

barakokula31
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Everything posted by barakokula31
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Why the hell did you add US flags on the NATO uniforms? The uniforms were great before. I'm kinda sad that CoD is the only game where the main faction isn't the USA.
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Most of the buildings are leaking and some which you would expect to leak because they have holes in the roof are not leaking.
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The orange! IT HURTS!!!!!! Seriously, BI, too much orange.
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It's back now?
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Isn't the whole map rendered/processed all the time?
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IRL Stratis and Altis are about twice their in-game size and they're 30km apart. Since BI has already decreased the size, maybe they could also decrease the distance to ~15-20km.
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Read SITREP #000020.
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What data lock?
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I just saw a DLC tab in Steam for Arma 3. Tell me it isn't so...
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[Tutorial] Simple Re-texturing Guide (From Start To Finish)
barakokula31 replied to Amit's topic in ARMA 3 - MODELLING - (O2)
I downloaded it from a different place...link...thingy... I'll try and find the link for ya. EDIT:Okay, I found it, thank NoQuarter from Armaholic for these: -
Yeah, I thought the bugs with SLI have been fixed. I have no idea. Google it. The GTX 690 is basically two GTX 680s merged together. I thought people researched before buying graphics cards.
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Disable SLI.
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I wish someone made a sticky thread with something like this so that people stop asking when is Altis coming.
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Have you ever watched the Terminator? Oh, so that's what the CAS version was for.
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I don't think so.
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And then you'd drive it in 3rd person.
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Thanks.
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You're right, but Raven_JJ is talking about the xH-9 helicopters
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With the RPG, I needed two hits to the Marshal to destroy it. It was fully functional after the first hit.
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AFAIK you can lock them on at max 30 meters.
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You can lock DAGRs, but you can't lock the AA missiles to ground vehicles.
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Yeah, but those 24 rockets can lock onto a vehicle and they're more powerful than the Skyfires. What launcher did you use, the PCML/RPG or the Titan?
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ignore this comment
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You're right, actually. DAGRs are rockets, but they are guided rockets.
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Maybe the Devs thought BLUFOR was more powerful, so they gave OPFOR better vehicles. The Comanche has 24 A2G guided missiles which are (almost?) as powerful as the Kajman's Skalpels and it also has 4 A2A guided missiles. This is what balance is supposed to be in Arma. One chopper is armed better, while the other one can take a beating.