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barakokula31

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Everything posted by barakokula31

  1. barakokula31

    General Discussion (dev branch)

    Why the hell did you add US flags on the NATO uniforms? The uniforms were great before. I'm kinda sad that CoD is the only game where the main faction isn't the USA.
  2. barakokula31

    General Discussion (dev branch)

    Most of the buildings are leaking and some which you would expect to leak because they have holes in the roof are not leaking.
  3. barakokula31

    General Discussion (dev branch)

    The orange! IT HURTS!!!!!! Seriously, BI, too much orange.
  4. barakokula31

    General Discussion (dev branch)

    Isn't the whole map rendered/processed all the time?
  5. barakokula31

    General Discussion (dev branch)

    IRL Stratis and Altis are about twice their in-game size and they're 30km apart. Since BI has already decreased the size, maybe they could also decrease the distance to ~15-20km.
  6. barakokula31

    General Discussion (dev branch)

    I just saw a DLC tab in Steam for Arma 3. Tell me it isn't so...
  7. I downloaded it from a different place...link...thingy... I'll try and find the link for ya. EDIT:Okay, I found it, thank NoQuarter from Armaholic for these:
  8. barakokula31

    General Discussion (dev branch)

    Yeah, I thought the bugs with SLI have been fixed. I have no idea. Google it. The GTX 690 is basically two GTX 680s merged together. I thought people researched before buying graphics cards.
  9. barakokula31

    General Discussion (dev branch)

    I wish someone made a sticky thread with something like this so that people stop asking when is Altis coming.
  10. barakokula31

    General Discussion (dev branch)

    Have you ever watched the Terminator? Oh, so that's what the CAS version was for.
  11. barakokula31

    General Discussion (dev branch)

    And then you'd drive it in 3rd person.
  12. barakokula31

    General Discussion (dev branch)

    You're right, but Raven_JJ is talking about the xH-9 helicopters
  13. barakokula31

    General Discussion (dev branch)

    With the RPG, I needed two hits to the Marshal to destroy it. It was fully functional after the first hit.
  14. barakokula31

    General Discussion (dev branch)

    AFAIK you can lock them on at max 30 meters.
  15. barakokula31

    General Discussion (dev branch)

    You can lock DAGRs, but you can't lock the AA missiles to ground vehicles.
  16. barakokula31

    General Discussion (dev branch)

    Yeah, but those 24 rockets can lock onto a vehicle and they're more powerful than the Skyfires. What launcher did you use, the PCML/RPG or the Titan?
  17. barakokula31

    General Discussion (dev branch)

    You're right, actually. DAGRs are rockets, but they are guided rockets.
  18. barakokula31

    General Discussion (dev branch)

    Maybe the Devs thought BLUFOR was more powerful, so they gave OPFOR better vehicles. The Comanche has 24 A2G guided missiles which are (almost?) as powerful as the Kajman's Skalpels and it also has 4 A2A guided missiles. This is what balance is supposed to be in Arma. One chopper is armed better, while the other one can take a beating.
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