle;lets say tech1,tech2,tech3. Group them and give a MOVE waypoint near them, and a SEARCH&DESTROY waypoint in the ammo cache town. Place a trigger large enough to fit the City, and NAME IT, (lets say trig1) with BLUFOR PRESENT as condition and synk it to the first MOVE waypoint. Now when BLUFOR enter the trigger, convoy will move to the SEARCH&DESTROY waypoint. Place a CREATE TASK module , fill in the required info, and give a ASSIGNED state, and synk it with player. Create a new trigger (0 by 0) Type:NONE, Activation:NONE; in his init field put: triggerActivated trig1; and sync it to the CREATE TASK module: (when trig1 is fired, as BLUFOR enter town, the "REPEL CONVOY" task will be given. Place a SET TASK STATE module, give it a SUCCEDED state; sync it to a new trigger (no area) with this in condition field: {alive _x} count [tech1,tech2,tech3] < 1 When tech 1,2 and 3 are destroyed, a COMPLETED TASK will be give to you. For the SideChat, I'm not using it,but google it and you will find many tutorial on it. NOTE: this is my way to do this, based on my limited knowledge.I'm sure there are more effective way to do this. EDIT: kylania beat me..LOL..but beside him explain it a little bit better, looks like we had the same idea. HAHAHAHAH -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
zagor64bz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same here. I manually edited the .hpp file to my needs and worked fine.- 5764 replies
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- single player
- realism
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[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
zagor64bz replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
HAHAHHAHA..VOODOO dance is N° 1!!!!!!!!!!- 70 replies
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Virtual Artillery Requester types
zagor64bz replied to forzajuve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Even better!!!!! Ciao! -
Virtual Artillery Requester types
zagor64bz replied to forzajuve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That part is easy: synk the support provider to an actual artillery unit (even an empty one) you placed in the map. Now only that artillery unit will show up in the requester menu. -
RHS Escalation (AFRF and USAF)
zagor64bz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's about getting to the point. When I was Younger (sig! :P ) I served in the paratroopers. We had Beretta 7.62 BM59 FAL issued and some units dated back to the 50' and 60'...( :lol: ) but still in (almost) perfect condition.Some are still capable of tight grouping at 800 mt still.... So I guess is just a matter of how your armorers keep them. Note that those weapons where issued to drafters, so really used and abused, changing hands every 12 month.Damn, they weight like a bag full of bricks, but not stamped steel there..just old iron and wood..HAHAHAHHAHAH- 16550 replies
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RHS Escalation (AFRF and USAF)
zagor64bz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, I don't want to advertise someone else mod, but since you asked...here we go: EricJ in his weapons pack made it....- 16550 replies
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Community Upgrade Project - CUP Terrains
zagor64bz replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE